Search found 67 matches

by User
Thu Aug 13, 2009 12:31 am
Forum: In My Humble Opinion...
Topic: TNE: Treasure as Social Power
Replies: 102
Views: 16766

Ok, let me illustrate what you are apparently not getting with an analogy. One inch is less than a foot. Twelve inches is not. One WL-3 item is below the value that we care about. However, a multiple of them is not. If a combat system said you could move your figure an inch for free it is not logica...
by User
Wed Aug 12, 2009 11:51 pm
Forum: In My Humble Opinion...
Topic: TNE: Treasure as Social Power
Replies: 102
Views: 16766

Which rules aren't I following? (you stupid fuck, is that required in these parts?)
by User
Wed Aug 12, 2009 11:12 pm
Forum: In My Humble Opinion...
Topic: TNE: Treasure as Social Power
Replies: 102
Views: 16766

Here's some more detail as to why, since at least one of us should actually provide numbers: Your "broken situation" Buy 5 WL-3 items. Buy something else that drops you one WL. Sell the five items. Do it 2-3 times, then sell the "something elses" you gained, gain WL+1 net. Lets h...
by User
Wed Aug 12, 2009 11:03 pm
Forum: In My Humble Opinion...
Topic: TNE: Treasure as Social Power
Replies: 102
Views: 16766

Before your "quick! Multiply everything by 4 and see if it fixes it!" post I gave you an example. Buy 5 WL-3 items. Buy something else that drops you one WL. Sell the five items. Do it 2-3 times, then sell the "something elses" you gained, gain WL+1 net. This. Does. Not. Work. I...
by User
Wed Aug 12, 2009 9:27 am
Forum: In My Humble Opinion...
Topic: TNE: Treasure as Social Power
Replies: 102
Views: 16766

And god knows how that interacts with the "and skip to 4 going down and 2 going up" part of your wildly fluctuating system. It interacts perfectly fine, thanks for asking. Those numbers, since they deal with WPs should also be multiplied by four. But since you don't seem to understand how...
by User
Wed Aug 12, 2009 9:24 am
Forum: In My Humble Opinion...
Topic: TNE: Treasure as Social Power
Replies: 102
Views: 16766

The bulk item thing isn't in the rules because I consider it to be a fringe case, which is only really needed to stop dickish players from trying to abuse the system. Most people "get" the idea of an abstracted system and are grateful to be able to ignore relatively cheap items rather than...
by User
Wed Aug 12, 2009 9:10 am
Forum: In My Humble Opinion...
Topic: TNE: Treasure as Social Power
Replies: 102
Views: 16766

Variant: The second system probably has it's range of "caring" set too narrowly. That's what you get when you put something together in 5 minutes. To extend the "caring" range simply multiply all mentions of WPs by 4, and take sales/purchases of WL-3 to be +/- 2 WPs and WL-4 to b...
by User
Wed Aug 12, 2009 8:55 am
Forum: In My Humble Opinion...
Topic: TNE: Treasure as Social Power
Replies: 102
Views: 16766

I don't think you followed. If you save them up you never ever get poor at all because as soon as you do you sell them at profit and buy them back for free . But here's the problem. Let's say you sell 8 to get your WL up to the point where they are each free. Buying back 8 at once, however, should ...
by User
Wed Aug 12, 2009 8:19 am
Forum: In My Humble Opinion...
Topic: TNE: Treasure as Social Power
Replies: 102
Views: 16766

It works fine, because in the normal case there is no incentive to stock up on cheap items. If you loot a huge amount of crap it makes more sense to make a bulk sale of it, and have a positive effect on your current WL, and thus letting you get more for "free", than to save it up for a rai...
by User
Wed Aug 12, 2009 4:36 am
Forum: In My Humble Opinion...
Topic: TNE: Treasure as Social Power
Replies: 102
Views: 16766

It won't work. Try to construct an actual example, with a DM who combines bulk purchases, instead of vaguely gesturing and you will see why. Better yet, provide the actual example you think creates a problem and I'll show you where it falls apart.
by User
Tue Aug 11, 2009 11:41 pm
Forum: In My Humble Opinion...
Topic: TNE: Treasure as Social Power
Replies: 102
Views: 16766

Only if your DM doesn't combine bulk purchases, which he or she should.
by User
Tue Aug 11, 2009 10:35 pm
Forum: In My Humble Opinion...
Topic: TNE: Treasure as Social Power
Replies: 102
Views: 16766

A workable abstract wealth system without die rolling. All terms are the same as the previous system, unless otherwise noted. In addition to a wealth level a player also have a number of wealth points, ranging from 1 to 8, within that level. When players get or lose money of significant amounts (wit...
by User
Tue Aug 11, 2009 10:07 pm
Forum: In My Humble Opinion...
Topic: TNE: Treasure as Social Power
Replies: 102
Views: 16766

For an abstractish system, what you'd want is a fairly narrow range of wealth gains and losses that would be treated exactly like they were linear and discrete monetary units while larger things are simply unobtainable and smaller ones are flat negligible. So for example, a character with more than...
by User
Tue Aug 11, 2009 8:12 am
Forum: In My Humble Opinion...
Topic: Pathfinder: the Lowdown
Replies: 1819
Views: 334808

This cannot be achieved without changing DnD so much that it would no longer resemble DnD. I know it can be achieved without changing D&D because RC works like this. In RC fighters with full options (DM allows weapons mastery) are generally considered the most powerful class. No, they don't fly.
by User
Tue Aug 11, 2009 3:08 am
Forum: In My Humble Opinion...
Topic: TNE: Treasure as Social Power
Replies: 102
Views: 16766

@.@ at first glance this seems a bit complicated. I have a question or two that might seem obvious. I'm assuming Windfalls come from treasure found? Yeah, I was just using windfall to indicate any source of money, including a sale; everything works the same way. How do you determine the WL of menti...
by User
Tue Aug 11, 2009 1:13 am
Forum: In My Humble Opinion...
Topic: TNE: Treasure as Social Power
Replies: 102
Views: 16766

A workable abstract wealth system: The wealth of each character is represented by an abstract wealth level (WL) (for example: 5). All prices should also be represented as a wealth level (WL). Characters may not purchase items greater than their wealth level. (Cost more money than they have) If they ...
by User
Mon Aug 10, 2009 11:57 pm
Forum: In My Humble Opinion...
Topic: Pathfinder: the Lowdown
Replies: 1819
Views: 334808

And so the obvious solution is to make melee continue to be relevant, both for monsters and players, not to give everyone flying. Suppose instead that after a certain level all monsters became immune to magic. Would your solution to that be to give all mages mastery with melee weapons at level 12? I...
by User
Mon Aug 10, 2009 11:18 pm
Forum: In My Humble Opinion...
Topic: Pathfinder: the Lowdown
Replies: 1819
Views: 334808

Or you could throw your sword. Or you could get in cover until it came closer, i.e behind your tower shield. Or, being a melee specialist, you could team up with bob the archer, a ranged specialist (hey, look at that, a reason for the characters to be part of a party). Flying is by far the stupidest...
by User
Mon Aug 10, 2009 10:52 pm
Forum: In My Humble Opinion...
Topic: Pathfinder: the Lowdown
Replies: 1819
Views: 334808

Yes, but in an ideal better balanced game system that seems like the logical option for high level fighters, not magical flying from their class.
by User
Mon Aug 10, 2009 10:47 pm
Forum: In My Humble Opinion...
Topic: Pathfinder: the Lowdown
Replies: 1819
Views: 334808

Whatever happened to ranged weapons as an anti-air option? Why does the high level fighter have to fly instead of pull out his bow / throw his axe - both with absurd ranges and accuracy?
by User
Fri Aug 07, 2009 9:39 pm
Forum: In My Humble Opinion...
Topic: Major Design Choices of 4e D&D
Replies: 198
Views: 27409

MGuy wrote:*whistles* Why'd they take all that out?!
Because at high levels it was way freaking overpowered.
by User
Fri Aug 07, 2009 9:36 pm
Forum: In My Humble Opinion...
Topic: Major Design Choices of 4e D&D
Replies: 198
Views: 27409

Concerning Fighter, has anyone compared 3e and 4e to 1e/Mentzer/early AD&D Fighter combat options? In RC fighters gain weapon mastery. This can have one or more of the following effects / added options (depending on mastery level and weapon type): increased chance to hit increased AC ability to...
by User
Sun Aug 02, 2009 10:47 am
Forum: In My Humble Opinion...
Topic: Lol. (D&D 3.5 Secret Page)
Replies: 58
Views: 13106

In my game, I do not use the strict definition. I do this because if one reads the term "nondimensional space" strictly, then the only things capable of being stored in the bag are those that have a dimension of exactly 0. It could also be taken to mean that within the bag objects do not ...
by User
Mon Jul 27, 2009 10:48 pm
Forum: In My Humble Opinion...
Topic: Space Marines RPG
Replies: 25
Views: 4846

Please please please read the book. The book is excellent; the movie turns an intelligent book into an action movie.
by User
Mon Jul 27, 2009 4:50 am
Forum: In My Humble Opinion...
Topic: Riddle Me Not
Replies: 131
Views: 31013

Re: Riddle Me Not

Riddle 4) The characters are smarter than Riddles Joe the dumb ass sat down with the intention of pretending to be a wizardly super genius. You have just now humiliated and frustrated him by having his wizard sit there struggling and be as unable to answer a stupid riddle as he is. Joe also potenti...