Search found 67 matches
- Thu Aug 13, 2009 12:31 am
- Forum: In My Humble Opinion...
- Topic: TNE: Treasure as Social Power
- Replies: 102
- Views: 16766
Ok, let me illustrate what you are apparently not getting with an analogy. One inch is less than a foot. Twelve inches is not. One WL-3 item is below the value that we care about. However, a multiple of them is not. If a combat system said you could move your figure an inch for free it is not logica...
- Wed Aug 12, 2009 11:51 pm
- Forum: In My Humble Opinion...
- Topic: TNE: Treasure as Social Power
- Replies: 102
- Views: 16766
- Wed Aug 12, 2009 11:12 pm
- Forum: In My Humble Opinion...
- Topic: TNE: Treasure as Social Power
- Replies: 102
- Views: 16766
- Wed Aug 12, 2009 11:03 pm
- Forum: In My Humble Opinion...
- Topic: TNE: Treasure as Social Power
- Replies: 102
- Views: 16766
- Wed Aug 12, 2009 9:27 am
- Forum: In My Humble Opinion...
- Topic: TNE: Treasure as Social Power
- Replies: 102
- Views: 16766
- Wed Aug 12, 2009 9:24 am
- Forum: In My Humble Opinion...
- Topic: TNE: Treasure as Social Power
- Replies: 102
- Views: 16766
- Wed Aug 12, 2009 9:10 am
- Forum: In My Humble Opinion...
- Topic: TNE: Treasure as Social Power
- Replies: 102
- Views: 16766
- Wed Aug 12, 2009 8:55 am
- Forum: In My Humble Opinion...
- Topic: TNE: Treasure as Social Power
- Replies: 102
- Views: 16766
I don't think you followed. If you save them up you never ever get poor at all because as soon as you do you sell them at profit and buy them back for free . But here's the problem. Let's say you sell 8 to get your WL up to the point where they are each free. Buying back 8 at once, however, should ...
- Wed Aug 12, 2009 8:19 am
- Forum: In My Humble Opinion...
- Topic: TNE: Treasure as Social Power
- Replies: 102
- Views: 16766
- Wed Aug 12, 2009 4:36 am
- Forum: In My Humble Opinion...
- Topic: TNE: Treasure as Social Power
- Replies: 102
- Views: 16766
- Tue Aug 11, 2009 11:41 pm
- Forum: In My Humble Opinion...
- Topic: TNE: Treasure as Social Power
- Replies: 102
- Views: 16766
- Tue Aug 11, 2009 10:35 pm
- Forum: In My Humble Opinion...
- Topic: TNE: Treasure as Social Power
- Replies: 102
- Views: 16766
A workable abstract wealth system without die rolling. All terms are the same as the previous system, unless otherwise noted. In addition to a wealth level a player also have a number of wealth points, ranging from 1 to 8, within that level. When players get or lose money of significant amounts (wit...
- Tue Aug 11, 2009 10:07 pm
- Forum: In My Humble Opinion...
- Topic: TNE: Treasure as Social Power
- Replies: 102
- Views: 16766
For an abstractish system, what you'd want is a fairly narrow range of wealth gains and losses that would be treated exactly like they were linear and discrete monetary units while larger things are simply unobtainable and smaller ones are flat negligible. So for example, a character with more than...
- Tue Aug 11, 2009 8:12 am
- Forum: In My Humble Opinion...
- Topic: Pathfinder: the Lowdown
- Replies: 1819
- Views: 334808
- Tue Aug 11, 2009 3:08 am
- Forum: In My Humble Opinion...
- Topic: TNE: Treasure as Social Power
- Replies: 102
- Views: 16766
@.@ at first glance this seems a bit complicated. I have a question or two that might seem obvious. I'm assuming Windfalls come from treasure found? Yeah, I was just using windfall to indicate any source of money, including a sale; everything works the same way. How do you determine the WL of menti...
- Tue Aug 11, 2009 1:13 am
- Forum: In My Humble Opinion...
- Topic: TNE: Treasure as Social Power
- Replies: 102
- Views: 16766
A workable abstract wealth system: The wealth of each character is represented by an abstract wealth level (WL) (for example: 5). All prices should also be represented as a wealth level (WL). Characters may not purchase items greater than their wealth level. (Cost more money than they have) If they ...
- Mon Aug 10, 2009 11:57 pm
- Forum: In My Humble Opinion...
- Topic: Pathfinder: the Lowdown
- Replies: 1819
- Views: 334808
And so the obvious solution is to make melee continue to be relevant, both for monsters and players, not to give everyone flying. Suppose instead that after a certain level all monsters became immune to magic. Would your solution to that be to give all mages mastery with melee weapons at level 12? I...
- Mon Aug 10, 2009 11:18 pm
- Forum: In My Humble Opinion...
- Topic: Pathfinder: the Lowdown
- Replies: 1819
- Views: 334808
Or you could throw your sword. Or you could get in cover until it came closer, i.e behind your tower shield. Or, being a melee specialist, you could team up with bob the archer, a ranged specialist (hey, look at that, a reason for the characters to be part of a party). Flying is by far the stupidest...
- Mon Aug 10, 2009 10:52 pm
- Forum: In My Humble Opinion...
- Topic: Pathfinder: the Lowdown
- Replies: 1819
- Views: 334808
- Mon Aug 10, 2009 10:47 pm
- Forum: In My Humble Opinion...
- Topic: Pathfinder: the Lowdown
- Replies: 1819
- Views: 334808
- Fri Aug 07, 2009 9:39 pm
- Forum: In My Humble Opinion...
- Topic: Major Design Choices of 4e D&D
- Replies: 198
- Views: 27409
- Fri Aug 07, 2009 9:36 pm
- Forum: In My Humble Opinion...
- Topic: Major Design Choices of 4e D&D
- Replies: 198
- Views: 27409
- Sun Aug 02, 2009 10:47 am
- Forum: In My Humble Opinion...
- Topic: Lol. (D&D 3.5 Secret Page)
- Replies: 58
- Views: 13106
- Mon Jul 27, 2009 10:48 pm
- Forum: In My Humble Opinion...
- Topic: Space Marines RPG
- Replies: 25
- Views: 4846
- Mon Jul 27, 2009 4:50 am
- Forum: In My Humble Opinion...
- Topic: Riddle Me Not
- Replies: 131
- Views: 31013
Re: Riddle Me Not
Riddle 4) The characters are smarter than Riddles Joe the dumb ass sat down with the intention of pretending to be a wizardly super genius. You have just now humiliated and frustrated him by having his wizard sit there struggling and be as unable to answer a stupid riddle as he is. Joe also potenti...