Search found 87 matches

by Kirin_Corrigan
Mon Jul 11, 2005 9:05 pm
Forum: It's My Own Invention...
Topic: Skill based spellcasting
Replies: 21
Views: 4120

Skill based spellcasting

Murtak's spell system variant reminded me of a system I was tinkering with some time ago, so I went and dug it back. [br][br]It's still a rough draft, but it sould be enough to understand what I'm striving at; so here it is for anyone to dissect:[br][br] spellcasting is spontaneous for all classes, ...
by Kirin_Corrigan
Thu Jul 07, 2005 8:10 pm
Forum: In My Humble Opinion...
Topic: Please Describe Mordenkainen to Me
Replies: 18
Views: 2080

Re: Please Describe Mordenkainen to Me

Manshoon is 100 times cooler than Mordenkainen. Hands down.
by Kirin_Corrigan
Thu Jul 07, 2005 6:30 pm
Forum: In My Humble Opinion...
Topic: Please Describe Mordenkainen to Me
Replies: 18
Views: 2080

Re: Please Describe Mordenkainen to Me

Frank wrote:So he's a member of the Circle of Eight,


Oh no, it's actually worse than that: he's above the Circle of Eight and, obviously, resurrected them all when they were all slain and rescued them all when they were all captured and... :bored:
by Kirin_Corrigan
Thu Jul 07, 2005 4:22 pm
Forum: In My Humble Opinion...
Topic: Please Describe Mordenkainen to Me
Replies: 18
Views: 2080

Re: Please Describe Mordenkainen to Me

This is a pic of him just to get an idea of his appearance:[br] http://www.wizards.com/dnd/images/EPIC_Gallery/Gallery7/44185_CA2_Mordenkainen.jpg [br][br]Mordenkainen is a real SOB who will go any lenght to keep the balance on Greyhawk. Let's say we have two conflicting forces (good and evil, law a...
by Kirin_Corrigan
Thu Jul 07, 2005 12:06 pm
Forum: In The Trenches
Topic: It Ends In Darkness - Character Concepts
Replies: 145
Views: 20335

Re: Tentative first draft

I was reading the Morphing weapon ability, which lets you change your weapon to anything vaguely in the same "size" category, and the example specifies you can change a longsword into a composite longbow. Then something occurred to me: Morphing clearly alters the very matter of the weapon....
by Kirin_Corrigan
Wed Jul 06, 2005 9:36 am
Forum: In The Trenches
Topic: It Ends In Darkness - Character Concepts
Replies: 145
Views: 20335

Re: It Ends In Darkness - Character Concepts

Note, the 3.5 Whip is a melee weapon, but has the special rule that it doesn't threten squares, which means that it can't ever flank. Of course, that's retarded. I honestly don't see what the big deal is with people taking a weapon that threatens a lof enemies. It's virtually useless for anything e...
by Kirin_Corrigan
Tue Jul 05, 2005 11:58 pm
Forum: In The Trenches
Topic: It Ends In Darkness - Character Concepts
Replies: 145
Views: 20335

Re: It Ends In Darkness - Character Concepts

For reference, a Brown Bear conjured by Mia averages 75 hp, AC 22 with fast healing 3 and DR 10/magic and slashing. It grapples at +28 and has a full attack of 2 claws at +20/1d8+13 and 1 bite at +15/2d6+6. That's not in the league of a real PC fighter, [br][br]That's far beyond what the poor fight...
by Kirin_Corrigan
Tue Jul 05, 2005 9:47 pm
Forum: In The Trenches
Topic: It Ends In Darkness - Character Concepts
Replies: 145
Views: 20335

Re: It Ends In Darkness - Character Concepts

It occurs to me that hitting stuff is lots of fun, but Kirin will hit stuff [br][br]I sure will (at least, I sure hope so), but it works better if I actually get someone to pair up with for flanking purposes (3.5 whip is a melee weapon, after all, and I get to deal an extra 1d6 of damage while flan...
by Kirin_Corrigan
Tue Jul 05, 2005 6:59 pm
Forum: In The Trenches
Topic: It Ends In Darkness - Character Concepts
Replies: 145
Views: 20335

Re: It Ends In Darkness - Character Concepts

1) Hitting stuff in any conceivable way, be it in melee or at range (i guess I'll get some ranks in fletching, unless someone will be able to Fabricate a few arrows every now and then).[br][br]2) Tripping and generally cramping down the opposition, disarming and snatching stuff from their hands or b...
by Kirin_Corrigan
Tue Jul 05, 2005 9:25 am
Forum: In The Trenches
Topic: It Ends In Darkness - Character Concepts
Replies: 145
Views: 20335

Re: It Ends In Darkness - Character Concepts

She will be able to cast Chained GMW on every goddamn weapon, missile & melee, that the party owns. More than once per day, assuming Frank gets generous with enemy Dispel Magic (which I assume he will) :) . [br][br]That's great, but until you hit level 13 you can use that only via Divine Metama...
by Kirin_Corrigan
Mon Jul 04, 2005 5:41 pm
Forum: In The Trenches
Topic: It Ends In Darkness - Character Concepts
Replies: 145
Views: 20335

Re: It Ends In Darkness - Character Concepts

Wrenfield wrote:Bard (I'm not kidding!)


Lemme guess... Snowflake Wardancer? ;)
by Kirin_Corrigan
Sun Jul 03, 2005 6:47 am
Forum: In The Trenches
Topic: It Ends In Darkness - Character Concepts
Replies: 145
Views: 20335

Re: It Ends In Darkness - Character Concepts

I think I've made up my mind: my character's name will be Tecpatl Coatl.

Has anyone else already chosen his character's name?

BTW, Frank, can you give me your impression on my character's build (a couple of posts above)? How do you feel about those tweaks?
by Kirin_Corrigan
Thu Jun 23, 2005 10:55 pm
Forum: In My Humble Opinion...
Topic: It Ends in Darkness
Replies: 27
Views: 3981

Re: It Ends in Darkness

MrW wrote:How will we handle dice rolling?


With a dicebot that logs our rolls, I suppose.

Anyone knows of a good one? What about the dicebot used in LotXC?
by Kirin_Corrigan
Wed Jun 22, 2005 9:08 pm
Forum: In The Trenches
Topic: It Ends In Darkness - Character Concepts
Replies: 145
Views: 20335

Re: It Ends In Darkness - Character Concepts

Here's the latest version of my character's build[br][br]lvl 01 - Kensai Fighter 1 - Whip prof., +1 hit and dam (Whip) / WF: Whip, Dodge[br]lvl 02 - Kensai Fighter 2 - Combat Expertise[br]lvl 03 - Kensai Fighter 3 - / Mobility[br]lvl 04 - Kensai Fighter 4 - WS: Whip[br]lvl 05 - Kensai Fighter 5 - +2...
by Kirin_Corrigan
Wed Jun 22, 2005 6:47 pm
Forum: In The Trenches
Topic: It Ends In Darkness - Character Concepts
Replies: 145
Views: 20335

Re: It Ends In Darkness - Character Concepts

Anyway, Vermin Keeper does require Iron Will, which is pretty worthless, but I think it offers full caster progression. [br][br]Yup. And It's hands down several times better than Vermin Lord.[br][br]At any rate Iron Will is pure gold compared to Vermin Friend... So, yeah, good choice.[br][br] The m...
by Kirin_Corrigan
Wed Jun 22, 2005 6:25 pm
Forum: In The Trenches
Topic: It Ends In Darkness - Character Concepts
Replies: 145
Views: 20335

Re: It Ends In Darkness - Character Concepts

As for characters: first off, I am very happy to get advice from the rest of y'all, since my min/max-fu is not really all that strong. So please feel free to offer suggestions as seems appropriate. [br][br]Looks to me you've have got pretty much the gist of it, actually. All the min/max you ever ne...
by Kirin_Corrigan
Wed Jun 22, 2005 9:13 am
Forum: In The Trenches
Topic: It Ends In Darkness - Character Concepts
Replies: 145
Views: 20335

Re: It Ends In Darkness - Character Concepts

Rolling dice is unfair because PCs have different stats, and one player can be like another except that they have biger numbers.[br][br]Point Buy is completely ass because it horrendously rapes people with Multiple Attribute Dependency as taking even small bonuses in tertiary attributes has a very ...
by Kirin_Corrigan
Tue Jun 21, 2005 6:20 am
Forum: In The Trenches
Topic: It Ends In Darkness - Character Concepts
Replies: 145
Views: 20335

Re: It Ends In Darkness - Character Concepts

Coming to think of it, my character could impart the Kensai bonuses to each arrow he uses. If that's right, then I can cover ranged combat in a half-decent way, too.
by Kirin_Corrigan
Tue Jun 21, 2005 5:27 am
Forum: In The Trenches
Topic: It Ends In Darkness - Character Concepts
Replies: 145
Views: 20335

Re: It Ends In Darkness - Character Concepts

Not much of a power-up, but still worth considering. [br][br]You odn't have to short-sell it to me. It's a total power-up. [br][br]Compared to the PHB fighter? No shadow of a doubt. But compared to some Fighter rewrites I've read on TGD or Nifty? Not really.[br][br] But yeah, I remember reading tha...
by Kirin_Corrigan
Mon Jun 20, 2005 8:06 pm
Forum: In The Trenches
Topic: It Ends In Darkness - Character Concepts
Replies: 145
Views: 20335

Re: It Ends In Darkness - Character Concepts

I don't have DM 310, that was the one in which they made a bunch of variant Fighters that were all better than regular Fighters, right? I approve. Basic Fighter is asstastic, so a powerup, and more importantly a utility up, is a virtual requirement. [br][br]Yes, it's the issue in which they present...
by Kirin_Corrigan
Sat Jun 18, 2005 11:23 pm
Forum: In The Trenches
Topic: It Ends In Darkness - Character Concepts
Replies: 145
Views: 20335

Re: It Ends In Darkness - Character Concepts

In case I turn out to be a player, I was tinkering with a simple 10th level Kensai build: Kensai Fighter 5 / Exotic Weapon Master 1 / Kensai 4. [br][br]The Kensai Fighter is the Kensai variant Fighter presented in DM310, while the PrCs are from CW. I still don't know if the Kensai will be allowed an...
by Kirin_Corrigan
Tue Jun 14, 2005 5:59 pm
Forum: In My Humble Opinion...
Topic: Nomenclature
Replies: 4
Views: 958

Re: Nomenclature

One nomenclature has the drawback of having advanced things serving as prereqs for basic things. [br][br]That's hardly a drawback. Option 1 is the way to go, expecially if you plan to add other "layers" further on. In such a case, in fact, option 2 would force you to come up with more and...
by Kirin_Corrigan
Tue Jun 14, 2005 1:06 pm
Forum: In My Humble Opinion...
Topic: 10th level issues
Replies: 37
Views: 6226

Re: 10th level issues

I could spend that much (and I did) in no time at all. A friend of mine and I every now and then brainstorm and generate up to 60th level characters just for fun.
by Kirin_Corrigan
Tue Jun 14, 2005 12:08 am
Forum: In My Humble Opinion...
Topic: 10th level issues
Replies: 37
Views: 6226

Re: 10th level issues

MrWaeseL wrote:at higher levels, buying equipment for newly created characters is a major pain in the ass.


:ugone2far:
by Kirin_Corrigan
Mon Jun 13, 2005 5:58 pm
Forum: In My Humble Opinion...
Topic: With all this talk about game design & theory, why don't we
Replies: 48
Views: 6971

Re: My PC.

Wrenfield wrote:For those co-DM candidates with time issues, it might help to state what kind of posting rate the game will run at. This will help determine if they can manage the time commitment.


I agree.

It could also be of help knowing what exactly Frank expects his co-DM to do.