Search found 2566 matches

by Red_Rob
Wed Dec 30, 2009 7:25 pm
Forum: In My Humble Opinion...
Topic: It's hard to make a good Black and White morality setting.
Replies: 94
Views: 14911

It's just that we don't ever see stormtroopers portrayed doing nonevil things and we don't dwell on how many lives Luke destroyed when he blew up the Death Star, even though that totally could have been a difficult choice. So if you're using that definition of black and white, which specifically ci...
by Red_Rob
Tue Dec 29, 2009 12:14 am
Forum: In My Humble Opinion...
Topic: It's hard to make a good Black and White morality setting.
Replies: 94
Views: 14911

Also, those bandits are bandits because they are evil men, not because they have wives and children they need to feed and were unable to do so normally This is dumb. It's dumb because as soon as you think "Hey, what do these guys do when they aren't raping and pillaging?" it completely br...
by Red_Rob
Sun Dec 27, 2009 9:48 pm
Forum: In My Humble Opinion...
Topic: It's hard to make a good Black and White morality setting.
Replies: 94
Views: 14911

We had this discussion at the start f my last campaign. We were running through "Against the Cult of the Reptile God" ( Damn , old school modules had cool names!) when the players came across a Trogolodyte egg chamber. We had a discussion about inherent evil and the act of murdering helple...
by Red_Rob
Thu Dec 24, 2009 6:18 pm
Forum: In My Humble Opinion...
Topic: Gaming Den Inspired Fighter Rant
Replies: 9
Views: 1679

Forge Lore is basically Craft Magic Arms and Armor with a level + 3 caster level. It's great for enhancement bonuses on your stuff if you're using wealth and item creation, but you can't actually pick up magic item abilities with it. For that, you need someone to supply the spells. Hmmm, never real...
by Red_Rob
Thu Dec 24, 2009 5:41 pm
Forum: In My Humble Opinion...
Topic: Gaming Den Inspired Fighter Rant
Replies: 9
Views: 1679

Whilst i agree with the content of the rant, it seems to consist of arguments that have mainly been hashed out already in the Den. What needs to happen is the people who are making these arguments need to propose some actual mechanics for fixing things. Preferably after taking a long, hard look at w...
by Red_Rob
Tue Dec 22, 2009 7:22 pm
Forum: In My Humble Opinion...
Topic: Pick a damn outcome for your battles.
Replies: 54
Views: 11036

what would happen if one kills Death? :confused: Well extreme sports would get a lot less exciting for one. It seems Cthulhu did alright when "even death may die" so maybe we all become super powerful Old Ones? I actually did some thinking about raise dead and resurrection when i was firs...
by Red_Rob
Tue Dec 22, 2009 7:06 pm
Forum: In My Humble Opinion...
Topic: Anyone with both some AD&D 2E and wiki experience?
Replies: 11
Views: 1808

Unfortunately, I can't just tell the computer that this "looks similar" to something else and have it do its magic. I need to know specifics . And I don't own any AD&D books so unfortunately I cannot just find them and copy that formatting. Oh im sure if you looked hard enough you cou...
by Red_Rob
Tue Dec 22, 2009 7:02 pm
Forum: In My Humble Opinion...
Topic: Magic: the Gathering: the RPG
Replies: 47
Views: 7571

Currently this sounds a bit like a re-skin of DnD with Mana = Level. Is this the way you want it to go, with the players doing basically DnD-ish things (wandering around a fantasy world solving problems mainly through fighting and gaining power) and gaining basically DnD-ish abilities (Mainly combat...
by Red_Rob
Tue Dec 22, 2009 6:52 pm
Forum: In My Humble Opinion...
Topic: BEMCI D&D: Little point in being a Fighter
Replies: 57
Views: 10069

It doesn't matter who finally opens it. What matters is who tries to. What if your rogue isn't there? You don't make the roge able to pick locks, so that nobody else can try. You make the rogue able to pick locks, so that if everyone else would fail, there is a plan B. Otherwise you would be saying...
by Red_Rob
Mon Dec 21, 2009 10:01 pm
Forum: In My Humble Opinion...
Topic: Anatomy of Failed Design: D&D 2nd edition.
Replies: 106
Views: 41530

Red Rob; The discussion of AC progression is more about how the game assumes high stats as opposed to "anybody can be played if you are up to the challenge" style waste of air characters. To be fair, this view is still quite prevalent in the "ROLEplay don't ROLLplay" group, so s...
by Red_Rob
Mon Dec 21, 2009 9:30 pm
Forum: In My Humble Opinion...
Topic: Magic: the Gathering: the RPG
Replies: 47
Views: 7571

I suppose its not really "Magic the Gathering: The RPG" any more though, which may disappoint some people. Its more "DnD with a MTG flavour". Which is fine, but its not Magic the RPG. If you want to go this way, you can have the players gain abilities with names and flavour taken...
by Red_Rob
Mon Dec 21, 2009 9:14 pm
Forum: In My Humble Opinion...
Topic: Pokemon RPGs and the problem of types
Replies: 13
Views: 2246

Now, writing an RPG gives us the opportunity to make that STAB bonus worth it. Or give each type their own goodies. That would make it worthwhile to have Lapras instead of Starmie. Are you still planning to base this off HERO or have you moved onto making your own system? Personally I'm unsure if H...
by Red_Rob
Sun Dec 20, 2009 10:13 pm
Forum: In My Humble Opinion...
Topic: I think 4e almost got multiclassing right.
Replies: 11
Views: 2230

RandomCasualty2 wrote:"best of 3.5" system would be great where they just plug up the loopholes and fix the bad mechanics.
Tome much? :biggrin:
by Red_Rob
Sun Dec 20, 2009 10:10 pm
Forum: In My Humble Opinion...
Topic: Pokemon RPGs and the problem of types
Replies: 13
Views: 2246

If you can use out-of-type attacks, why would electric master sit out instead of switching to his less powerful psychic move set? Also, in any RPS system having only 1 option available to you is suicide sooner or later. I don't know anyone who played a pokemon game and only collected one type of pok...
by Red_Rob
Sun Dec 20, 2009 9:44 pm
Forum: In My Humble Opinion...
Topic: 2E THAC0 amusements
Replies: 7
Views: 1703

2E just copied most of 1E with a few changes and additions. I mean the xp tables are nearly carbon copies of the 1E ones! I thought that was the point of the 2nd edition - to tidy up all the odd rules and amendments that had accumulated through the lifespan of AD&D, not to tear it down to basic...
by Red_Rob
Sun Dec 20, 2009 6:24 pm
Forum: In My Humble Opinion...
Topic: Magic: the Gathering: the RPG
Replies: 47
Views: 7571

I always thought MTG's colour breakdown for spells was a lot more flavourful than DnD's Schools. I call bullshit. I really don't see the difference between "all the broken spells are on the wizard list" and "all the broken cards are blue" Flavourful was the word. And I do think ...
by Red_Rob
Sun Dec 20, 2009 4:30 pm
Forum: In My Humble Opinion...
Topic: Magic: the Gathering: the RPG
Replies: 47
Views: 7571

I always thought MTG's colour breakdown for spells was a lot more flavourful than DnD's Schools. They have a nice mix of effects, a lot of mythic resonance and a nice rivalry/ally system. If i was going to re-write DnD's spell system so that wizards couldn't do any effect the designers could think o...
by Red_Rob
Sun Dec 20, 2009 2:32 pm
Forum: In My Humble Opinion...
Topic: I think 4e almost got multiclassing right.
Replies: 11
Views: 2230

Suppose that every class gets five class features on top of their prayers/spells/exploits/whatevers. In converting this to 3e logistics, classes might look like the following. Presumably, all these abilities are useful from level 1 to level 20, and they are (again, presumably) roughly equal in powe...
by Red_Rob
Sat Dec 19, 2009 10:52 pm
Forum: In My Humble Opinion...
Topic: I think 4e almost got multiclassing right.
Replies: 11
Views: 2230

Re: I think 4e almost got multiclassing right.

But then they managed to screw it up at the last minute. In theory, the 4e multiclassing system should work, and I think it had the potential to work well. Suppose that every class gets five class features on top of their prayers/spells/exploits/whatevers. In converting this to 3e logistics, classe...
by Red_Rob
Sat Dec 19, 2009 10:39 pm
Forum: In My Humble Opinion...
Topic: BEMCI D&D: Little point in being a Fighter
Replies: 57
Views: 10069

While in terms of game design having a functionally worse character is bad, it often times might not matter depending on the person or the group. ... people have been playing them for years despite the evidence of this and it at times work . This happens to the point where fans will angrily reject ...
by Red_Rob
Sat Dec 19, 2009 10:10 pm
Forum: In My Humble Opinion...
Topic: Anatomy of Failed Design: D&D 2nd edition.
Replies: 106
Views: 41530

Okay, to end the confusion, some of the dragons in the AD&D 2nd Edition Monstrous Manual (the one with the lich, beholder, dragon, thri-kreen and minotaur on it) go to -12AC on the oldest age category. Specifically, the Amethyst Dragon on p70, the Gold Dragon on p78 and the Shadow Dragon on p85....
by Red_Rob
Sat Dec 19, 2009 9:37 pm
Forum: In My Humble Opinion...
Topic: Pick a damn outcome for your battles.
Replies: 54
Views: 11036

Someone is confusing Wizardry with D&D. No shit, sherlock. The point is that as a 13-year old I was so heavily invested in a videogame character that nobody else ever even saw to use an outside-the-system cheat to overcome the rez failure mechanic that the programmers had swiped from D&D. A...
by Red_Rob
Fri Dec 18, 2009 9:29 pm
Forum: In My Humble Opinion...
Topic: Thoughts on "Test of Spite [3.5.3]"
Replies: 14
Views: 4197

You don't automatically get the actions, it's a cap on how many you can get. There are many ways to access more actions than that via magic, psionics, or minions, all of which wreck arena fights. So, the max number of actions is capped at a more manageable number. So no Octopus Druid 8 full action ...
by Red_Rob
Fri Dec 18, 2009 9:23 pm
Forum: In My Humble Opinion...
Topic: Pick a damn outcome for your battles.
Replies: 54
Views: 11036

I don't like the idea of unlimited resurrection. That is where you get into rezz survival and loss of CON. I actually quite liked the 2nd Ed. Resurrection Survival chance, particularly the way it went down as you got resurrected. It added a real tension to dying, it was high enough that you usually...
by Red_Rob
Tue Dec 15, 2009 11:37 pm
Forum: In My Humble Opinion...
Topic: Make Fighter PrCs Essential
Replies: 94
Views: 13413

MGuy wrote:[Noob] Darth's and Droids? [/noob]
http://tinyurl.com/y9ysqop

:biggrin: