Search found 561 matches
- Mon Oct 24, 2011 3:23 pm
- Forum: In My Humble Opinion...
- Topic: Why do/did you choose (A)D&D as a system to play?
- Replies: 26
- Views: 4992
- Fri Oct 21, 2011 7:59 pm
- Forum: In My Humble Opinion...
- Topic: CPFH: What does a nation writeup need?
- Replies: 28
- Views: 11989
Of the things on your list, I think Major Industries, Demitype Percentages, and Legal System would be most relevant to PCs--what does this place make that I can buy/steal/tweak/infiltrate/etc., how much will my pointy ears and green skin stand out in a crowd if I need to go to ground, and who do I b...
- Tue Oct 18, 2011 3:54 am
- Forum: In My Humble Opinion...
- Topic: Character improvment in the various gaming systems
- Replies: 79
- Views: 9089
- Wed Oct 12, 2011 5:25 am
- Forum: In My Humble Opinion...
- Topic: Vow of Poverty versus WBL (no darkmaster,Shadow Balls)
- Replies: 53
- Views: 5976
OH, so this is just how the sample towns in the DMG were set up... having nothing to do then with how the game is actually played using your own world. There are no sample towns in the DMG. There's a chart of community sizes, from Thorp with a population of 20-80 to Metropolis at a population of ov...
- Fri Sep 23, 2011 11:31 pm
- Forum: In My Humble Opinion...
- Topic: 2e to 3e ability score changes were a bad decision.
- Replies: 91
- Views: 13734
PR, this isn't your usual trolling, instead you are talking like a certifiable loony here - has shadzar or condorDM or darwinism hijacked your account? Lemme refresh your memory: In 2e an 8 Strength and a 15 Strength only differ by encumberance numbers and changing BBLG from 1% to 7% (both of which...
- Thu Sep 15, 2011 5:04 am
- Forum: In My Humble Opinion...
- Topic: Argue about wizards, Forgotten Realms, etc. here
- Replies: 105
- Views: 14870
God, I miss the days in which you were allowed to call out things like the Dresden Files and Eragon and Exalted and Komodo no Todoke and PokeGirls on their bullshit. I've seen rants on Eragon and Exalted and haven't heard of most of the others, but I haven't seen a good rant on the Dresden Files. W...
- Tue Sep 06, 2011 3:30 am
- Forum: In My Humble Opinion...
- Topic: Towards a better buffing paradigm.
- Replies: 46
- Views: 5032
Requiring the targets to be within a 10 foot radius is just adding complexity for complexity's sake, as far as I can tell. It doesn't always make much sense, but it does add interesting tactical decisions. If an enemy moves outside your buddy's Kill The Bad Guys aura, you can either leave the aura ...
- Mon Sep 05, 2011 7:46 pm
- Forum: In My Humble Opinion...
- Topic: Towards a better buffing paradigm.
- Replies: 46
- Views: 5032
- Mon Sep 05, 2011 4:05 am
- Forum: It's My Own Invention...
- Topic: Idea for Caster Multiclassing
- Replies: 14
- Views: 2672
Re: Idea for Caster Multiclassing
Ok cool, could you re-explain the second step? I think that is the one I am having trouble understanding. Sure. Breaking it down into substeps: 2a) Start with the base casting table for a given class, in this case the cleric. Lvl 0 1 2 3 4 5 6 7 8 9 1st 3 2 — — — — — — — — 2nd 4 3 — — — — — — — — 3...
- Sun Sep 04, 2011 6:28 pm
- Forum: It's My Own Invention...
- Topic: Idea for Caster Multiclassing
- Replies: 14
- Views: 2672
What does it actually do other than leave casters with less spells per day? How does it help multiclassed characters? It leaves single-class casters with the same number of spells per day and multi-class casters with slightly fewer spells than a primary caster. Multi-class casters are still asstast...
- Sun Sep 04, 2011 12:21 am
- Forum: It's My Own Invention...
- Topic: Idea for Caster Multiclassing
- Replies: 14
- Views: 2672
- Wed Aug 31, 2011 7:11 am
- Forum: In My Humble Opinion...
- Topic: Legends & Labyrinths
- Replies: 117
- Views: 19340
- Wed Aug 31, 2011 7:05 am
- Forum: In My Humble Opinion...
- Topic: Water Treatment Spells
- Replies: 200
- Views: 27654
I suspect that time spent around undead probably involves catching weird flesh-eating diseases, something DnD handwaves away. Well, first, all of the negative energy infusing undead bodies probably wipes out germs and viruses and such just as much as it harms larger lifeforms, and second, if you ha...
- Mon Aug 29, 2011 1:26 am
- Forum: It's My Own Invention...
- Topic: Idea for Caster Multiclassing
- Replies: 14
- Views: 2672
I like the idea of peeling off the extra spell slots, that's a nice touch. However, it disproportionately benefits wizards, which is less than ideal. Under this system I'd force all wizards to specialize and then allow spells to be reduced to zero (so a specialist wizard would get 0+1 spells when t...
- Sun Aug 28, 2011 7:17 pm
- Forum: It's My Own Invention...
- Topic: Idea for Caster Multiclassing
- Replies: 14
- Views: 2672
You don't seem to have fixed either of those problems? I mean, sure, if I'm playing someone who isn't a Cleric, Druid, or Wizard, I can stop that and take high level spells later on in life instead, and everyone can cast Black Tentacles and Heal, but I can't ever stop taking caster levels because t...
- Sun Aug 28, 2011 7:20 am
- Forum: It's My Own Invention...
- Topic: Idea for Caster Multiclassing
- Replies: 14
- Views: 2672
Idea for Caster Multiclassing
Multiclassing sucks for a caster in 3e, because you fall behind in spell levels and nothing is really worth the loss of spell levels; designing caster PrCs is hard because most casters don't have much to give up outside of spell levels, which is a bad idea. The following is an idea to hopefully fix ...
- Thu Aug 25, 2011 4:45 am
- Forum: In My Humble Opinion...
- Topic: Why alignment in D&D sucks
- Replies: 42
- Views: 8128
The whole “team” system is BS. Alignment basically describes how an individual stacks up to an absolute externally framed reference system. There is as much a “team good” as there is a “team left handed.” A creature may be “good” and he may be “left handed.” There are practical reasons why good peo...
- Wed Aug 24, 2011 3:58 pm
- Forum: In My Humble Opinion...
- Topic: Why alignment in D&D sucks
- Replies: 42
- Views: 8128
- Thu Jul 21, 2011 1:32 pm
- Forum: In My Humble Opinion...
- Topic: Things Other People Aren't Allowed to Like
- Replies: 250
- Views: 30391
- Wed Jul 13, 2011 3:35 pm
- Forum: It's My Own Invention...
- Topic: Are these changes to SR and miss chances workable?
- Replies: 11
- Views: 2320
I think that preserving the whole extra-layer-of-defense AC/miss chance distinction is incompatable with your stated goal of making miss chances faster to resolve and simpler to work with. The d% roll is already barebones. It's basically just a weighted coin flip; there are no modifiers or anything...
- Wed Jul 13, 2011 3:38 am
- Forum: It's My Own Invention...
- Topic: Are these changes to SR and miss chances workable?
- Replies: 11
- Views: 2320
Replace cover with a flat AC bonus, if you just want to speed it up. Same with concealment. I'd make them overlap, not stack. Offhand, hand out +2, +4, +8 for 1/4, 1/2, and 3/4 cover or concealment. if it's a flat miss chance, either decide it's basically cover or concealment (like blur) and round ...
- Wed Jul 13, 2011 1:37 am
- Forum: It's My Own Invention...
- Topic: Are these changes to SR and miss chances workable?
- Replies: 11
- Views: 2320
But that doesn't mean you don't want to go with one of the first two options, depending on the results you want. Among other things, if you're a summoner, option 1 is great for you--your mooks ignore miss chances completely and you're still protected from boss monsters. Part of the reason I wanted ...
- Tue Jul 12, 2011 5:50 pm
- Forum: It's My Own Invention...
- Topic: Are these changes to SR and miss chances workable?
- Replies: 11
- Views: 2320
What does someone with an attack bonus of 5 hitting someone with AC 15 and concealment 7 look like? 10% normal hits, 5% crits and 85% misses? Yep. That person needs a 10 or more to hit. Using the original proposal (concealment 7 = 7 and below miss), that's 45% misses, 55% hits, since the character ...
- Tue Jul 12, 2011 1:50 pm
- Forum: It's My Own Invention...
- Topic: Are these changes to SR and miss chances workable?
- Replies: 11
- Views: 2320
My big concern with these is that concealment and miss chances are now completely useless against weaker monsters. So if something hits you on a 2, then concealment 10 is pretty good; but if something only hits you on an 11+, concealment is absolutely and totally useless. This is mechanically weird...
- Tue Jul 12, 2011 2:05 am
- Forum: It's My Own Invention...
- Topic: Are these changes to SR and miss chances workable?
- Replies: 11
- Views: 2320
Are these changes to SR and miss chances workable?
A friend of mine will be running a mid-level Underdark-focused game starting in a week or so, and because of the expected prevalence of spell resistance and concealment (all of the PCs and many of the enemies will be drow, and he's adding blur to the list of drow racial SLAs) he was thinking of hous...