Search found 88 matches
- Thu Jul 31, 2014 1:37 am
- Forum: In My Humble Opinion...
- Topic: Zero Buzz on 5E...Is It Dead Out The Gate?
- Replies: 2279
- Views: 345685
- Fri Jun 06, 2014 2:44 am
- Forum: MPSIMS
- Topic: So, Anime You Like Lately
- Replies: 1139
- Views: 189228
I introduced some of my friends to M.D. Geist at Sakura-con this year. If you don't know what it is, here's a good summary: Basic tenets of storytelling and film theory are thrown out in favor of decapitations, excessive blood spurting, dudes kicking ass in power suits, plenty of explosions and even...
- Sun Mar 09, 2014 4:30 am
- Forum: In My Humble Opinion...
- Topic: Dogs in the Vineyard - fixing the d4s issue
- Replies: 18
- Views: 2290
- Fri Mar 07, 2014 8:49 pm
- Forum: In My Humble Opinion...
- Topic: Dogs in the Vineyard - fixing the d4s issue
- Replies: 18
- Views: 2290
No disrespect meant, but if you are trying to analyze the advantages and disadvantages of certain mechanics, I think you are missing the point of the game. Which is to create interesting and flawed characters with depth and tell good (and often tragic) stories at the table. What were these guys smo...
- Mon Feb 24, 2014 1:21 am
- Forum: MPSIMS
- Topic: Seinfeld=Cthulu mythos in the 90's
- Replies: 16
- Views: 3078
- Mon Jan 20, 2014 11:25 am
- Forum: MPSIMS
- Topic: Interview with the D&D Movie's director
- Replies: 9
- Views: 1609
Re: Interview with the D&D Movie's director
I have that PS1 game that Char Aznable profile picture is from. It was an FMV game about hitting buttons for things to happen. I could only get as far as "climb into gundam" and then the zaku shoots me to death as I mash buttons. Here it is in movie form! http://www.youtube.com/watch?v=Wi...
- Mon Jan 20, 2014 5:27 am
- Forum: MPSIMS
- Topic: Interview with the D&D Movie's director
- Replies: 9
- Views: 1609
Interview with the D&D Movie's director
http://web.archive.org/web/20110607011132/http:/www.chud.com/6592/INTERVIEW-COURTNEY-SOLOMON-AN-AMERICAN-HAUNTING/ A good quote: Q: The company at that time was – Solomon: TSR. And the woman that owned it was like a trust fund baby and she got this company for like, I believe you know, a couple hund...
- Sun Dec 09, 2012 10:18 am
- Forum: In My Humble Opinion...
- Topic: Grognards Against Humanity
- Replies: 29
- Views: 10036
There's an online CAH. This version could probably be ported to it pretty easily.
- Mon May 07, 2012 2:41 am
- Forum: In The Trenches
- Topic: Pathfinder and me: A chance first date.
- Replies: 6
- Views: 1933
- Tue Apr 10, 2012 9:49 pm
- Forum: MPSIMS
- Topic: So, Anime You Like Lately
- Replies: 1139
- Views: 189228
Fate/Zero's second season has started, it's excellent. It's a story about a bunch of 1990's contemporary wizards summoning heroes of legend to fight for the Holy Grail. I'm also watching Medaka Box, which is a self-aware shonen anime. It's pretty stupid, but I enjoy turning my brain off every once i...
- Thu Feb 16, 2012 1:02 am
- Forum: MPSIMS
- Topic: Phone Interview
- Replies: 15
- Views: 2628
I stuttered and paused a lot in the phone interview. I think I was a little uncomfortable because I was wearing the suit. But, they called me in for the office interview. Thanks for all of your advice, if you have any advice on job interviews in the real world, that'd be appreciated too -- I've neve...
- Thu Feb 09, 2012 10:55 pm
- Forum: MPSIMS
- Topic: Phone Interview
- Replies: 15
- Views: 2628
- Thu Feb 09, 2012 10:21 pm
- Forum: It's My Own Invention...
- Topic: [SPLINTER] One Game, Two Worlds, Two Separate Core Mechanics
- Replies: 45
- Views: 15596
Oh. If you'd like us to analyze your game's crunch, it'd be easier if you pulled it out from the fluff. If you could summarize your game's core mechanics in one post (probably an impossible task) it'd make it a lot easier to get at. Right now, you have a lot of core rules strewn about inside fluff p...
- Thu Feb 09, 2012 10:08 pm
- Forum: MPSIMS
- Topic: Phone Interview
- Replies: 15
- Views: 2628
Phone Interview
I'm applying for a job and I guess they liked my resume enough to offer me a phone interview. This is my first time doing this kind of thing. What am I supposed to do in the phone interview?
- Thu Feb 09, 2012 4:39 am
- Forum: In My Humble Opinion...
- Topic: The sordid history of psionics (rant)
- Replies: 31
- Views: 7620
- Thu Feb 09, 2012 2:47 am
- Forum: In My Humble Opinion...
- Topic: The sordid history of psionics (rant)
- Replies: 31
- Views: 7620
- Wed Feb 08, 2012 11:48 pm
- Forum: In My Humble Opinion...
- Topic: D&DN, Wizard at-wills are bought with feats, n' other things
- Replies: 22
- Views: 4427
Re: D&DN, Wizard at-wills are bought with feats, n' other things
This report from the playtest is more thorough as the guy pretty much delivers everything that's not in the NDA: He cross-posted his playtest report at Enworld to which the following reply was promptly made: I feel like I missed DDXP. I was there, I did the play test. Your experience in all aspects...
- Wed Feb 08, 2012 8:36 am
- Forum: In My Humble Opinion...
- Topic: 5e D&D is Vaporware
- Replies: 618
- Views: 141515
From RPG.net : The weirdest thing was, I meant to really study the sheets, memorize things, try to see how things ticked just to satisfy my curiosity. But I ended up having so much fun I didn't care so much about all the individual rules. That surprised me, I expected a playtest to be a bit dull and...
- Wed Feb 08, 2012 4:19 am
- Forum: In My Humble Opinion...
- Topic: Thought exercise: a char-op thread in 5e
- Replies: 46
- Views: 7973
Innistrad, from a design viewpoint, is kind of an anti-Time Spiral. Time Spiral was a block that played with nostalgia, it was full of all kinds of in-jokes that only Magic neckbeards would get (for the record, I loved Time Spiral). Innistrad, on the other hand, reaches out into horror fiction trope...
- Tue Feb 07, 2012 5:48 am
- Forum: In My Humble Opinion...
- Topic: Thought exercise: a char-op thread in 5e
- Replies: 46
- Views: 7973
- Tue Feb 07, 2012 2:28 am
- Forum: In My Humble Opinion...
- Topic: Thought exercise: a char-op thread in 5e
- Replies: 46
- Views: 7973
- Tue Feb 07, 2012 2:21 am
- Forum: It's My Own Invention...
- Topic: [SPLINTER] One Game, Two Worlds, Two Separate Core Mechanics
- Replies: 45
- Views: 15596
I could see bloodsport working in a posthuman virtual world if the gladiators fought under team banners. The individual components of a team can die off, but the team itself is something that people can relate to. Take a look at organized sports today: none of those teams have the same players that ...
- Tue Feb 07, 2012 12:36 am
- Forum: It's My Own Invention...
- Topic: [SPLINTER] One Game, Two Worlds, Two Separate Core Mechanics
- Replies: 45
- Views: 15596
Judging Eagle has a point. If the goal of the game is actually to get high ratings (which is evidently the case), then that can't be satisfied purely by just winning at dungeon crawls, else you may as well make the goal of the game to just be some prize directly associated with winning at dungeon c...
- Thu Feb 02, 2012 9:53 pm
- Forum: In My Humble Opinion...
- Topic: Anatomy of Failed Design: nWoD
- Replies: 103
- Views: 55681
http://lmgtfy.com/?q=oberoni&l=1Kot wrote:I don't even get 10% of the Den-speak references. 'Oberoni' included.
This isn't Den-speak, this has been part of the D&D neckbeard argument lexicon for half a decade now.
- Wed Feb 01, 2012 9:30 pm
- Forum: In My Humble Opinion...
- Topic: GNS theory- complete bullshit? half shit? Good?
- Replies: 42
- Views: 9196