Frank,
Did you like OWOD at all or is White Wolf simply never written a coherent ruleset in your eyes?
I admit that nwod makes me so frustrated when I play it that I am to the point where I just don't, even when offered.
However, owod was quite simply just mechanically worse.
Search found 1106 matches
- Thu Sep 24, 2009 7:23 pm
- Forum: In My Humble Opinion...
- Topic: Requiem For Rome Review
- Replies: 3
- Views: 3999
- Thu Sep 24, 2009 6:43 pm
- Forum: In My Humble Opinion...
- Topic: Explaining the Wish Economy
- Replies: 67
- Views: 13673
- Thu Sep 24, 2009 3:55 pm
- Forum: In My Humble Opinion...
- Topic: Need Help Explaining Game Balance Logic to People
- Replies: 54
- Views: 10143
Is CivIV the one where you need horses to build helicopters? Sort of; As I remember/understood it you needed horses as long as horses were relevant to the things you wanted to build. You also could not develop things on the tech tree that required them without them. So, without horses, you could ne...
- Thu Sep 24, 2009 2:14 pm
- Forum: In My Humble Opinion...
- Topic: Explaining the Wish Economy
- Replies: 67
- Views: 13673
The real problem with the wish economy is that it turns every setting into Diskworld. At least the tomes try and present the idea that if you can think of it somebody else thought of it first. So while it sounds like you are being super smart to use divinations to create a command economy that is al...
- Thu Sep 24, 2009 1:45 pm
- Forum: In My Humble Opinion...
- Topic: Need Help Explaining Game Balance Logic to People
- Replies: 54
- Views: 10143
How did somebody manage to muck up CIV? The factions are all of minor difference. Honestly, CIV is not really a game where balance counts anyway because your starting position has a greater impact on the game than almost anything else. If you had the option of starting human history as the people al...
- Wed Sep 23, 2009 3:20 pm
- Forum: In My Humble Opinion...
- Topic: Anatomy of Failed Design: Exalted
- Replies: 470
- Views: 142876
That would work mechanically, and be viable, however, it still seems to me like it would violate the essence of the game and the background. Dragonbloods are in some ways the best group for players to play because their whole theme is that they work better as a group than as individuals. This is not...
- Wed Sep 23, 2009 3:28 am
- Forum: In My Humble Opinion...
- Topic: Anatomy of Failed Design: Exalted
- Replies: 470
- Views: 142876
- Tue Sep 22, 2009 9:54 pm
- Forum: In My Humble Opinion...
- Topic: Anatomy of Failed Design: Exalted
- Replies: 470
- Views: 142876
I agree that dragon bloods need to be fun and playable within their own space but dragon bloods are only a baby step from mortal anyway. Seriously, according to the games story their whole point was that because they could pass on exaltation genetically there were more of them than anybody else. The...
- Tue Sep 22, 2009 4:15 pm
- Forum: In My Humble Opinion...
- Topic: Anatomy of Failed Design: Exalted
- Replies: 470
- Views: 142876
-- Dragon-Blood PCs can fuck off. Or at least, the assumption that they should be balanced with Solars is not an assumption I care to support. I mean, it would be nice I guess if I could make all exalts of the same Essence equally strong, and just put an essence cap on Dragonbloods, and allow mixed...
- Tue Sep 22, 2009 2:38 am
- Forum: In My Humble Opinion...
- Topic: Anatomy of Failed Design: Exalted
- Replies: 470
- Views: 142876
Basically it's a clunky, rules-heavy system that should be a breezy, rules-light system like every other ST game. Less Hackmaster, more Wushu, right? Yes and no. The game should have good rules for the things it does. It just does not need rules for certain things. Exalts can call the chariot that ...
- Mon Sep 21, 2009 9:00 pm
- Forum: In My Humble Opinion...
- Topic: Anatomy of Failed Design: Exalted
- Replies: 470
- Views: 142876
Here are the cool things about exalted 1) Dice pools -> there is a certain inherent satisfaction in rolling lots of dice. Its slow, but its also fun. Exalted should be the model dice pool rpg. 2) being heroes of legend -> in most games people play variations of aragorn, gimili and legolass. In exalt...
- Mon Sep 21, 2009 7:05 pm
- Forum: In My Humble Opinion...
- Topic: Anatomy of Failed Design: Exalted
- Replies: 470
- Views: 142876
Could you elaborate on this? I've only played exalted once, and I could definitely see most of the problems mentioned, but this one puzzles me. If you have a team of young exalts ganging up on any Abyssal, isn't he going to have to perfect parry more times per round and thus run out faster? Sure, i...
- Fri Sep 18, 2009 5:06 pm
- Forum: In My Humble Opinion...
- Topic: Anatomy of Failed Design: Exalted
- Replies: 470
- Views: 142876
Honestly, [Edit] For some reason sections two and 3 were not diplaying. Your analysis of exalted combat is quite on point. The whole game boils down to incredibly stupid position that a differnce of 1 essence point makes you invincible. A person with even 1 more essense will always have more motes l...
- Fri Sep 18, 2009 4:54 pm
- Forum: In My Humble Opinion...
- Topic: Eclipse Phase Review.
- Replies: 218
- Views: 87498
- Tue Sep 15, 2009 5:50 pm
- Forum: In My Humble Opinion...
- Topic: Weapon Sizing
- Replies: 70
- Views: 14301
- Tue Sep 15, 2009 5:33 pm
- Forum: In My Humble Opinion...
- Topic: Weapon Sizing
- Replies: 70
- Views: 14301
- Tue Sep 15, 2009 2:05 pm
- Forum: In My Humble Opinion...
- Topic: Taking the Nova Fallacy out to die once and for all.
- Replies: 36
- Views: 6455
The thing about the mmo comparisons: mmo's assume that the party/group has every possible advantage that classes can stack together. The fight designers just assume that you will have those advantages and compensate accordingly. Additionally, mmo don't just assume that the party/group/raid/whatever ...
- Tue Sep 15, 2009 1:17 pm
- Forum: In My Humble Opinion...
- Topic: Peasant Cannon Fodder: By the Numbers
- Replies: 28
- Views: 6043
Some historical notes: Cortez and the other great spanish explorer/conqueror types were very good at self promotion. HOwever, their croniclers were not so bad as to completely forget all the native support that these individuals recieved. Cortez started from the coast and walked/rode to the aztec ca...
- Mon Sep 14, 2009 5:58 pm
- Forum: In My Humble Opinion...
- Topic: Weapon Sizing
- Replies: 70
- Views: 14301
- Mon Sep 14, 2009 3:24 pm
- Forum: In My Humble Opinion...
- Topic: Weapon Sizing
- Replies: 70
- Views: 14301
Ah, so of primary importance is the fact that you don't understand 3e weapon sizing. In 3e, you have the ability to wield weapons based on their size rather than the size of the creature they were made for. So the only creatures running around with stupid anime gargantuan swords (which are actually...
- Mon Sep 14, 2009 1:20 pm
- Forum: In My Humble Opinion...
- Topic: Weapon Sizing
- Replies: 70
- Views: 14301
No. That's dumb. The pointy end goes in the other man. That's the purpose. There are several thrusts you can use depending on the size of the spear relative to your body and the confines of the area around you, but the vast majority of spear users got like half an hour of actual drill in their whol...
- Mon Sep 14, 2009 4:37 am
- Forum: In My Humble Opinion...
- Topic: Weapon Sizing
- Replies: 70
- Views: 14301
- Thu Sep 10, 2009 7:19 pm
- Forum: In My Humble Opinion...
- Topic: Weapon Sizing
- Replies: 70
- Views: 14301
- Thu Sep 10, 2009 2:31 pm
- Forum: In My Humble Opinion...
- Topic: Truisms of any magical item economy.
- Replies: 62
- Views: 7939
- Thu Sep 10, 2009 4:09 am
- Forum: In My Humble Opinion...
- Topic: A question for Battletech / Wargames Enthusiasts
- Replies: 6
- Views: 1252
HOnestly, The problem with the old mechwarrior game (the rpg that was associated with battletech) was that rpg characters were uber compared to what pilots for the wargame were. At character creation you could create pilots who outperformed the wargames elite veterans easily. Whats more, it was hard...