Search found 15 matches
- Fri Apr 06, 2012 4:48 pm
- Forum: In My Humble Opinion...
- Topic: 3.xth Edition: Construction
- Replies: 18
- Views: 3146
- Thu Jun 16, 2011 7:28 am
- Forum: In My Humble Opinion...
- Topic: Fixing Overpowered Spell Casters
- Replies: 103
- Views: 10993
So the solution to casters is 24/7 hounding by outsiders? I think that was already addressed by it seeming forced and dickish. That seems like a really specific solution to the problem. Why outsiders, and why only the casters? That was your exact solution . It's not like he's putting words in your ...
- Sun Jan 30, 2011 10:51 pm
- Forum: In My Humble Opinion...
- Topic: Spells You Never Cast
- Replies: 93
- Views: 19978
- Fri Oct 29, 2010 5:38 am
- Forum: In My Humble Opinion...
- Topic: Programmable Magic: How realistic is it?
- Replies: 40
- Views: 7486
Wow, these are a lot of really good ideas. Thanks especially to Vebyast for that link to the Backus-Naur Form. That could be really useful. While it will pretty much have to be a programming language built from scratch, it also needs to be incredibly simple and easy to understand. I don't want the e...
- Thu Oct 28, 2010 7:58 am
- Forum: In My Humble Opinion...
- Topic: Programmable Magic: How realistic is it?
- Replies: 40
- Views: 7486
I think that might be the best idea. I don't want to just have it be a bunch of premade spells since that defeats the whole idea. But having specific, defined, scalable effects that you can link together with certain words could definitely work. As Frank said, you don't want three different words th...
- Thu Oct 28, 2010 6:01 am
- Forum: In My Humble Opinion...
- Topic: Programmable Magic: How realistic is it?
- Replies: 40
- Views: 7486
Well, if those were the only words they knew (and assuming they get basic grammar), then I imagine the best they could do would be to write burn in circle , since they don't have the vocabulary to specify kobolds. Of course, it would make more sense to have one rune for 'race', and specify what race...
- Thu Oct 28, 2010 4:41 am
- Forum: In My Humble Opinion...
- Topic: Programmable Magic: How realistic is it?
- Replies: 40
- Views: 7486
Sure. The basic idea is that you could cause almost any kind of magical effect. Like if you wanted to imitate some magic stuff that already exists, you could have stuff like: SHINE WHEN HELD that would be put on a rod so that when you held it it would light up like a torch. OPEN GATE TO HELL might i...
- Thu Oct 28, 2010 3:18 am
- Forum: In My Humble Opinion...
- Topic: Programmable Magic: How realistic is it?
- Replies: 40
- Views: 7486
Like I said, I like the second idea better IN THEORY, but as you described, I'm not sure it's workable in a pen and paper game. I have a feeling it would just lead to option paralysis for anyone. And of course there would be a lot of paperwork to keep track of what did what. Lots of tables and chart...
- Thu Oct 28, 2010 1:47 am
- Forum: In My Humble Opinion...
- Topic: Programmable Magic: How realistic is it?
- Replies: 40
- Views: 7486
Programmable Magic: How realistic is it?
I've always been fascinated by alternative magic systems, and it seems to me that the most fluid and flexible system possible would basically be to write down a magical 'program' of plain language terms, pretty much just saying what you want to happen, and then it happens. So my question is, how pos...
- Wed Oct 27, 2010 4:02 am
- Forum: In My Humble Opinion...
- Topic: Action Economies and Tiers
- Replies: 6
- Views: 1473
So what I was thinking when I read the OP was that it's really interesting to look at 'actions' on a totally different scale than you usually find in DnD, while still having access to your old abilities. Like from the other thread about the three tiers or whatever, let's go with Zinegata's original ...
- Mon Jun 14, 2010 4:43 pm
- Forum: In My Humble Opinion...
- Topic: Filling a WoF Wheel
- Replies: 58
- Views: 10372
Simplicity definitely counts for a lot, and having a given number on the Winds of Fate roll refer to a particular tactic would definitely speed things up when planning out tactics for the entire party. My only concern is when parties get screwed by the RNG and get options that aren't really useful f...
- Mon Jun 14, 2010 6:19 am
- Forum: In My Humble Opinion...
- Topic: Filling a WoF Wheel
- Replies: 58
- Views: 10372
I get and understand the idea behind the Winds of Fate. To keep things interesting and make sure that people aren't always using the same bland attacks over and over. I can get behind that as a viable goal. But I can't get behind having whatever number comes up on the roll determining what have to b...
- Wed Dec 02, 2009 8:05 am
- Forum: It's My Own Invention...
- Topic: [Base Class] Apothecary
- Replies: 22
- Views: 10617
Yeah, the ingredients are staying. One of the reasons I wanted to make this is was so that there'd be an enormous list of ingredients that you could mix together in fun and weird ways. That's what an alchemist needs to be able to do. Some of the guesses are pretty good, some are totally off. Krypton...
- Wed Dec 02, 2009 12:39 am
- Forum: It's My Own Invention...
- Topic: [Base Class] Apothecary
- Replies: 22
- Views: 10617
- Tue Dec 01, 2009 5:56 am
- Forum: It's My Own Invention...
- Topic: [Base Class] Apothecary
- Replies: 22
- Views: 10617
[Base Class] Apothecary
The Apothecary “A dash of parsley, a hint of oregano, and voilà! A fusion bomb!” Apothecaries mix stuff up. They can fit into pretty much any setting, since most have people that mix drinks. Even if you don’t have alchemists in your world, you probably have bartenders. Playing an Apothecary : As an...