Search found 83 matches

by Spike
Tue Dec 07, 2010 3:36 pm
Forum: In My Humble Opinion...
Topic: The reason why fighters will never have nice things.
Replies: 773
Views: 124989

The thing I see here is both a lot of grand exclamations that don't actually stand up to good arguments (the Paladin just summons his gold dragon mount, fighter fail!) and a lot of mistaking the name for the object. Look: A paladin gets a fucking horse. I have yet to see a D&D game, across three...
by Spike
Tue Dec 07, 2010 2:45 pm
Forum: In My Humble Opinion...
Topic: The reason why fighters will never have nice things.
Replies: 773
Views: 124989

They're fucking Trees of Might, there's no way an action hero could cut those things down fast enough to make a difference. Seriously, have you seen lumberjacking done without power tools? It's an all-day affair and those are just regular trees. I mean, sure, Paul Bunyan could rise to the challenge...
by Spike
Wed Nov 17, 2010 6:45 pm
Forum: In My Humble Opinion...
Topic: Small Squad Combats: Eidos' Abomination
Replies: 1
Views: 1429

Elements of game play you describe, how your squad seems to work anyway, sounds a lot like the original (and best) Ghost Recon.
by Spike
Fri Nov 12, 2010 7:58 pm
Forum: In My Humble Opinion...
Topic: "Dying Earth" shenanigans
Replies: 11
Views: 2361

I read the series, but the only take-away lesson I remember was that the heroes kept losing all their magic items all the time. That appears to be a standby in good literature. If the hero starts with good shit, take it away so he has to resolve the plot with nothing but his bloody flayed skin. If ...
by Spike
Fri Apr 02, 2010 6:44 pm
Forum: In My Humble Opinion...
Topic: Mecha and Insanity rules.
Replies: 17
Views: 2238

Y'know: It now occurs to me that I might actually want to make my own game system using HG/DP9 as a foundation and include all the magic and wonk stuff that they never managed.

Maybe tack on an insanity system from UA...
by Spike
Thu Apr 01, 2010 4:33 pm
Forum: In My Humble Opinion...
Topic: Mecha and Insanity rules.
Replies: 17
Views: 2238

Its also rediculously easy to game the system in character creation in some ways... what with having such a low variable to work with.

Also: 9 primary attributes and 7? secondary/derived attributes is a bit... much.
by Spike
Thu Apr 01, 2010 3:23 pm
Forum: In My Humble Opinion...
Topic: Mecha and Insanity rules.
Replies: 17
Views: 2238

Dream Pod 9 had a whole line of games that managed to include shooting people in the face with a pistol and stomping on the corpse with a giant robot suit in the same game. Hell, I played 'hybrid' campaigns using Heavy Gear on PC scale and Robot Suit scale for a couple of years and it was fairly sea...
by Spike
Sun Jan 17, 2010 2:07 am
Forum: In My Humble Opinion...
Topic: Wealth By Level
Replies: 156
Views: 51621

Just as a note: My understanding of Thor's fancy gloves was not that they made him stronger, but that they allowed him to actually weild Mjolnir without blowing his own hands off. Maybe that was when he caught it after throwing it at some fool's head. Of course, this contradicts the wiki and its som...