Search found 3559 matches
- Thu Jun 20, 2013 3:16 pm
- Forum: In My Humble Opinion...
- Topic: 5 Second Hooks
- Replies: 159
- Views: 19631
- Thu Jun 20, 2013 10:53 am
- Forum: In My Humble Opinion...
- Topic: 5 Second Hooks
- Replies: 159
- Views: 19631
- Thu Jun 20, 2013 10:52 am
- Forum: In The Trenches
- Topic: Untitled Sexy Owlbear Hunters Recruiting Thread
- Replies: 118
- Views: 14310
Multiclass Dabbler only becomes available at level 2 for those classes that even get it at all, sadly. Druids get 2 of it but can only multiclass Ranger while Paladins can multiclass Cleric and probably should at level 2 if they ever want to due to how Divine Favor is worded. Anyway. Bidding for Thi...
- Thu Jun 20, 2013 7:54 am
- Forum: In The Trenches
- Topic: Untitled Sexy Owlbear Hunters Recruiting Thread
- Replies: 118
- Views: 14310
Are we sticking to the rule of no duplicating classes? Character pending y'see, and when playing Monster of the Week it did feel a bit arbitrary. Though admittedly there's barely enough moves on a non-spellcasting class to make two that feel different to eachother mechanically. EDIT: I stand correct...
- Thu Jun 20, 2013 2:36 am
- Forum: In My Humble Opinion...
- Topic: Examples of good non-combat resolution mechanics?
- Replies: 314
- Views: 43189
- Wed Jun 19, 2013 10:59 pm
- Forum: In My Humble Opinion...
- Topic: Magic as a D&D Edition Setting
- Replies: 461
- Views: 75975
Ethics is pretty artificial in itself, so I don't see the lack thereof as being particularly abhorrent. now that is insane. Less so than you'd think. Having a firmly defined ethical code that restricts your actions is in fact a different beast to showing minimal human decency and having no desire t...
- Wed Jun 19, 2013 10:44 pm
- Forum: In My Humble Opinion...
- Topic: Examples of good non-combat resolution mechanics?
- Replies: 314
- Views: 43189
Getting detected by one little kid who you can waste is a smaller failure than getting detected by everyone. Full fucking stop. But you do agree now, that being spotted by the guard was a failure? Insofar as it's not a 100% success - yes. But it's not a total failure, and at that point, what's a pa...
- Wed Jun 19, 2013 9:11 pm
- Forum: In My Humble Opinion...
- Topic: Examples of good non-combat resolution mechanics?
- Replies: 314
- Views: 43189
- Wed Jun 19, 2013 9:06 pm
- Forum: In My Humble Opinion...
- Topic: 5 Second Hooks
- Replies: 159
- Views: 19631
- Wed Jun 19, 2013 8:58 pm
- Forum: In My Humble Opinion...
- Topic: Examples of good non-combat resolution mechanics?
- Replies: 314
- Views: 43189
Uhmmm, how is getting detected by a kid not a failure of sneaking in undetected? It's not a total failure of sneaking in undetected, because you can turn it back into a success by murdering the kid before he does anything about it. Getting found by the searchlights and the alarms blaring before you...
- Wed Jun 19, 2013 8:49 pm
- Forum: In My Humble Opinion...
- Topic: Examples of good non-combat resolution mechanics?
- Replies: 314
- Views: 43189
- Wed Jun 19, 2013 8:44 pm
- Forum: In The Trenches
- Topic: Untitled Sexy Owlbear Hunters Recruiting Thread
- Replies: 118
- Views: 14310
- Tue Jun 18, 2013 3:20 pm
- Forum: In My Humble Opinion...
- Topic: Examples of good non-combat resolution mechanics?
- Replies: 314
- Views: 43189
- Tue Jun 18, 2013 1:25 pm
- Forum: In My Humble Opinion...
- Topic: Examples of good non-combat resolution mechanics?
- Replies: 314
- Views: 43189
If by jumping across you have made more enemies appear, then the fight is harder than it would have been without those enemies, but you've only outright failed if the fight is now as hard or harder than if you hadn't jumped at all. Please reread this sentence. You are saying: [*]A = B. [*]If A = B ...
- Tue Jun 18, 2013 9:58 am
- Forum: In My Humble Opinion...
- Topic: Examples of good non-combat resolution mechanics?
- Replies: 314
- Views: 43189
No, on the contrary! Your examples are spot on for the weak-success on a Act Under Fire move. Wait, wait, wait. silva, are you really saying that my examples are a sign of how good the Apocalypse World resolution system is? As in if you are trying to jump a gap and roll a 9 sometimes you die, somet...
- Tue Jun 18, 2013 8:16 am
- Forum: In The Trenches
- Topic: [LP] Lesser-Known Gamebooks. Now Playing: The Fire Demon.
- Replies: 466
- Views: 48067
- Mon Jun 17, 2013 5:42 pm
- Forum: In The Trenches
- Topic: [LP] Lesser-Known Gamebooks. Now Playing: The Fire Demon.
- Replies: 466
- Views: 48067
- Mon Jun 17, 2013 5:29 pm
- Forum: In My Humble Opinion...
- Topic: Examples of good non-combat resolution mechanics?
- Replies: 314
- Views: 43189
Does Apocalypse World acknowledge different degrees of difficulty? E.g., is the target number different if I try to shoot someone from 10 feet away vs. 1000 yards away? Not directly - and it's not designed for a particular game to last so long that that would be useful. Generally your weapon's rang...
- Sun Jun 16, 2013 11:28 pm
- Forum: In My Humble Opinion...
- Topic: Examples of good non-combat resolution mechanics?
- Replies: 314
- Views: 43189
Yes, Previn. Thats exacty the intended effect when Acting under Fire - on a weak-sucess, give the player a hard choice, or sucess at a cost. (on a normal sucess though, the player does what he intended to do.) And thats the actual genius of its design I think. The weak-sucess. ;) ... do you know th...
- Sun Jun 16, 2013 3:51 pm
- Forum: In The Trenches
- Topic: [LP] Lesser-Known Gamebooks. Now Playing: The Fire Demon.
- Replies: 466
- Views: 48067
- Sun Jun 16, 2013 10:37 am
- Forum: In My Humble Opinion...
- Topic: Examples of good non-combat resolution mechanics?
- Replies: 314
- Views: 43189
- Sat Jun 15, 2013 3:02 pm
- Forum: In My Humble Opinion...
- Topic: Examples of good non-combat resolution mechanics?
- Replies: 314
- Views: 43189
- Sat Jun 15, 2013 2:55 pm
- Forum: In My Humble Opinion...
- Topic: High power scaling games shouldn't have 'lol no' abilities.
- Replies: 50
- Views: 5807
How about making most lolnos a reactive action rather than a preparatory action. So with an immediate action they can convert an uncast spell slot to a lolno spell that defends the whole party for 1 round per level against the effect. Like with Clerics and Cure spells, but with all spells with a [l...
- Sat Jun 15, 2013 10:31 am
- Forum: In My Humble Opinion...
- Topic: High power scaling games shouldn't have 'lol no' abilities.
- Replies: 50
- Views: 5807
- Thu Jun 13, 2013 8:10 am
- Forum: In My Humble Opinion...
- Topic: High power scaling games shouldn't have 'lol no' abilities.
- Replies: 50
- Views: 5807