Search found 3559 matches

by Omegonthesane
Thu Jun 20, 2013 3:16 pm
Forum: In My Humble Opinion...
Topic: 5 Second Hooks
Replies: 159
Views: 19631

Someone in Sigil has put up a want-ad offering Wish Economy materials for fresh Braavosi bagels. This would be easy, but they don't make bagels in Braavos.
by Omegonthesane
Thu Jun 20, 2013 10:53 am
Forum: In My Humble Opinion...
Topic: 5 Second Hooks
Replies: 159
Views: 19631

But at what point does sex come into it if you're polymorphing the vampire who thinks they'll sparkle instead of combusting?
by Omegonthesane
Thu Jun 20, 2013 10:52 am
Forum: In The Trenches
Topic: Untitled Sexy Owlbear Hunters Recruiting Thread
Replies: 118
Views: 14310

Multiclass Dabbler only becomes available at level 2 for those classes that even get it at all, sadly. Druids get 2 of it but can only multiclass Ranger while Paladins can multiclass Cleric and probably should at level 2 if they ever want to due to how Divine Favor is worded. Anyway. Bidding for Thi...
by Omegonthesane
Thu Jun 20, 2013 7:54 am
Forum: In The Trenches
Topic: Untitled Sexy Owlbear Hunters Recruiting Thread
Replies: 118
Views: 14310

Are we sticking to the rule of no duplicating classes? Character pending y'see, and when playing Monster of the Week it did feel a bit arbitrary. Though admittedly there's barely enough moves on a non-spellcasting class to make two that feel different to eachother mechanically. EDIT: I stand correct...
by Omegonthesane
Thu Jun 20, 2013 2:36 am
Forum: In My Humble Opinion...
Topic: Examples of good non-combat resolution mechanics?
Replies: 314
Views: 43189

Why would you walk into a mess hall full of guards? You seriously cannot imagine any possibility where our hero accidentally walks into a room full of bad guys? None whatsoever? "But, but this area was labelled 'Torture Chamber'!" "The owner of this fine establishment has read the Ev...
by Omegonthesane
Wed Jun 19, 2013 10:59 pm
Forum: In My Humble Opinion...
Topic: Magic as a D&D Edition Setting
Replies: 461
Views: 75975

Ethics is pretty artificial in itself, so I don't see the lack thereof as being particularly abhorrent. now that is insane. Less so than you'd think. Having a firmly defined ethical code that restricts your actions is in fact a different beast to showing minimal human decency and having no desire t...
by Omegonthesane
Wed Jun 19, 2013 10:44 pm
Forum: In My Humble Opinion...
Topic: Examples of good non-combat resolution mechanics?
Replies: 314
Views: 43189

Getting detected by one little kid who you can waste is a smaller failure than getting detected by everyone. Full fucking stop. But you do agree now, that being spotted by the guard was a failure? Insofar as it's not a 100% success - yes. But it's not a total failure, and at that point, what's a pa...
by Omegonthesane
Wed Jun 19, 2013 9:11 pm
Forum: In My Humble Opinion...
Topic: Examples of good non-combat resolution mechanics?
Replies: 314
Views: 43189

Seriously. What the fuck. When you attempt to sneak someplace undetected, being detected is a failure. There are a large number of reasons why killing someone who sees you is just not as good as sneaking undetected. I'm going to stop you there, because you're right. Getting in "undetected for ...
by Omegonthesane
Wed Jun 19, 2013 9:06 pm
Forum: In My Humble Opinion...
Topic: 5 Second Hooks
Replies: 159
Views: 19631

The Inevitables have decided that the international XP Generation Tournament flouts several parts of the Pact Primeval and must therefore be stopped. You get to inform the multiple high-level wizards and clerics who were hoping to become even more high level by participating.
by Omegonthesane
Wed Jun 19, 2013 8:58 pm
Forum: In My Humble Opinion...
Topic: Examples of good non-combat resolution mechanics?
Replies: 314
Views: 43189

Uhmmm, how is getting detected by a kid not a failure of sneaking in undetected? It's not a total failure of sneaking in undetected, because you can turn it back into a success by murdering the kid before he does anything about it. Getting found by the searchlights and the alarms blaring before you...
by Omegonthesane
Wed Jun 19, 2013 8:49 pm
Forum: In My Humble Opinion...
Topic: Examples of good non-combat resolution mechanics?
Replies: 314
Views: 43189

In the first, Keeler rolls a 7-9 with an "act under fire" test to avoid detection. This is supposedly a "succeed, but..." style result on attempting to get into the base undetected. The "but..." in this case is Keeler getting detected and therefore failing at the inten...
by Omegonthesane
Wed Jun 19, 2013 8:44 pm
Forum: In The Trenches
Topic: Untitled Sexy Owlbear Hunters Recruiting Thread
Replies: 118
Views: 14310

The only experience I've had with * World was a good one. This being TGD, whether you run it as a game or as a "prove that AW is fucked" playtest it's likely to entertain.
by Omegonthesane
Tue Jun 18, 2013 3:20 pm
Forum: In My Humble Opinion...
Topic: Examples of good non-combat resolution mechanics?
Replies: 314
Views: 43189

Now leaving aside the fact that the "ugly choice" presented is in fact total fucking failure , the results do in fact involve a dude getting killed. Justify this please. "Total fucking failure" would be "fuck you, the alarms sound and everyone in the base knows where you ar...
by Omegonthesane
Tue Jun 18, 2013 1:25 pm
Forum: In My Humble Opinion...
Topic: Examples of good non-combat resolution mechanics?
Replies: 314
Views: 43189

If by jumping across you have made more enemies appear, then the fight is harder than it would have been without those enemies, but you've only outright failed if the fight is now as hard or harder than if you hadn't jumped at all. Please reread this sentence. You are saying: [*]A = B. [*]If A = B ...
by Omegonthesane
Tue Jun 18, 2013 9:58 am
Forum: In My Humble Opinion...
Topic: Examples of good non-combat resolution mechanics?
Replies: 314
Views: 43189

No, on the contrary! Your examples are spot on for the weak-success on a Act Under Fire move. Wait, wait, wait. silva, are you really saying that my examples are a sign of how good the Apocalypse World resolution system is? As in if you are trying to jump a gap and roll a 9 sometimes you die, somet...
by Omegonthesane
Tue Jun 18, 2013 8:16 am
Forum: In The Trenches
Topic: [LP] Lesser-Known Gamebooks. Now Playing: The Fire Demon.
Replies: 466
Views: 48067

Sagard doesn't have a bow, does he? Statue and jewels.
by Omegonthesane
Mon Jun 17, 2013 5:42 pm
Forum: In The Trenches
Topic: [LP] Lesser-Known Gamebooks. Now Playing: The Fire Demon.
Replies: 466
Views: 48067

+1 for a fast-forward to the next actually entertaining choice.
by Omegonthesane
Mon Jun 17, 2013 5:29 pm
Forum: In My Humble Opinion...
Topic: Examples of good non-combat resolution mechanics?
Replies: 314
Views: 43189

Does Apocalypse World acknowledge different degrees of difficulty? E.g., is the target number different if I try to shoot someone from 10 feet away vs. 1000 yards away? Not directly - and it's not designed for a particular game to last so long that that would be useful. Generally your weapon's rang...
by Omegonthesane
Sun Jun 16, 2013 11:28 pm
Forum: In My Humble Opinion...
Topic: Examples of good non-combat resolution mechanics?
Replies: 314
Views: 43189

Yes, Previn. Thats exacty the intended effect when Acting under Fire - on a weak-sucess, give the player a hard choice, or sucess at a cost. (on a normal sucess though, the player does what he intended to do.) And thats the actual genius of its design I think. The weak-sucess. ;) ... do you know th...
by Omegonthesane
Sun Jun 16, 2013 3:51 pm
Forum: In The Trenches
Topic: [LP] Lesser-Known Gamebooks. Now Playing: The Fire Demon.
Replies: 466
Views: 48067

Follow the leaves.
by Omegonthesane
Sun Jun 16, 2013 10:37 am
Forum: In My Humble Opinion...
Topic: Examples of good non-combat resolution mechanics?
Replies: 314
Views: 43189

For the GM to present the psychic-linked bodyguards, he must have created it beforehand in the FRONT sheet. So, the GM is not creating them on th spot, he is just presenting something that already existed. No. The player's reaction was "fuck". That means that the fact that a psychic army ...
by Omegonthesane
Sat Jun 15, 2013 3:02 pm
Forum: In My Humble Opinion...
Topic: Examples of good non-combat resolution mechanics?
Replies: 314
Views: 43189

snip Supporting evidence that there literally wasn't a surrounding enemy presence in any GM notes whatsoever would help your case. More to the point, that still is not something unique to Apocalypse World - a D&D 3.5 GM can totally say that you spot an unending army of skeletons that weren't th...
by Omegonthesane
Sat Jun 15, 2013 2:55 pm
Forum: In My Humble Opinion...
Topic: High power scaling games shouldn't have 'lol no' abilities.
Replies: 50
Views: 5807

How about making most lolnos a reactive action rather than a preparatory action. So with an immediate action they can convert an uncast spell slot to a lolno spell that defends the whole party for 1 round per level against the effect. Like with Clerics and Cure spells, but with all spells with a [l...
by Omegonthesane
Sat Jun 15, 2013 10:31 am
Forum: In My Humble Opinion...
Topic: High power scaling games shouldn't have 'lol no' abilities.
Replies: 50
Views: 5807

How the hell is it anticlimactic if you use your mega-attack and it actually works? It's not more climactic to spend more rounds doing DBZ powerups until anything does anything. It'd be like reading the last Harry Potter book and you get a chapter which is like, "Harry cast avada kedavra and t...
by Omegonthesane
Thu Jun 13, 2013 8:10 am
Forum: In My Humble Opinion...
Topic: High power scaling games shouldn't have 'lol no' abilities.
Replies: 50
Views: 5807

I mean, flying is the most basic lol no that exists. How many people are really upset by players flying and killing things or by the idea of Dragons that strafe and don't land? Not Lago, apparently - he explicitly called out implicit "lol no" abilities that result from your tactics rather...