Search found 33 matches
- Sun May 30, 2010 10:14 pm
- Forum: In My Humble Opinion...
- Topic: Organ Markets in Shadowrun
- Replies: 109
- Views: 23741
- Sun May 30, 2010 9:59 pm
- Forum: In My Humble Opinion...
- Topic: Organ Markets in Shadowrun
- Replies: 109
- Views: 23741
If only that meant shit. But if you model a bullet hitting a body as an elastic collision (for simplicity) then you will see that the actual work exerted, and hence the damage done, by the bullet will be the same in the original situation and when we reduce its mass by 5/6th assuming its momentum is...
- Sun May 30, 2010 9:17 pm
- Forum: In My Humble Opinion...
- Topic: Organ Markets in Shadowrun
- Replies: 109
- Views: 23741
- Sun May 30, 2010 9:07 pm
- Forum: In My Humble Opinion...
- Topic: Organ Markets in Shadowrun
- Replies: 109
- Views: 23741
- Sun May 30, 2010 10:57 am
- Forum: In My Humble Opinion...
- Topic: Organ Markets in Shadowrun
- Replies: 109
- Views: 23741
- Sun May 30, 2010 10:27 am
- Forum: In My Humble Opinion...
- Topic: Organ Markets in Shadowrun
- Replies: 109
- Views: 23741
- Sun May 30, 2010 9:18 am
- Forum: In My Humble Opinion...
- Topic: Organ Markets in Shadowrun
- Replies: 109
- Views: 23741
Still not making sense. Take an object that isn't moving. Apply a movement power to it ends up 10ft to the left a few seconds later. According to Frank the speed doesn't increase because of the power so the speed stays at 0. So, how much distance does the object traverse? Answer: none at all (0 ft/s...
- Sun May 30, 2010 7:43 am
- Forum: In My Humble Opinion...
- Topic: Organ Markets in Shadowrun
- Replies: 109
- Views: 23741
- Sun May 30, 2010 5:58 am
- Forum: In My Humble Opinion...
- Topic: Organ Markets in Shadowrun
- Replies: 109
- Views: 23741
- Wed Feb 24, 2010 11:25 pm
- Forum: In My Humble Opinion...
- Topic: The End of 4e D&D.
- Replies: 1061
- Views: 202576
Milestones You gain certain benefits when you reach a milestone—when you complete two encounters without stopping for an extended rest (see page 263). Action Points Your character starts with 1 action point. No more than once per encounter, you can spend an action point to take an extra action (see...
- Sun Feb 21, 2010 5:55 am
- Forum: In My Humble Opinion...
- Topic: The End of 4e D&D.
- Replies: 1061
- Views: 202576
- Sun Feb 21, 2010 12:27 am
- Forum: In My Humble Opinion...
- Topic: The End of 4e D&D.
- Replies: 1061
- Views: 202576
You should wait at least a year between 4e is dead threads (Signs of the beginning of the end for 4E)
- Fri Dec 18, 2009 11:49 pm
- Forum: In My Humble Opinion...
- Topic: Pick a damn outcome for your battles.
- Replies: 54
- Views: 11927
- Fri Dec 11, 2009 11:03 am
- Forum: In My Humble Opinion...
- Topic: Pole Restart
- Replies: 13
- Views: 2124
- Fri Dec 11, 2009 10:29 am
- Forum: In My Humble Opinion...
- Topic: Pole Restart
- Replies: 13
- Views: 2124
- Fri Dec 11, 2009 9:46 am
- Forum: In My Humble Opinion...
- Topic: Pole Restart
- Replies: 13
- Views: 2124
- Thu Nov 12, 2009 11:00 am
- Forum: In My Humble Opinion...
- Topic: Social Combat
- Replies: 147
- Views: 14228
Physical combat is oppositional because the person you are attacking is doing something in response. The person you are trying to convince to do something probably isn't going to take any action, social or otherwise, unless the convincing is done in a particular social format. For example: I ask the...
- Thu Nov 12, 2009 10:48 am
- Forum: In My Humble Opinion...
- Topic: Social Combat
- Replies: 147
- Views: 14228
There are ways to model things other than combat with rules, right? And yes, I would suggest non-oppositional as a start, since convincing someone to do something is only opposed when a third party is present trying to convince them to do the opposite. The possibility of failing to be convincing doe...
- Thu Nov 12, 2009 10:02 am
- Forum: In My Humble Opinion...
- Topic: Social Combat
- Replies: 147
- Views: 14228
It seems obvious to me that /combat/ is not the right model for a social interaction. It could be the right model for a structured debate, but not social interactions in general. If we truly want to turn social interactions into a mini-game I think a better model of the activity would be a good firs...
- Sun Nov 01, 2009 11:15 pm
- Forum: In My Humble Opinion...
- Topic: What is wrong with THAC0?
- Replies: 384
- Views: 76101
- Wed Oct 07, 2009 4:52 am
- Forum: In My Humble Opinion...
- Topic: Realistic Magic in RPG's
- Replies: 111
- Views: 20009
- Wed Oct 07, 2009 4:40 am
- Forum: In My Humble Opinion...
- Topic: Realistic Magic in RPG's
- Replies: 111
- Views: 20009
- Wed Oct 07, 2009 4:33 am
- Forum: In My Humble Opinion...
- Topic: Realistic Magic in RPG's
- Replies: 111
- Views: 20009
- Thu Oct 01, 2009 8:09 am
- Forum: In My Humble Opinion...
- Topic: Realistic Magic in RPG's
- Replies: 111
- Views: 20009
So this would be a fairly easy spell (although not as minimally easy as stated). However, you do have to hit the neck, which is going to be fairly hard on a moving target. And if you hit that same neck with - pretty much any weapon, actually - it would probably be equally fatal. Again, being able t...
- Thu Oct 01, 2009 4:48 am
- Forum: In My Humble Opinion...
- Topic: Realistic Magic in RPG's
- Replies: 111
- Views: 20009
1) Mechanical Changes: Causing a door to open, or a crossbow to fire. Telekinesis is in this category, but generally uses a lot of power. This is enough. I suggest remote neck snapping. It's both low power and low precision. Much lower precision than firing a crossbow. And roughly the same amount o...