Search found 33 matches

by 老子
Sun May 30, 2010 10:14 pm
Forum: In My Humble Opinion...
Topic: Organ Markets in Shadowrun
Replies: 109
Views: 23741

Go on, suck it harder.
by 老子
Sun May 30, 2010 9:59 pm
Forum: In My Humble Opinion...
Topic: Organ Markets in Shadowrun
Replies: 109
Views: 23741

If only that meant shit. But if you model a bullet hitting a body as an elastic collision (for simplicity) then you will see that the actual work exerted, and hence the damage done, by the bullet will be the same in the original situation and when we reduce its mass by 5/6th assuming its momentum is...
by 老子
Sun May 30, 2010 9:17 pm
Forum: In My Humble Opinion...
Topic: Organ Markets in Shadowrun
Replies: 109
Views: 23741

I mean seriously, why are you babbling nonsense when you could say "it reduces the mass of things by 5/6ths."
by 老子
Sun May 30, 2010 9:07 pm
Forum: In My Humble Opinion...
Topic: Organ Markets in Shadowrun
Replies: 109
Views: 23741

Yeah, but you're pissing and moaning that a magical effect, which specifically violates the laws of physics, doesn't follow the laws of physics. I'm "distressed" because the laws of logic are being raped in the ass, since what is asserted is "the power makes things go faster and the ...
by 老子
Sun May 30, 2010 10:57 am
Forum: In My Humble Opinion...
Topic: Organ Markets in Shadowrun
Replies: 109
Views: 23741

I'm not "freaking out", I'm observing that you aren't making sense. Next you will be telling me that we can get more force without changing mass or acceleration. Honestly you would be better off not pretending to have an explanation of how the movement power works and leaving it at that, b...
by 老子
Sun May 30, 2010 10:27 am
Forum: In My Humble Opinion...
Topic: Organ Markets in Shadowrun
Replies: 109
Views: 23741

I'll see your insanity and raise you a power that makes exact duplicates of people, but which doesn't increase the number of hands, legs, etc present in the world.
by 老子
Sun May 30, 2010 9:18 am
Forum: In My Humble Opinion...
Topic: Organ Markets in Shadowrun
Replies: 109
Views: 23741

Still not making sense. Take an object that isn't moving. Apply a movement power to it ends up 10ft to the left a few seconds later. According to Frank the speed doesn't increase because of the power so the speed stays at 0. So, how much distance does the object traverse? Answer: none at all (0 ft/s...
by 老子
Sun May 30, 2010 7:43 am
Forum: In My Humble Opinion...
Topic: Organ Markets in Shadowrun
Replies: 109
Views: 23741

If you had said "the distance traveled is reduced by teleportation (or whatever)" then I wouldn't have an issue. But Frank said "You cover more distance and nothing else happens" which makes no sense. If you want to take that back or otherwise modify your assertion feel free to d...
by 老子
Sun May 30, 2010 5:58 am
Forum: In My Humble Opinion...
Topic: Organ Markets in Shadowrun
Replies: 109
Views: 23741

Speed = distance / time. Saying that you can reduce travel time without increasing speed is literally nonsense. A 2=3 level of nonsense.
by 老子
Wed Feb 24, 2010 11:25 pm
Forum: In My Humble Opinion...
Topic: The End of 4e D&D.
Replies: 1061
Views: 202576

Milestones You gain certain benefits when you reach a milestone—when you complete two encounters without stopping for an extended rest (see page 263). Action Points Your character starts with 1 action point. No more than once per encounter, you can spend an action point to take an extra action (see...
by 老子
Sun Feb 21, 2010 5:55 am
Forum: In My Humble Opinion...
Topic: The End of 4e D&D.
Replies: 1061
Views: 202576

You're prophetic in the same way that a stopped clock is right twice a day. Looking at that thread is absolute hilarious. "Hasbro's stock is in the tank" Hasbro's stock has rebounded since then. "Wizard's traffic is dropping off". Wizard's traffic is holding steady and actually u...
by 老子
Sun Feb 21, 2010 12:27 am
Forum: In My Humble Opinion...
Topic: The End of 4e D&D.
Replies: 1061
Views: 202576

You should wait at least a year between 4e is dead threads (Signs of the beginning of the end for 4E)
by 老子
Fri Dec 18, 2009 11:49 pm
Forum: In My Humble Opinion...
Topic: Pick a damn outcome for your battles.
Replies: 54
Views: 11927

Yes, what sort of crazy person would want to play a video game where you could lose!? This is why I never play the Mario games, or tetris, or ...
by 老子
Fri Dec 11, 2009 11:03 am
Forum: In My Humble Opinion...
Topic: Pole Restart
Replies: 13
Views: 2124

The point of picking an unusual name is to avoid other associations I would assume, or frank would just call them succubi.

(Anime comes from japan; 老子 is a relatively well known Chinese philosopher. China != Japan.)
by 老子
Fri Dec 11, 2009 10:29 am
Forum: In My Humble Opinion...
Topic: Pole Restart
Replies: 13
Views: 2124

The fact that it is also the name of an anime something is another reason to avoid the word.
by 老子
Fri Dec 11, 2009 9:46 am
Forum: In My Humble Opinion...
Topic: Pole Restart
Replies: 13
Views: 2124

by 老子
Thu Nov 12, 2009 11:00 am
Forum: In My Humble Opinion...
Topic: Social Combat
Replies: 147
Views: 14228

Physical combat is oppositional because the person you are attacking is doing something in response. The person you are trying to convince to do something probably isn't going to take any action, social or otherwise, unless the convincing is done in a particular social format. For example: I ask the...
by 老子
Thu Nov 12, 2009 10:48 am
Forum: In My Humble Opinion...
Topic: Social Combat
Replies: 147
Views: 14228

There are ways to model things other than combat with rules, right? And yes, I would suggest non-oppositional as a start, since convincing someone to do something is only opposed when a third party is present trying to convince them to do the opposite. The possibility of failing to be convincing doe...
by 老子
Thu Nov 12, 2009 10:02 am
Forum: In My Humble Opinion...
Topic: Social Combat
Replies: 147
Views: 14228

It seems obvious to me that /combat/ is not the right model for a social interaction. It could be the right model for a structured debate, but not social interactions in general. If we truly want to turn social interactions into a mini-game I think a better model of the activity would be a good firs...
by 老子
Sun Nov 01, 2009 11:15 pm
Forum: In My Humble Opinion...
Topic: What is wrong with THAC0?
Replies: 384
Views: 76101

I'll butt in here to point at that S. doesn't seem to be trying to prove that THAC0 is better than BaB, only to refute the claim that THAC0 is somehow inherently evil. So asking him to prove it to be superior to BaB is simply to talk past him, not address his claims PR.
by 老子
Wed Oct 07, 2009 4:52 am
Forum: In My Humble Opinion...
Topic: Realistic Magic in RPG's
Replies: 111
Views: 20009

BTW, I'm essentially done with this thread because I think it has demonstrated in an obvious way that the following three components constitute a trilemma: Realistic magic Balance between magic & non-magic Magic that can do shit Every suggestion that manages to marry the first two throws the thi...
by 老子
Wed Oct 07, 2009 4:40 am
Forum: In My Humble Opinion...
Topic: Realistic Magic in RPG's
Replies: 111
Views: 20009

Because we already have magic defined in terms of specific unexplained effects with unexplained restrictions, and the premise of this thread was that that was "unrealistic", and that it would be nice if the methods by which the effect was brought about were described. To describe how the e...
by 老子
Wed Oct 07, 2009 4:33 am
Forum: In My Humble Opinion...
Topic: Realistic Magic in RPG's
Replies: 111
Views: 20009

Only trans fats? That sort of violates the "no arbitrary restrictions" rule.
All his examples violate the no arbitrary/unexplained restrictions clause.
by 老子
Thu Oct 01, 2009 8:09 am
Forum: In My Humble Opinion...
Topic: Realistic Magic in RPG's
Replies: 111
Views: 20009

So this would be a fairly easy spell (although not as minimally easy as stated). However, you do have to hit the neck, which is going to be fairly hard on a moving target. And if you hit that same neck with - pretty much any weapon, actually - it would probably be equally fatal. Again, being able t...
by 老子
Thu Oct 01, 2009 4:48 am
Forum: In My Humble Opinion...
Topic: Realistic Magic in RPG's
Replies: 111
Views: 20009

1) Mechanical Changes: Causing a door to open, or a crossbow to fire. Telekinesis is in this category, but generally uses a lot of power. This is enough. I suggest remote neck snapping. It's both low power and low precision. Much lower precision than firing a crossbow. And roughly the same amount o...