Search found 27 matches

by The Man Who Killed Death
Sat May 22, 2010 3:28 pm
Forum: In My Humble Opinion...
Topic: Hello, and questions for people smarter than me
Replies: 42
Views: 6394

Interesting ideas have been had while I was away from the computer. Extension of this idea: you can associate mana with a spell to buff it up in a manner appropriate to the type of mana (associate with, not spend mana on). If you then give players the ability to shuffle their mana around every now ...
by The Man Who Killed Death
Sat May 22, 2010 3:52 am
Forum: In My Humble Opinion...
Topic: Hello, and questions for people smarter than me
Replies: 42
Views: 6394

You could use a stamina mechanic for everyone, where casting a spell or stabbing someone in the face takes up stamina/magic stat/whatever and your stronger spells/face stabs do more damage to those abilities. So you won't ever want to nova first turn unless you're sure you'll win that turn because a...
by The Man Who Killed Death
Sat May 22, 2010 2:32 am
Forum: In My Humble Opinion...
Topic: Hello, and questions for people smarter than me
Replies: 42
Views: 6394

I know, now I want to start working on something like that. You could also use that for your warrior types as well. Start with basic frameworks for the classes (Warrior, thief, magic-user,etc) and have various amounts of mana to spend for specializing in different ability sets for those classes. So ...
by The Man Who Killed Death
Sat May 22, 2010 1:50 am
Forum: In My Humble Opinion...
Topic: Hello, and questions for people smarter than me
Replies: 42
Views: 6394

As another alternative to what Calibron suggested for your mana system, you could use it as something you spend during character creation/leveling up. Gathering specific colors of mana allow you to advance up that color's list of powers sort of like advancing a sphere (where each color was a sphere,...
by The Man Who Killed Death
Thu May 20, 2010 12:44 pm
Forum: In My Humble Opinion...
Topic: aWoD: Continued
Replies: 1558
Views: 200026

Yes, quantumboost made one up and has been updating it every once in a while after enough new material has been written.

Link
by The Man Who Killed Death
Thu Apr 29, 2010 12:04 pm
Forum: In My Humble Opinion...
Topic: Question about saves and damage/energy/spell resistance
Replies: 12
Views: 1460

As far as your character making a save, my understanding is that is a conscious effort your putting towards resisting something, so you would know that you are making a saving throw. When someone tries to cast charm person on you, you might not know the exact spell, but you would know that someone i...
by The Man Who Killed Death
Tue Apr 27, 2010 2:48 pm
Forum: In My Humble Opinion...
Topic: The Shadowrun Situation
Replies: 5055
Views: 970962

I love how his rebuttal for pushing out shitty books was that he needed to finish books (presumably because their window of opportunity to do so is closing in on them). So he's even admitted that he doesn't care about quality as much as quantity. And while I don't know much about Shadowrun, I believ...
by The Man Who Killed Death
Thu Apr 22, 2010 9:56 pm
Forum: In My Humble Opinion...
Topic: Embezzlement in Catalyst
Replies: 372
Views: 121403

Or maybe Google Translate isn't perfect. No shit, but my assumption is still valid. Just because it isn't perfect doesn't mean that it won't do some of the work for you. And what we have here is "drug is the first" which in the context most likely means that medicine was more important th...
by The Man Who Killed Death
Thu Apr 22, 2010 9:35 pm
Forum: In My Humble Opinion...
Topic: Embezzlement in Catalyst
Replies: 372
Views: 121403

Mister_Sinister wrote:
I'm guessing 'jayzk' means 'language', or, in this particular case, 'of the language'. Not sure what the fuck the whole 'drug is the first' thing is all about, though.
Probably that his priorities involved studying medicine were above mastering the language.
by The Man Who Killed Death
Sun Apr 18, 2010 5:08 pm
Forum: MPSIMS
Topic: Windows 7
Replies: 28
Views: 2504

Then it looks like Dell sent you a dead monitor. You should be able to send it back and get a new one, right?
by The Man Who Killed Death
Sun Apr 18, 2010 11:48 am
Forum: MPSIMS
Topic: Windows 7
Replies: 28
Views: 2504

Go onto the Dell website and find their monitor drivers. That should tell you if there is any hardware issues with the monitor or if the system wasn't configured correctly. That does sound strange though, I've had Windows 7 support pretty much everything I've plugged into it. Of course that hasn't b...
by The Man Who Killed Death
Fri Mar 26, 2010 1:47 am
Forum: In My Humble Opinion...
Topic: The End of 4e D&D.
Replies: 1061
Views: 177833

Aktariel wrote:I think it's 1.5 million, actually.
Yeah, you're probably right. There is a significant space in between the 1 and 5.
by The Man Who Killed Death
Thu Mar 25, 2010 11:57 pm
Forum: In My Humble Opinion...
Topic: The End of 4e D&D.
Replies: 1061
Views: 177833

From what I can make out the second slide's last three words in the first point are "among target audience."

And then the last part is:
"15 million active players."
"24 million [inactive?] players."

At least that's what I think I can make out.
by The Man Who Killed Death
Wed Mar 17, 2010 5:08 pm
Forum: In My Humble Opinion...
Topic: Exception-based design?
Replies: 13
Views: 2575

Alright, I fucked up. I'm retarded, continue with the discussion.
by The Man Who Killed Death
Wed Mar 17, 2010 3:47 pm
Forum: In My Humble Opinion...
Topic: Exception-based design?
Replies: 13
Views: 2575

Magic is not an exception-based game. Exceptions are deviations from the norm. When a rule says "do x, unless y, then do z" - that is an exception. Rules that say "do x, as if it were y" or "do x twice" are not exceptions. When you gain a DnD power that lets you deal d...
by The Man Who Killed Death
Tue Mar 16, 2010 7:29 pm
Forum: In My Humble Opinion...
Topic: Kitchen Sink Roleplaying
Replies: 218
Views: 67656

The ability to put a character class to something does not prevent it from being a generalist. The "Rogue" type in Tunnels and Trolls is defined by the fact that it is a generalist class, as is the Factotum class from 3.5. Besides Doc Savage, who would you call a generalist? As far as the...
by The Man Who Killed Death
Sun Mar 14, 2010 9:58 pm
Forum: In My Humble Opinion...
Topic: Monster Classes, sometimes just plain necessary?
Replies: 13
Views: 1892

Do something like the true fiend. That should work well enough, right?
by The Man Who Killed Death
Wed Mar 10, 2010 4:20 pm
Forum: In My Humble Opinion...
Topic: I'm being asked to run a 4th Edition game--House Rules?
Replies: 59
Views: 7644

Something I'm doing in my low level 4E game is let encounter powers be used at will. It speeds up combat and makes the game feel more deadly. Of course, look at the powers to make sure nothing gets too over the top. I typically keep utilities at where they were and only change the attack powers for ...
by The Man Who Killed Death
Thu Feb 25, 2010 3:53 am
Forum: In My Humble Opinion...
Topic: Equipment Specificity
Replies: 17
Views: 3823

Just a little nitpick: you have being two-handed as a -1 and being one-handed as a +1. So you have to choose one or the other? Shouldn't it default somewhere? Also this is a very interesting idea. Although, like Josh stated, it could easily be exploited for imbalances. Of course, as long as you test...
by The Man Who Killed Death
Tue Feb 23, 2010 2:26 am
Forum: In My Humble Opinion...
Topic: Pick a damn outcome for your battles.
Replies: 54
Views: 11032

Re: Pick a damn outcome for your battles.

That's sort of what I ended up doing. That campaign spurned a period where I said that resurrection was sort of taboo. It could be done but it was often frowned upon. So, many people would be unwilling to come back. That works, especially if you go with healing being necromancy and most good deitie...
by The Man Who Killed Death
Tue Feb 23, 2010 1:24 am
Forum: In My Humble Opinion...
Topic: Pick a damn outcome for your battles.
Replies: 54
Views: 11032

Re: Pick a damn outcome for your battles.

I've always found the opposite, that having resurrection creates echoing results. Mainly it creates a dependence on it and shit like "Well go ahead and kill the princess, I'm sure the king will pay to rez her." Or "big deal they killed the king, just resurrect him." Really, that...
by The Man Who Killed Death
Fri Feb 19, 2010 1:54 am
Forum: In My Humble Opinion...
Topic: Open-ended powers: illusions, cantrips, etc.
Replies: 103
Views: 18516

Re: Open-ended powers: illusions, cantrips, etc.

Does making something appear over something else count as making it look like something else? No, as long as you are making that figment actually over (or around) the other object/whatever. You can make a "suit" around yourself, as long as those dimensions can be placed around you because...
by The Man Who Killed Death
Thu Feb 18, 2010 4:48 pm
Forum: In My Humble Opinion...
Topic: Ponderings on my DMing style
Replies: 90
Views: 12956

Stuff that assumes you mean something different than you typed. You are assuming that just because the DM corrects a mistake he made by allowing a character to stay alive (not necessarily "win" as you keep saying) when the character should have died means that it will happen each and ever...
by The Man Who Killed Death
Wed Feb 17, 2010 11:48 pm
Forum: In My Humble Opinion...
Topic: Ponderings on my DMing style
Replies: 90
Views: 12956

I suspect, for Roy, "never failing" means that the PC's will always, always, always succeed, because of DM fiat if necessary, even if they do something totally stupid, like singlehandedly attacking the orcish empire at 2nd level. Whereas, for mean liar and others (including myself), "...
by The Man Who Killed Death
Wed Feb 10, 2010 5:56 pm
Forum: In My Humble Opinion...
Topic: Badass Magic Items
Replies: 13
Views: 2961

I know that much. I haven't played Shadowrun yet so I'm not familiar with the setting all that much but I was assuming some piece of tech or something. Tech and magic fluff in games can be swapped out pretty easily.