Search found 153 matches
- Tue Sep 06, 2011 4:50 pm
- Forum: In My Humble Opinion...
- Topic: What separates Good game design from Bad ones?
- Replies: 10
- Views: 1805
A also like Rebecca Sean Borgstrom's designs better than anyone else's I can think of, but they have an unfortunate tendency not to be very playable (I'm hopeful that's an artifact of teaming up with other folks, and that someday I'll get my hands on a copy of Nobilis, and it will be awesome). This...
- Tue Sep 06, 2011 3:59 pm
- Forum: In My Humble Opinion...
- Topic: Well, Mike Mearls got promoted. Any hope for 5e?
- Replies: 785
- Views: 68726
- Tue Sep 06, 2011 2:26 pm
- Forum: In My Humble Opinion...
- Topic: Well, Mike Mearls got promoted. Any hope for 5e?
- Replies: 785
- Views: 68726
- Sun Sep 04, 2011 4:06 pm
- Forum: In My Humble Opinion...
- Topic: Legends & Labyrinths
- Replies: 117
- Views: 19342
- Sun Sep 04, 2011 4:06 pm
- Forum: In My Humble Opinion...
- Topic: Legends & Labyrinths
- Replies: 117
- Views: 19342
- Sat Sep 03, 2011 8:58 pm
- Forum: It's My Own Invention...
- Topic: Character and Class Paths
- Replies: 11
- Views: 3211
- Sat Sep 03, 2011 8:23 pm
- Forum: In My Humble Opinion...
- Topic: What is "player skill?"
- Replies: 43
- Views: 6498
If you pay close attention to the movements, different characters will fight with radically different styles. The attention to detail is actually really cool. Perhaps this is so, but couldn't that be encompassed by monk/fighter/rogue multiclasses? From another angle, while having a lot of variation...
- Sat Sep 03, 2011 8:11 pm
- Forum: In My Humble Opinion...
- Topic: What is "player skill?"
- Replies: 43
- Views: 6498
Avatar: the Last Airbender has plenty of examples of different types of fire magickery without one form being simply better than another. You could separate them into different classes, but then you'd seriously need, like, a hundred classes (unless it's Avatar: the Last Airbender: the RPG, in which...
- Sat Sep 03, 2011 6:57 pm
- Forum: In My Humble Opinion...
- Topic: What is "player skill?"
- Replies: 43
- Views: 6498
Limited character customization strikes me as a flaw. If me and my friend Bob both want to play fire mages, there should still be some things which set us apart. You could have customizable class features like the Tome Monk, but that's just moving the feats into the classes. That's what I think mul...
- Sat Sep 03, 2011 6:26 pm
- Forum: In My Humble Opinion...
- Topic: What is "player skill?"
- Replies: 43
- Views: 6498
- Sat Sep 03, 2011 4:37 pm
- Forum: In My Humble Opinion...
- Topic: What is "player skill?"
- Replies: 43
- Views: 6498
I still don't think optimization should be written out of a game. Nor should clever SoP's, for that matter. One of the most awesome things to do is to take a band of new (or coddled) players, start them at low level, and then throw vicious traps and ambushes at them (with sub-optimal but non-lethal...
- Sat Sep 03, 2011 2:29 pm
- Forum: In My Humble Opinion...
- Topic: What is "player skill?"
- Replies: 43
- Views: 6498
- Sat Sep 03, 2011 3:21 am
- Forum: In My Humble Opinion...
- Topic: Well, Mike Mearls got promoted. Any hope for 5e?
- Replies: 785
- Views: 68726
- Fri Sep 02, 2011 11:36 pm
- Forum: In My Humble Opinion...
- Topic: Well, Mike Mearls got promoted. Any hope for 5e?
- Replies: 785
- Views: 68726
Our characters had been captured by sahuagin, and we were supposed to do things to impress them. Then they poisoned us and told us to make an antidote. None of us had any of the relevant skills. So the DM tells us what ingredients we have to work with, then starts threatening us with death if we do...
- Fri Sep 02, 2011 6:25 pm
- Forum: In My Humble Opinion...
- Topic: Well, Mike Mearls got promoted. Any hope for 5e?
- Replies: 785
- Views: 68726
- Fri Sep 02, 2011 5:57 pm
- Forum: In My Humble Opinion...
- Topic: Well, Mike Mearls got promoted. Any hope for 5e?
- Replies: 785
- Views: 68726
I remember in my 1e / 2e games we used to establish the various SOPs (Standard Operating Procedures) that would include mappiong/searching functions in dungeons, or standard camp setups for outdoors. Many of the people I game with and myself use SOPs (e.g. Prod-Listen-Open on doors, the classic tap...
- Fri Sep 02, 2011 5:04 pm
- Forum: In My Humble Opinion...
- Topic: Well, Mike Mearls got promoted. Any hope for 5e?
- Replies: 785
- Views: 68726
Regardless of if the story is true or not, the fact is that your character is going to know things you don't, and it makes no sense to ask the player to know these things in real life to play his character effectively. However, you cannot completely divorce player skill from character skill; otherw...
- Fri Sep 02, 2011 2:51 pm
- Forum: In My Humble Opinion...
- Topic: Well, Mike Mearls got promoted. Any hope for 5e?
- Replies: 785
- Views: 68726
I was was at an RPGA event and I saw a man almost cry because the DM was trying to get him to figure out how to make an antidote. Making grown men cry out of frustration is not a winner for a design goal. I think you've mentioned this incident before. The first time I thought nothing of it, but now...
- Thu Sep 01, 2011 6:55 pm
- Forum: In My Humble Opinion...
- Topic: Well, Mike Mearls got promoted. Any hope for 5e?
- Replies: 785
- Views: 68726
Re: I said a **convincing** argument.
Having spent like 3 hours looking for Darcy's keys yesterday, I'm gonna disagree with you on that. I totally have the ability to find them in other circumstances and I certainly spent enough time looking within the 5' square where they were located - but my efforts were focused on the incorrect pil...
- Thu Sep 01, 2011 5:13 pm
- Forum: In My Humble Opinion...
- Topic: Well, Mike Mearls got promoted. Any hope for 5e?
- Replies: 785
- Views: 68726
- Wed Aug 31, 2011 2:11 pm
- Forum: In My Humble Opinion...
- Topic: Legends & Labyrinths
- Replies: 117
- Views: 19342
- Thu Aug 25, 2011 2:56 pm
- Forum: In My Humble Opinion...
- Topic: Legends & Labyrinths
- Replies: 117
- Views: 19342
(looks at the Tome series, filled with abilities that require checks to use them) You'll need post some examples. I just checked the fighter, and it has all of one ability that requires a roll at all. That being said,if you do find examples of what's being discussed, it might result in changes to t...
- Wed Aug 24, 2011 6:08 pm
- Forum: In My Humble Opinion...
- Topic: Risk: Legacy
- Replies: 10
- Views: 1453
- Tue Aug 23, 2011 5:20 pm
- Forum: In My Humble Opinion...
- Topic: XP
- Replies: 15
- Views: 2181
Spending XP is pretty bad idea, really: by RAW, you might get it back (because XP is a River, or so I'm told), but usually DMs either don't fully know the rules or don't want the extra work adjusting for loss of XP. Not sure about anything else that spends XP, but magic item crafting would do well a...
- Mon Aug 22, 2011 5:09 pm
- Forum: In My Humble Opinion...
- Topic: Legends & Labyrinths
- Replies: 117
- Views: 19342
Legends & Labyrinths
So, Legends & Labyrinths , made by The Alexandrian of "dissociated mechanics" fame, is out, and claims the backwards compatibility that PF lacks. Legends & Labyrinths features 100% compatibility with the advanced version of the 3rd Edition rules. This means that any stat block or m...