Search found 794 matches
- Tue Jan 29, 2013 6:24 am
- Forum: In My Humble Opinion...
- Topic: Help me brainstorm a bit, if you care to.
- Replies: 12
- Views: 2763
- Sat Jan 26, 2013 11:08 pm
- Forum: In My Humble Opinion...
- Topic: balancing magic, psychic, cyborg, power armor. RIFTS
- Replies: 39
- Views: 8075
- Sun Jan 20, 2013 10:54 pm
- Forum: In My Humble Opinion...
- Topic: Because I'm sick of having to wash the bile off
- Replies: 33
- Views: 8357
- Fri Jan 18, 2013 6:33 am
- Forum: In My Humble Opinion...
- Topic: Wage mage lifestyles
- Replies: 31
- Views: 5467
Just being a programmer won't get you anywhere; as OgreBattle says, there are code monkeys all over the world. The trick is to have some special skill that lets take jobs that a bog-standard programmer just couldn't handle. For example, having dual citizenship and being willing to relocate constantl...
- Thu Jan 10, 2013 4:30 pm
- Forum: In My Humble Opinion...
- Topic: balancing magic, psychic, cyborg, power armor. RIFTS
- Replies: 39
- Views: 8075
- Tue Jan 08, 2013 9:01 pm
- Forum: In My Humble Opinion...
- Topic: Can crafting ever be fun / interesting in a game?
- Replies: 93
- Views: 14993
I've been working on this theory for a while. Looks like it's come up again. Tell me how well I've generalized here and if the generalization is useful. Successfully solving a problem is fun. More difficult problems yield more rewarding solutions. Creating a game, then, starts with convincing player...
- Sat Jan 05, 2013 11:15 pm
- Forum: In My Humble Opinion...
- Topic: Can crafting ever be fun / interesting in a game?
- Replies: 93
- Views: 14993
I'll take a stab at a DND-style example, then, even though it will also have problems. Say you want to craft a +2 sword with the Flaming and Dancing enchantments on it. Instead of just learning Fireball and Animate Objects and then dumping the required money into the item during downtime, you might ...
- Sat Jan 05, 2013 10:17 am
- Forum: In My Humble Opinion...
- Topic: Can crafting ever be fun / interesting in a game?
- Replies: 93
- Views: 14993
Stealing from the combat system always works. Making an item could literally include summoning and trapping an elemental or something, while stopping it from destroying your tools and lab assistants, and then finding some unwilling high-level Fighter to stab to death with the partly-enchanted blade...
- Fri Dec 28, 2012 6:30 am
- Forum: In My Humble Opinion...
- Topic: Split from Verbs vs. Nouns - what is "magic" ?
- Replies: 30
- Views: 5412
- Sat Dec 22, 2012 4:41 am
- Forum: In My Humble Opinion...
- Topic: Deathnet (.hack d20. sorta.)
- Replies: 5
- Views: 1746
No game-mechanical suggestions, but one aside - this sounds like a recent anime called Sword Art Online. It's worth watching if you're into anime.
- Thu Dec 13, 2012 2:38 pm
- Forum: In My Humble Opinion...
- Topic: Necromancers and Evokers
- Replies: 51
- Views: 14355
Smart spells. It's one thing to cast a fireball at a target. It's quite another to evoke a series of fireballs that fly around in a grid pattern until they find a target, at which point they all home in and detonate. Kind of like minionmancy, but with spell stats instead of monster stat blocks. I s...
- Wed Dec 12, 2012 10:39 pm
- Forum: In My Humble Opinion...
- Topic: CPFHB: News Management
- Replies: 22
- Views: 5533
I like the idea with half of the 7 being local and half being community. As you mention, it adds new and interesting things for the players to do. Instead of news communities being geographical, though, how about tying them to major intenet communities? I can't remember if we decided if the internet...
- Wed Dec 12, 2012 12:23 pm
- Forum: In My Humble Opinion...
- Topic: CPFHB: News Management
- Replies: 22
- Views: 5533
I like this idea. The whole idea of having multiple chunks of game state running on different time frames to model different bits of the world - news, markets, combat, investigation - could be really interesting. (At least, I assume that's what this is going to end up looking like - every ongoing ac...
- Fri Dec 07, 2012 4:02 am
- Forum: In My Humble Opinion...
- Topic: The Great Leap Forward in FantasyLand
- Replies: 115
- Views: 25275
I hope nobody minds if I rant for a while.[hr]I know exactly what our goal here is. Our goal is to have fun. Character Optimization is fun in the same way that Sudoku is fun - it's complex problem-solving with a set of well-defined constraints and a wide range of optimizations and solutions. This is...
- Thu Dec 06, 2012 11:21 pm
- Forum: In My Humble Opinion...
- Topic: The Great Leap Forward in FantasyLand
- Replies: 115
- Views: 25275
Any solution that has people creating custom magical items of 'goodberry' or whatever the fuck should only be allowed if you're willing to accept that wizards or clerics can craft infinite-use miracle rings. This goes triple if you're going to accomplish this through 3.5E chain-binding. I'll quote ...
- Thu Dec 06, 2012 2:58 am
- Forum: In My Humble Opinion...
- Topic: The Great Leap Forward in FantasyLand
- Replies: 115
- Views: 25275
- Wed Dec 05, 2012 11:19 pm
- Forum: In My Humble Opinion...
- Topic: The Great Leap Forward in FantasyLand
- Replies: 115
- Views: 25275
- Wed Dec 05, 2012 4:16 pm
- Forum: In My Humble Opinion...
- Topic: The Great Leap Forward in FantasyLand
- Replies: 115
- Views: 25275
- Sun Nov 25, 2012 6:19 pm
- Forum: In My Humble Opinion...
- Topic: Michael Wong Star Wars Fan Wank
- Replies: 131
- Views: 23980
The goal of Atomic Rockets is to explain how much reality sucks compared to science fiction. I find it hilarious that you guys are even more pessimistic than they are. Maybe you're just working off old news and assuming that military tech advances glacially slowly. I'll accept that today's lasers mo...
- Sun Nov 25, 2012 8:26 am
- Forum: In My Humble Opinion...
- Topic: Why mecha?
- Replies: 107
- Views: 19175
If you want to compare modern in-service UAVs to mecha, please provide me with a exactly what in-service mecha you are using as the baseline. As with any of these future-tech discussions, I was using real data and my own expertise to get a ballpark estimate. Looking at my lab's robot-building budge...
- Sat Nov 24, 2012 5:52 pm
- Forum: In My Humble Opinion...
- Topic: Why mecha?
- Replies: 107
- Views: 19175
A mecha has the same - or worse - problem with identifying threats from insurgents as a flying drone has. But a drone pilot can take more time to make sure that those things getting pulled out of a car are missile launchers and not ikea packages while a mecha pilot has to react faster or he gets sh...
- Fri Nov 23, 2012 10:01 pm
- Forum: In My Humble Opinion...
- Topic: Michael Wong Star Wars Fan Wank
- Replies: 131
- Views: 23980
I was planning to stay out of this thread because it was mostly fans fighting with each other about interpretation, but if you want to argue real physics I'd be happy to. It takes massive amounts of power to produce a laser, and most of the laser energy won't actually do anything to the surface it s...
- Fri Nov 23, 2012 4:16 pm
- Forum: In My Humble Opinion...
- Topic: Why mecha?
- Replies: 107
- Views: 19175
Also, drones have depressingly short range and small batteries and their payload capacity is miserable. The kind of quadcopter you can buy at the store will carry 300 grams of payload for 12 minutes. I think there's a niche - put some UAV pads on top of your jeeps and when someone starts shooting yo...
- Fri Nov 23, 2012 3:01 pm
- Forum: In My Humble Opinion...
- Topic: Why mecha?
- Replies: 107
- Views: 19175
- Thu Nov 22, 2012 9:26 am
- Forum: In My Humble Opinion...
- Topic: Why mecha?
- Replies: 107
- Views: 19175
That walker is technically bipedal. It looks the way it does because it's walking in two dimensions rather than three - putting the extra feet on it means that it won't go side-to-side, which means the researchers can investigate the important forward-and-backward bits of walking without worrying ab...