Search found 794 matches
- Fri Aug 13, 2010 12:03 am
- Forum: In My Humble Opinion...
- Topic: You dare bring light into ma lair...?
- Replies: 26
- Views: 6991
Hmm. I'm bored, and this looks fun. Swap arms and legs. Sickened, and every now and then you puke up a water elemental that tries to kill you. You can no longer handle currency in any manner. Anything which you intend to use to use as money passes through you as if you didn't exist. No bags or pokin...
- Thu Aug 12, 2010 6:55 am
- Forum: It's My Own Invention...
- Topic: Social Kombat Mk II
- Replies: 37
- Views: 11067
Doesn't that mean that you can't really use social kombat against someone unless they think they're winning though? I believe so. The tradeoff is that doing this makes the other guy really, really angry at you. It's basically ending a discussion by telling the other guy to suck a barrel of cocks. Y...
- Wed Aug 11, 2010 10:43 pm
- Forum: It's My Own Invention...
- Topic: Social Kombat Mk II
- Replies: 37
- Views: 11067
This is the problem right here. You're at a tavern, kicking back, and then some guy at another table (who you know to be in the same league as you) looks in your direction and starts casting a spell. That's generally considered aggressive, and can result in you stabbing him, teleporting away, or ot...
- Wed Aug 11, 2010 11:50 am
- Forum: It's My Own Invention...
- Topic: Social Kombat Mk II
- Replies: 37
- Views: 11067
- Tue Aug 10, 2010 10:37 am
- Forum: It's My Own Invention...
- Topic: Social Kombat Mk II
- Replies: 37
- Views: 11067
A legendary Bard making some random bystanders give him all their stuff for nothing, that's fine. But the legendary Bard doing that to equally legendary but not particularly social people - not good. And even if you do manage to keep it entirely on the RNG, that kind of ability should be rare enoug...
- Tue Aug 10, 2010 5:42 am
- Forum: It's My Own Invention...
- Topic: Social Kombat Mk II
- Replies: 37
- Views: 11067
If I might offer a dissenting opinion, at higher levels you do want to be able to do that sort of thing. A high-level wizard can blow up cities (without those cities being able to fight back), and a high-level warblade-type can single-handedly raze cities (without those cities being able to fight ba...
- Mon Aug 09, 2010 8:25 pm
- Forum: MPSIMS
- Topic: So I'm In A Hospital Bed...
- Replies: 18
- Views: 2724
Stumbleupon. Sign up, tell it what sort of stuff you're interested in, and it'll vend random stuff to you all day.
- Mon Aug 09, 2010 8:02 pm
- Forum: MPSIMS
- Topic: So I'm In A Hospital Bed...
- Replies: 18
- Views: 2724
- Mon Aug 09, 2010 7:47 pm
- Forum: It's My Own Invention...
- Topic: AVATAR: THE LAST RPG
- Replies: 43
- Views: 20880
- Sun Aug 08, 2010 10:51 am
- Forum: In My Humble Opinion...
- Topic: Let's be frank about 3E's variety about classes.
- Replies: 31
- Views: 6304
- Sun Aug 08, 2010 10:42 am
- Forum: In My Humble Opinion...
- Topic: Really Abstract Locations
- Replies: 108
- Views: 25765
Otherwise, you might as well just make tanks NPCs or something because it's not very interesting to be the tank in a pen and paper game. I actually played a DND campaign where we did this. Everybody played a primary caster and their meatshield. In-game, the casters had mind-raped and were telepathi...
- Sun Aug 08, 2010 8:01 am
- Forum: In My Humble Opinion...
- Topic: Really Abstract Locations
- Replies: 108
- Views: 25765
1) You can't tank without the class features to do so. Just having sufficient hit points or AC doesn't work any more; you actually have to be able to prevent people from attacking a zone. Eh, if you're talking high level battles, then tanking isn't even all that important a concept. Rarely do you s...
- Sun Aug 08, 2010 6:00 am
- Forum: In My Humble Opinion...
- Topic: Really Abstract Locations
- Replies: 108
- Views: 25765
So, I agree that this has pretty big advantages. However, a few concerns. 1) You can't tank without the class features to do so. Just having sufficient hit points or AC doesn't work any more; you actually have to be able to prevent people from attacking a zone. If there are only six zones, that's a ...
- Fri Aug 06, 2010 6:55 am
- Forum: About the Gaming Den
- Topic: The Obligatory Rules Thread, Take Two
- Replies: 224
- Views: 272751
Speaking as someone that so far has been uninvolved (and thus can offer a pretty good facsimile of a random visitor's opinion), I'd support a limited form of this. An absolute ban on non-gaming material might be going just a bit too far, but I would like to see a dramatic reduction in off-topic flam...
- Wed Aug 04, 2010 7:01 pm
- Forum: It's My Own Invention...
- Topic: [Tome of Weeaboo Fightan] Bullet Mage
- Replies: 43
- Views: 13574
This class is incredibly simple. Even compared to something like a fighter or a rogue. Just write down your damage and update it every time you level. You look it up once per session and remember the result for the day. Compare to running a wizard where, you have to look up an actual spell definitio...
- Mon Aug 02, 2010 11:20 pm
- Forum: In My Humble Opinion...
- Topic: Resource Management: cold ignition
- Replies: 6
- Views: 1149
Another option would be to penalize people for having buffs active at the start of combat. Say, for every buff active, you have to wait two rounds before you get to change abilities. You can start with as many buffs active as you want, but you're going to be at a huge tactical disadvantage if you do...
- Mon Aug 02, 2010 9:58 pm
- Forum: In My Humble Opinion...
- Topic: terrakinesis in D&D
- Replies: 10
- Views: 1507
Wait until the wish economy, then build yourself a Death Star (build a several-mile sphere of adamantine, cover it in several billion magical ballistae crewed by tiny earth elementals, animate it, give it a fly speed, then go around getting statistical kills on gods). edit: Granted, this isn't exact...
- Mon Aug 02, 2010 9:50 pm
- Forum: It's My Own Invention...
- Topic: Class Creation Script
- Replies: 25
- Views: 8737
True. I could pass quite a bit of the parsing off to XML. Turn ability definitions into <ability><name>Ability 1</name><type>Ex</type></ability> or something, make the class definition file a big chunk of XML, etc. Do the parsing and transformations using python, but organize the data initially usin...
- Mon Aug 02, 2010 3:37 am
- Forum: It's My Own Invention...
- Topic: A logical reason for wizard towers
- Replies: 56
- Views: 14993
Unless you're going for very, very large values of [range here], I still think that it's easier to build a room underground. Especially as in an underground chamber you'll get even less matter (because the solid matter of the tower itself wont be there.) If you put up the range high enough to make ...
- Sun Aug 01, 2010 9:15 pm
- Forum: It's My Own Invention...
- Topic: Class Creation Script
- Replies: 25
- Views: 8737
- Sun Aug 01, 2010 8:09 pm
- Forum: About the Gaming Den
- Topic: Report Bugs Here!
- Replies: 429
- Views: 282990
- Sun Aug 01, 2010 8:23 am
- Forum: It's My Own Invention...
- Topic: Class Creation Script
- Replies: 25
- Views: 8737
Yet another update . More feature additions: Full support for recurring abilities. For example: Ability definitions can specify a unique name for each occurrence of the ability The ability to insert the levels at which the ability is gained, either as numerals or ordinal strings. For example, in an...
- Sun Aug 01, 2010 1:54 am
- Forum: It's My Own Invention...
- Topic: A logical reason for wizard towers
- Replies: 56
- Views: 14993
Why not combine the above idea with the idea from Vebyast's latest post. There's a special type of permenacy that you can use on mage's private sanctum . It gives the sanctum unlimited spell use with a very small area, so long as the mage is there ALONE (excluding summoned and called creatures--thi...
- Sun Aug 01, 2010 12:55 am
- Forum: It's My Own Invention...
- Topic: Class Creation Script
- Replies: 25
- Views: 8737
Another update , this one mostly to fill feature requests. New features: Ability definitions have a separate line for their type (Ex, Su, etc). In Wiki mode, this generates an internal link to the proper page. Spell List and Skills get sorted alphabetically When in wiki mode, automatically changes ...
- Sat Jul 31, 2010 4:03 am
- Forum: It's My Own Invention...
- Topic: Class Creation Script
- Replies: 25
- Views: 8737
New version is up. Fixes a few bugs, adds a few new features, and adds an output mode for DNDwiki. It's kind of rudimentary right now (no support for custom columns, and it has some problems with knowledge skills), but it's more or less usable. Link at http://pastebin.com/K4DD3tiF , sample output at...