Search found 794 matches

by Vebyast
Fri Aug 13, 2010 12:03 am
Forum: In My Humble Opinion...
Topic: You dare bring light into ma lair...?
Replies: 26
Views: 6991

Hmm. I'm bored, and this looks fun. Swap arms and legs. Sickened, and every now and then you puke up a water elemental that tries to kill you. You can no longer handle currency in any manner. Anything which you intend to use to use as money passes through you as if you didn't exist. No bags or pokin...
by Vebyast
Thu Aug 12, 2010 6:55 am
Forum: It's My Own Invention...
Topic: Social Kombat Mk II
Replies: 37
Views: 11067

Doesn't that mean that you can't really use social kombat against someone unless they think they're winning though? I believe so. The tradeoff is that doing this makes the other guy really, really angry at you. It's basically ending a discussion by telling the other guy to suck a barrel of cocks. Y...
by Vebyast
Wed Aug 11, 2010 10:43 pm
Forum: It's My Own Invention...
Topic: Social Kombat Mk II
Replies: 37
Views: 11067

This is the problem right here. You're at a tavern, kicking back, and then some guy at another table (who you know to be in the same league as you) looks in your direction and starts casting a spell. That's generally considered aggressive, and can result in you stabbing him, teleporting away, or ot...
by Vebyast
Wed Aug 11, 2010 11:50 am
Forum: It's My Own Invention...
Topic: Social Kombat Mk II
Replies: 37
Views: 11067

Except there isn't actually a "diplomat" class in D&D that's bad at combat. There aren't any classes that are excessively bad at combat, except by mistakes in design. If social kombat can be equally devastating, I would expect there to be no classes that are bad at it, either. There a...
by Vebyast
Tue Aug 10, 2010 10:37 am
Forum: It's My Own Invention...
Topic: Social Kombat Mk II
Replies: 37
Views: 11067

A legendary Bard making some random bystanders give him all their stuff for nothing, that's fine. But the legendary Bard doing that to equally legendary but not particularly social people - not good. And even if you do manage to keep it entirely on the RNG, that kind of ability should be rare enoug...
by Vebyast
Tue Aug 10, 2010 5:42 am
Forum: It's My Own Invention...
Topic: Social Kombat Mk II
Replies: 37
Views: 11067

If I might offer a dissenting opinion, at higher levels you do want to be able to do that sort of thing. A high-level wizard can blow up cities (without those cities being able to fight back), and a high-level warblade-type can single-handedly raze cities (without those cities being able to fight ba...
by Vebyast
Mon Aug 09, 2010 8:25 pm
Forum: MPSIMS
Topic: So I'm In A Hospital Bed...
Replies: 18
Views: 2724

Stumbleupon. Sign up, tell it what sort of stuff you're interested in, and it'll vend random stuff to you all day.
by Vebyast
Mon Aug 09, 2010 8:02 pm
Forum: MPSIMS
Topic: So I'm In A Hospital Bed...
Replies: 18
Views: 2724

Rent some ebooks from your local (or not local) library's website, then turn the computer to "super super battery saver". I recommend Harry Dresden.
by Vebyast
Mon Aug 09, 2010 7:47 pm
Forum: It's My Own Invention...
Topic: AVATAR: THE LAST RPG
Replies: 43
Views: 20880

Agreed. Good flavor ("Something nailed down and on fire , lol) and organization, and the math seems to work out on very, very cursory inspection. I like it. A few questions: Combat Focus feat: are the hits gained from combat focus in addition to any rolled by those 4d6, or do you not roll the 4...
by Vebyast
Sun Aug 08, 2010 10:51 am
Forum: In My Humble Opinion...
Topic: Let's be frank about 3E's variety about classes.
Replies: 31
Views: 6304

Psychic Robot wrote:
- Mounted character who attacks with Ride-By Attack (ignoring stealth errata), Power Attack, and some charge multipliers.
OTP.
I see what you did there.
by Vebyast
Sun Aug 08, 2010 10:42 am
Forum: In My Humble Opinion...
Topic: Really Abstract Locations
Replies: 108
Views: 25765

Otherwise, you might as well just make tanks NPCs or something because it's not very interesting to be the tank in a pen and paper game. I actually played a DND campaign where we did this. Everybody played a primary caster and their meatshield. In-game, the casters had mind-raped and were telepathi...
by Vebyast
Sun Aug 08, 2010 8:01 am
Forum: In My Humble Opinion...
Topic: Really Abstract Locations
Replies: 108
Views: 25765

1) You can't tank without the class features to do so. Just having sufficient hit points or AC doesn't work any more; you actually have to be able to prevent people from attacking a zone. Eh, if you're talking high level battles, then tanking isn't even all that important a concept. Rarely do you s...
by Vebyast
Sun Aug 08, 2010 6:00 am
Forum: In My Humble Opinion...
Topic: Really Abstract Locations
Replies: 108
Views: 25765

So, I agree that this has pretty big advantages. However, a few concerns. 1) You can't tank without the class features to do so. Just having sufficient hit points or AC doesn't work any more; you actually have to be able to prevent people from attacking a zone. If there are only six zones, that's a ...
by Vebyast
Fri Aug 06, 2010 6:55 am
Forum: About the Gaming Den
Topic: The Obligatory Rules Thread, Take Two
Replies: 224
Views: 272751

Speaking as someone that so far has been uninvolved (and thus can offer a pretty good facsimile of a random visitor's opinion), I'd support a limited form of this. An absolute ban on non-gaming material might be going just a bit too far, but I would like to see a dramatic reduction in off-topic flam...
by Vebyast
Wed Aug 04, 2010 7:01 pm
Forum: It's My Own Invention...
Topic: [Tome of Weeaboo Fightan] Bullet Mage
Replies: 43
Views: 13574

This class is incredibly simple. Even compared to something like a fighter or a rogue. Just write down your damage and update it every time you level. You look it up once per session and remember the result for the day. Compare to running a wizard where, you have to look up an actual spell definitio...
by Vebyast
Mon Aug 02, 2010 11:20 pm
Forum: In My Humble Opinion...
Topic: Resource Management: cold ignition
Replies: 6
Views: 1149

Another option would be to penalize people for having buffs active at the start of combat. Say, for every buff active, you have to wait two rounds before you get to change abilities. You can start with as many buffs active as you want, but you're going to be at a huge tactical disadvantage if you do...
by Vebyast
Mon Aug 02, 2010 9:58 pm
Forum: In My Humble Opinion...
Topic: terrakinesis in D&D
Replies: 10
Views: 1507

Wait until the wish economy, then build yourself a Death Star (build a several-mile sphere of adamantine, cover it in several billion magical ballistae crewed by tiny earth elementals, animate it, give it a fly speed, then go around getting statistical kills on gods). edit: Granted, this isn't exact...
by Vebyast
Mon Aug 02, 2010 9:50 pm
Forum: It's My Own Invention...
Topic: Class Creation Script
Replies: 25
Views: 8737

True. I could pass quite a bit of the parsing off to XML. Turn ability definitions into <ability><name>Ability 1</name><type>Ex</type></ability> or something, make the class definition file a big chunk of XML, etc. Do the parsing and transformations using python, but organize the data initially usin...
by Vebyast
Mon Aug 02, 2010 3:37 am
Forum: It's My Own Invention...
Topic: A logical reason for wizard towers
Replies: 56
Views: 14993

Unless you're going for very, very large values of [range here], I still think that it's easier to build a room underground. Especially as in an underground chamber you'll get even less matter (because the solid matter of the tower itself wont be there.) If you put up the range high enough to make ...
by Vebyast
Sun Aug 01, 2010 9:15 pm
Forum: It's My Own Invention...
Topic: Class Creation Script
Replies: 25
Views: 8737

Neat. I considered doing it with a transformation language, but eventually decided on the programmatic approach for the extra power. It also gives me the ability to put every ability under source control individually, which is nice.
by Vebyast
Sun Aug 01, 2010 8:09 pm
Forum: About the Gaming Den
Topic: Report Bugs Here!
Replies: 429
Views: 282990

And same here.
by Vebyast
Sun Aug 01, 2010 8:23 am
Forum: It's My Own Invention...
Topic: Class Creation Script
Replies: 25
Views: 8737

Yet another update . More feature additions: Full support for recurring abilities. For example: Ability definitions can specify a unique name for each occurrence of the ability The ability to insert the levels at which the ability is gained, either as numerals or ordinal strings. For example, in an...
by Vebyast
Sun Aug 01, 2010 1:54 am
Forum: It's My Own Invention...
Topic: A logical reason for wizard towers
Replies: 56
Views: 14993

Why not combine the above idea with the idea from Vebyast's latest post. There's a special type of permenacy that you can use on mage's private sanctum . It gives the sanctum unlimited spell use with a very small area, so long as the mage is there ALONE (excluding summoned and called creatures--thi...
by Vebyast
Sun Aug 01, 2010 12:55 am
Forum: It's My Own Invention...
Topic: Class Creation Script
Replies: 25
Views: 8737

Another update , this one mostly to fill feature requests. New features: Ability definitions have a separate line for their type (Ex, Su, etc). In Wiki mode, this generates an internal link to the proper page. Spell List and Skills get sorted alphabetically When in wiki mode, automatically changes ...
by Vebyast
Sat Jul 31, 2010 4:03 am
Forum: It's My Own Invention...
Topic: Class Creation Script
Replies: 25
Views: 8737

New version is up. Fixes a few bugs, adds a few new features, and adds an output mode for DNDwiki. It's kind of rudimentary right now (no support for custom columns, and it has some problems with knowledge skills), but it's more or less usable. Link at http://pastebin.com/K4DD3tiF , sample output at...