Search found 4 matches
- Fri May 07, 2010 12:09 pm
- Forum: In The Trenches
- Topic: Steampunk/Wild west races as nations
- Replies: 5
- Views: 2849
Ah, and now that I have taken the time to actually read the thread you were referring to, I realize that most (if not all) I have said is completely useless and miles away from hitting its mark if you are going to use the system proposed by Frank, which by the way seems like a far more dynamic and r...
- Fri May 07, 2010 11:22 am
- Forum: In The Trenches
- Topic: Steampunk/Wild west races as nations
- Replies: 5
- Views: 2849
I've got an Apothecary class i've made for one of my particularly magic-poor steamcraft campaigns. In this setting, magical healing does more damage than good, so the apothecary is regarded as the primary source of healing. Note that this system also utilizes sanity points as described in Call of Ct...
- Fri May 07, 2010 11:06 am
- Forum: In The Trenches
- Topic: Steampunk/Wild west races as nations
- Replies: 5
- Views: 2849
- Fri May 07, 2010 6:12 am
- Forum: In My Humble Opinion...
- Topic: 3.5 No Ac
- Replies: 37
- Views: 6216
Allright, this will make combat a lengthier ordeal, but will appeal to the ones who are just there because they love rolling as many dice as possible. Replace the standard +10 AC base with a defensive roll of d20 + dex bonus/evasion etc. Whether against each attack during a round (as in hackmaster) ...