Search found 35 matches
- Wed Aug 02, 2006 12:13 am
- Forum: In My Humble Opinion...
- Topic: Alignment Sucks
- Replies: 317
- Views: 28157
Re: Alignment Sucks
Sticking with the Star Trek example:[br][br]Picard is lawful, but he breaks the prime directive *all the time* because he seems to thrive on extenuating circumstances. Likewise, Janeway isn't lawful, but she does every damn thing she promises, even if they are contradictory. Doing what you say you a...
- Tue Aug 01, 2006 11:00 pm
- Forum: In My Humble Opinion...
- Topic: Alignment Sucks
- Replies: 317
- Views: 28157
Re: Alignment Sucks
If you follow your own, personal code of honor, and never waver, then you are chaotic. Even if you live in a society that mostly agrees with your code, whenever you find yourself at odds with a person (or a society), you won't hesitate to tell them how and why they are wrong (regardless of centuries...
- Tue Aug 01, 2006 8:58 am
- Forum: In My Humble Opinion...
- Topic: Alignment Sucks
- Replies: 317
- Views: 28157
Re: Alignment Sucks
You can't forget the unit on nefarious moustache twisting.
- Mon Jul 31, 2006 10:38 am
- Forum: In My Humble Opinion...
- Topic: Alignment Sucks
- Replies: 317
- Views: 28157
Re: A Compendium of LA+0 races (new creations)
But neither stealing, nor narcing on your nieghbor are evil acts. They are purely a law/chaos thing. The acts may also be good/evil depending on motive, but are probably neutral in those regards. Law/chaos determines your view of society, while good/evil is your motive behind said views. Halflings a...
- Mon Jul 31, 2006 8:36 am
- Forum: In My Humble Opinion...
- Topic: Alignment Sucks
- Replies: 317
- Views: 28157
Re: A Compendium of LA+0 races (new creations)
That's exactly why I implemented the 'devotion' mechanic. It seperates the jerks who get by at other people's expense from the people from people who thrive on it. Turning in your nieghbor, or calling the cops on him is a lawful, and not an evil act by the way. Even stealing is usualy a law/chaos th...
- Sun Jul 30, 2006 9:10 pm
- Forum: In My Humble Opinion...
- Topic: Alignment Sucks
- Replies: 317
- Views: 28157
Re: A Compendium of LA+0 races (new creations)
Everyone has an alignment, and judging from the description given, I would say chaotic neutral is a fairly accurate assumption having never seen him in play.
- Sun Jul 30, 2006 8:48 pm
- Forum: In My Humble Opinion...
- Topic: Alignment Sucks
- Replies: 317
- Views: 28157
Re: A Compendium of LA+0 races (new creations)
1154022682[/unixtime]][T]ake for instance an evil warrior - he's literally out for evil, sort of. He wants to massacre the town that shunned him out. On his journeys he acquires alot of gold, but he doesn't care about the gold - so he pays overly handsomely for everything, including the insanely la...
- Thu Jul 27, 2006 11:47 am
- Forum: In My Humble Opinion...
- Topic: Alignment Sucks
- Replies: 317
- Views: 28157
Re: A Compendium of LA+0 races (new creations)
I didn't really change it, so much as properly defined it, and removed the ambiguity between what traits define what alignment. I did, however, add another axis called 'devotion', which is represented by using capital and lowercases. For instance, if you are 'Evil', then you believe in the philosoph...
- Thu Jul 27, 2006 9:32 am
- Forum: In My Humble Opinion...
- Topic: What would you do with the current Type/subtype system?
- Replies: 63
- Views: 6545
Re: A Compendium of LA+0 races (new creations)
I don't think my theory is incompatible with Frank's, but as it stands, I have already established the nature of the undead and negative energy in my campaign's canon. I took most of established RAW, removed crap that I didn't like, and clarfied exactly what kind of acts turned you in to what types ...
- Thu Jul 27, 2006 7:55 am
- Forum: In My Humble Opinion...
- Topic: What would you do with the current Type/subtype system?
- Replies: 63
- Views: 6545
Re: A Compendium of LA+0 races (new creations)
Just because someone *is* evil doesn't make everything he *does* evil, it just makes doing evil things part of his nature, and make doing good things not rank particularily high on his 'to do' list. 'Normal' actions that aren't an evil act don't suddenly become 'bad' if the person doing them is evil...
- Thu Jul 27, 2006 6:41 am
- Forum: In My Humble Opinion...
- Topic: d20 Modern Dialogue
- Replies: 27
- Views: 9404
Re: d20 Modern Dialogue
I don't have any real problems with d20 Modern, but it involves some heavy houseruling. Basicaly, I tell my players to pick any core or advanced class that they like, and then I make whatever they pick not suck.
- Thu Jul 27, 2006 6:06 am
- Forum: In My Humble Opinion...
- Topic: What would you do with the current Type/subtype system?
- Replies: 63
- Views: 6545
Re: A Compendium of LA+0 races (new creations)
I don't even make vampires *need* blood, they just crave it, and don't fight the craving because they are all jerks (because in my homebrew campaign setting, negative energy *is* evil, in a literal sense, so there are no good undead. Ever).
- Wed Jul 26, 2006 6:56 am
- Forum: In My Humble Opinion...
- Topic: What would you do with the current Type/subtype system?
- Replies: 63
- Views: 6545
Re: A Compendium of LA+0 races (new creations)
1153893707[/unixtime]]What's wrong with wood? It's not exactly a common weapon, yet every lynch mob is fully equipped. [br][br]I just don't think such an iconic monster should have such a boring weakness. Rakshasas no longer have an 'instant fuck' weakness, and nobody wants to play a game where you...
- Wed Jul 26, 2006 5:00 am
- Forum: In My Humble Opinion...
- Topic: What would you do with the current Type/subtype system?
- Replies: 63
- Views: 6545
Re: A Compendium of LA+0 races (new creations)
I was never a fan of the 'wood kills vampires' thing. It's too common sense of a weakness, and has the mythology removed from it. If a player wants to stake a vampire, I make him use a stake that has been used in a cemetary to mark a dig site for a grave.
- Wed Jul 26, 2006 1:57 am
- Forum: In My Humble Opinion...
- Topic: What would you do with the current Type/subtype system?
- Replies: 63
- Views: 6545
Re: A Compendium of LA+0 races (new creations)
But to puncure your sternum with a concial wooden spike would have taken far more effort. Hell, if I was to take a stake and try to stab my leg with it, I doubt it would even get past my jeans. These are tarp-pitching tools designed to be driven in to soft earth that we're talking about here, not we...
- Tue Jul 25, 2006 12:02 am
- Forum: In My Humble Opinion...
- Topic: What would you do with the current Type/subtype system?
- Replies: 63
- Views: 6545
Re: A Compendium of LA+0 races (new creations)
1153755977[/unixtime]]Actually, he can't. Critical hits are defined as effectively hitting a target in a vulnerable spot, and if a vampire cannot be critically hit then he doesn't have any vulnerable spots, thus his heart is meaningless. [br][br]A vampire does have a 'weak spot', but it's so overly...
- Mon Jul 24, 2006 9:23 am
- Forum: In The Trenches
- Topic: Worstest Module EVAR
- Replies: 35
- Views: 10831
Re: Worstest Module EVAR
Heh, displacer beasts.[br][br]A player in my group had his first three or four characters killed by displacer beasts. It started a rather amusing running gag that has continued to this day (even after the player in question left the group) where every new campaign would at some point involve an enco...
- Mon Jul 24, 2006 6:21 am
- Forum: In My Humble Opinion...
- Topic: What would you do with the current Type/subtype system?
- Replies: 63
- Views: 6545
Re: A Compendium of LA+0 races (new creations)
A vampire can be vulnerable to a staking and still be immune to critical hits. If you can drive a wooden stake in to a vampire with a mallet, he's already helpless anyways, so adding a clause that lets you coup de gras him regardless of his immunities (if you have the proper tools) seems the easier ...
- Mon Jul 24, 2006 5:05 am
- Forum: In My Humble Opinion...
- Topic: What would you do with the current Type/subtype system?
- Replies: 63
- Views: 6545
Re: A Compendium of LA+0 races (new creations)
1153674432[/unixtime]] Crazy Good Skills: A Half-Fiend Dire Tiger is a fvcking Rogue. A crazy-high level Rogue at that. Why? [br][br]I may be missing something here, but why does it really matter? So it can jump further and walk quieter than most tigers, isn't that the point? This isn't a problem u...
- Wed Jul 19, 2006 12:01 am
- Forum: In My Humble Opinion...
- Topic: Anti-Transhumanism in Roleplaying Games
- Replies: 53
- Views: 8636
Re: Anti-Transhumanism in Roleplaying Games
1153248821[/unixtime]][br]Going solo is not the best way for advancement and mass murdering psychopaths tend not to have many friends. If you just go killing people randomly, why would anyone trust you? [br][br]The problem is that grouping together makes you a much larger target for mass-murdering ...
- Fri Jul 14, 2006 3:38 pm
- Forum: In My Humble Opinion...
- Topic: Dungeonomicon
- Replies: 214
- Views: 160252
Re: Dungeonomicon
I do think that its a little broken to be pulling Save or Dies or 40d6 damage out of your pants with impunity. I mean, Save or Die is the Wizard's forte, and this Monk definately does it much better than a spellcaster ever can, especialy since the target still gets clobbered by the slam attack anywa...
- Wed Jul 12, 2006 6:53 am
- Forum: In My Humble Opinion...
- Topic: Playing the Same Game
- Replies: 143
- Views: 13701
Re: Playing the Same Game
What if Fighters got an array of special abilities giving dynamic bonuses based on the Fighter's level? He could pick one every other level, or trade one in for a Fighter bonus feat, like the Lore Master prestige class, but more ass-kickage. That way the Fighter is still the same class mechinically,...
- Tue Jul 11, 2006 10:38 pm
- Forum: In My Humble Opinion...
- Topic: Playing the Same Game
- Replies: 143
- Views: 13701
Re: Playing the Same Game
Well then there aren't very many viable Fighter builds that don't invlove Prestige Classing. You can do wonders with throwing weapons, but you need far to much cash to make it a viable build before epic levels (and by then Rogues have enough feats to do it better anyways).[br][br]My suggestion would...
- Tue Jul 11, 2006 9:03 pm
- Forum: In My Humble Opinion...
- Topic: Playing the Same Game
- Replies: 143
- Views: 13701
Re: Playing the Same Game
1152621589[/unixtime]]Well, to misguidedly try and get this show back on track I'll offer the following interpretation of the example of the friend-buffed, super statted, ultra-rich 7F/3Kensai fighter. [br][br]For the record, I simply assumed that the party has enough Item Creation feats to get the...
- Tue Jul 11, 2006 8:39 pm
- Forum: In My Humble Opinion...
- Topic: Anti-Transhumanism in Roleplaying Games
- Replies: 53
- Views: 8636
Re: Anti-Transhumanism in Roleplaying Games
1152634156[/unixtime]]But real people really do ignore genuine opportunities to improve on their current lot, all the time. They refuse to leave their job for a better-paying one or one that carries a promotion. They don't divorce their spouse for one younger and better-looking. They don't commit c...