Search found 230 matches
- Tue May 28, 2013 10:45 pm
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 34196
Frank is correct. This article may help illustrate the concept. echo No, dammit, he's not, and that article has nothing to do with anything we're talking about. That article is about how long it takes to (1) generate a shitload of passwords through a combination of brute-force and exploiting common...
- Mon May 13, 2013 6:59 am
- Forum: In My Humble Opinion...
- Topic: Machine and Man in Cyberpunk
- Replies: 320
- Views: 34196
- Thu Apr 04, 2013 3:55 am
- Forum: In My Humble Opinion...
- Topic: F.U. RNG statistics
- Replies: 15
- Views: 2416
- Wed Apr 03, 2013 11:58 pm
- Forum: In My Humble Opinion...
- Topic: F.U. RNG statistics
- Replies: 15
- Views: 2416
You can calculate standard deviations for anything, but they're only meaningful for normal distributions. Heads up on that. But the Central Limit Theorem says that discrete processes like this approach a normal distribution in the limit. So with enough dice this is basically a normal distribution. ...
- Mon Apr 01, 2013 7:41 am
- Forum: In My Humble Opinion...
- Topic: F.U. RNG statistics
- Replies: 15
- Views: 2416
Keeping in mind that stats isn't really my field... The formula for the standard deviation of a discrete random variable is basically the square root of the sum over all possible values of (the probability of getting that value)(the difference between that value and the mean)^2. For the coin flip, t...
- Mon Apr 01, 2013 7:03 am
- Forum: In My Humble Opinion...
- Topic: F.U. RNG statistics
- Replies: 15
- Views: 2416
- Mon Apr 01, 2013 6:43 am
- Forum: In My Humble Opinion...
- Topic: F.U. RNG statistics
- Replies: 15
- Views: 2416
- Mon Apr 01, 2013 3:55 am
- Forum: It's My Own Invention...
- Topic: Four Stat System.
- Replies: 123
- Views: 28144
- Mon Apr 01, 2013 2:43 am
- Forum: In My Humble Opinion...
- Topic: F.U. RNG statistics
- Replies: 15
- Views: 2416
I think your intuition is basically right, actually, although you're phrasing it a bit confusedly. Which I suppose is why you're asking a question. First of all, just to confirm: Scion system is one success for a 7, 8, 9 and two for a 10? Then the expected number of successes per die is .5. And in l...
- Mon Apr 01, 2013 2:32 am
- Forum: It's My Own Invention...
- Topic: Four Stat System.
- Replies: 123
- Views: 28144
Oh, I wasn't thinking about adding a roll, just thinking that you could use a holy physical attack or a holy mental attack, and the modifiers on the dice would be different. But I'm also not actually advocating this system in real life. I'm not sure what adding stats past the fourth gets you. Still,...
- Mon Apr 01, 2013 1:17 am
- Forum: It's My Own Invention...
- Topic: Four Stat System.
- Replies: 123
- Views: 28144
- Mon Apr 01, 2013 12:15 am
- Forum: It's My Own Invention...
- Topic: Four Stat System.
- Replies: 123
- Views: 28144
It's obvious why a 4 stat system is balanced from construction, but Frank makes the stronger claim that all 2^x stat systems are balanced (or at least balanceable). Is there a constructive proof of this? More relevantly, how does a 2^3 (8) stat system not fall prey to the same balance issues as a 6...
- Sun Mar 31, 2013 10:21 pm
- Forum: It's My Own Invention...
- Topic: Four Stat System.
- Replies: 123
- Views: 28144
It's obvious why a 4 stat system is balanced from construction, but Frank makes the stronger claim that all 2^x stat systems are balanced (or at least balanceable). Is there a constructive proof of this? More relevantly, how does a 2^3 (8) stat system not fall prey to the same balance issues as a 6...
- Thu Mar 28, 2013 11:50 pm
- Forum: In My Humble Opinion...
- Topic: NPCs, Monsters, and Classed Monsters
- Replies: 34
- Views: 4914
I think you are taking the system we're talking about backwards. A tiger is a Skirmisher. Specifically a Level 4 Animal Skirmisher with Stealth and multiple melee attacks. That's literally all the information you need to know everything about the Tiger's stats, you derive everything else from that....
- Fri Mar 08, 2013 9:08 am
- Forum: In My Humble Opinion...
- Topic: Making less-terrible Cthulhutech-esque RPG
- Replies: 659
- Views: 171389
- Thu Feb 28, 2013 3:36 am
- Forum: In My Humble Opinion...
- Topic: Annoying Game Questions You Want Answered
- Replies: 5992
- Views: 972986
- Fri Jan 18, 2013 2:07 am
- Forum: In My Humble Opinion...
- Topic: Shitty character concepts need to die
- Replies: 559
- Views: 64264
- Fri Dec 21, 2012 10:20 am
- Forum: In My Humble Opinion...
- Topic: Portrayal of TTRPG`s in Television
- Replies: 39
- Views: 10858
As for video games being nerdy, apparently wasn't so entirely, according to interview with Ice-T: What people don’t understand is that the video game industry broke right alongside the hip-hop industry. It's nerdy for white people, it's OK for anyone else. Possibly the single most disconcerting thi...
- Tue Dec 04, 2012 3:41 am
- Forum: In My Humble Opinion...
- Topic: OSSR: Dragon Kings
- Replies: 34
- Views: 20861
Clerics in Athas were weird. First of all, they were better than you. Everyone in Dark Sun gets boned one way or another (Fighters can't find metal equipment, Wizards have to do the whole Defiling/Preserving thing), except Clerics. Clerics have to choose an Elemental patron, but that patron is an a...
- Sun Nov 25, 2012 2:25 am
- Forum: In My Humble Opinion...
- Topic: Michael Wong Star Wars Fan Wank
- Replies: 131
- Views: 23968
Regardless of the debate over the merits and usability of lasers--which is fascinating, so please don't stop--it is the case, canonically, that Star Wars weapons don't actually use them. Because it's canonically the case that what's going on actually looks like the movies, and real lasers don't look...
- Sat Nov 17, 2012 9:04 pm
- Forum: In My Humble Opinion...
- Topic: ST/WH40K wanky fanboy question.
- Replies: 570
- Views: 58517
Bigness actually does matter in one case. Because if you can make big things and accelerate them enough, your enemy can't have planets. At all. Take your 7-mile long battleship, point it at the enemy planet--well, where the planet is going to be--and start accelerating. They can blow your ship up al...
- Thu Nov 08, 2012 9:10 pm
- Forum: In My Humble Opinion...
- Topic: Anatomy of Failed Design: Cthulhutech
- Replies: 83
- Views: 37967
I must actually go on the record as saying I don't really understand what the appeal is for various Lovecraftian games, whether this, or Call of Cthulhu or Delta Green or whatever. It's a fundamentally nihilistic universe, so by definition you can not help but lose. If your enemy is an impossibly o...
- Sat Nov 03, 2012 3:43 am
- Forum: In My Humble Opinion...
- Topic: Social Combat
- Replies: 178
- Views: 18840
PhoneLobster: I read your rules when you posted them a while ago, and enjoyed them. And your social combat rules really do work for the things you want them to do, at least as long as you have some sort of non-social-combat-system framework to keep the players from using their swords to negotiate a ...
- Fri Nov 02, 2012 1:45 am
- Forum: In My Humble Opinion...
- Topic: Social Combat
- Replies: 178
- Views: 18840
Foxwarrior: this is just spitballing, but I think there are ways to help out with that. In the bartender example, presumably the bartender is just a random bartender and the MC hasn't put a lot of effort into characterizing him before the reaction roll. But after the 1 comes up, the MC gets to spin ...
- Wed Oct 31, 2012 11:39 pm
- Forum: In My Humble Opinion...
- Topic: Social Combat
- Replies: 178
- Views: 18840
I think y'all are conflating two parts of the problem here. Well, I don't think Frank is in his head, but I think he is in what he's actually writing. And I could be wrong about what's in Frank's head. Sometimes you'll encounter creatures or people who don't have an opinion of you. They seriously do...