clikml wrote:
To stray into the dangerous territory of 'on topic' I would hope that 5e makes character creation enjoyable and diverse enough to draw me back in. Classless/roleless characters, no exception based design, and let me have nice things.
I can virtually guaranty that 5e
will have classes and roles. I mean,
maybe the classes will be kicked to the curb and turned into checkbox abilities like races were. Those used to be classes too. But I would not hold my breath.
About the best you could hope for in that direction would be to have the "power sources" take the place of character classes. In this model, abilities with the Rogue or Fighter designation on them would be kind of like the Desert Wind designation from Book of Nine Swords. That is to say that while your character would
be a "Martial" character and get martial powers, that some powers would have an arbitrary keyword on them named "Rogue" and they might have a prerequisite of some number of other powers in your possession that also had the "Rogue" designation.
But while half of the original iconic party no longer exists (no Thief, no Magic User), I really don't think that the people making 5e are going to have the nutsack to actually get rid of the class system. I don't even think it's necessarily a good idea. The class system
does have value, both in specific and abstract theoretical kinds of ways.
Personally, I would be OK with Divine characters being a Paladin
or a Cleric. It's a little stilted, but it's fine. What I'm
not OK with is there only being two Paladins to play and having even those Paladins not really play very differently. If you're going to have two and only two Divine classes, you
need to have a big pile of meaningfully different versions of each of those classes.
-Username17