Because trying to have intelligent discourse means I'm trying to apologize for 4e?Kaelik wrote:I find it dreary and painful to read much of your 4e apologetics post, but I'll start with this one.Gralamin wrote:1. Fragile system: play like the devs or break the game. - This was true in 3.5, now while it is still to a degree true, its much less so. In 3.5, if you wanted a balanced game, you literally had to play either classes of Tier 3 or below, or played like WoTC, IE: Tank Fighter, Healing Cleric, Skill Monkey Rogue, Evoker Wizard / Sorcerer. So, 4e is a step of progress to eliminating this, its still there, orbizards and a few other builds still have the problem, but overall if your going to fault a system for this, at least note that 3.5 the game it succeeded had it much worse.
So what your saying is you either A) Homebrew problems so they are gone (Fallacy), or B) Use the high tier of power and then consider that your opponents are being played intelligently, and the only reason you can face them is because you are using the exploits inherit in the system, and so are your opponents? (I'm trying to make sure I understand what your playstyle is.)You are barking up the wrong tree. This forum is filled with people who play high power games of D&D that work and work well. Some concepts weren't really available until Tome material, IE Fighter who does anything but charge, Monk at all, but in general nothing stopped us from playing Druid, Cleric, Wizard, Flask Rogue against CR appropriate challenges played intelligently instead of like morons.
CR is a broken system which overall has a range of different possible things which should be of equivalent strengths which are unable to stand up against each other.CR is generally a lot harder then people think when you start playing the way they should be. It starts with Dragons, and then everyone whines that Dragons are OPed, then you use Outsiders, and everyone complains that OUtsiders are OPed, then you use Aboleths and Intelligent NPCs exploiting the same tricks as the PCs, and it's just because there are some strong creatures and it's the tricks themselves that are the problem.
As for exploiting tricks, what do you mean in the context of 3.5? Do you mean drowning rules, do you mean Incantrix, do you mean Pun-Pun? What Level of Exploitation are you going to?
Except for the fact that Casters are clearly more powerful then other classes and broken.Then you end up with Monks and a third of the monster Manual, and suddenly everything is easy and every Wizard/Druid/Cleric is broken.
Funny Fact: if you assume Exploits in the system are the norm, your going to raise everything's power, possibly to TPK level. If you merely play things intelligently, without relying on Exploits, then you can make it hard without requiring Wizard/Druid/Cleric in order to win. Arguing that you can't use parts of the monster manual without exploiting abilities or else playing them like morons, is frankly, insane.If you actually play with the good parts of the monster manual, which is generally most of it, then you need high powered characters, and playing like the designers intended without similarly crippling monsters gets people TPKed.
I'd like to see this. I've never seen PCs all choose the same thing, probably because its boring to be the exact same. Just like how its boring to play all Batman/God Wizards. In addition, copying the same build is going to leave a lot of situations in the game that the build can't fix. Skill challenges (if they worked) are supposed to accommodate that position, as are traps.NineInchNall wrote:The "play like the devs" bit refers to having parties with mixed roles and tactics. By simply picking a single build and having every player copy it, the 4e encounter system is broken in twain. It doesn't even matter which build you replicate.Gralamin wrote:1. Fragile system: play like the devs or break the game. - This was true in 3.5, now while it is still to a degree true, its much less so. In 3.5, if you wanted a balanced game, you literally had to play either classes of Tier 3 or below, or played like WoTC, IE: Tank Fighter, Healing Cleric, Skill Monkey Rogue, Evoker Wizard / Sorcerer. So, 4e is a step of progress to eliminating this, its still there, orbizards and a few other builds still have the problem, but overall if your going to fault a system for this, at least note that 3.5 the game it succeeded had it much worse.
That's failure in the utmost, because it is a failure to meet their stated design criterion of rewarding and encouraging party diversity.
Edit:
Exactly.RandomCasualty2 wrote:Not really.Kaelik wrote:This forum is filled with people who play high power games of D&D that work and work well.
By "work". you mean having a piles of house rules to make the game not completely implode, and another pile of house rules to allow classes other than primary spellcasters to not totally suck.
A RAW high level 3.5 game is a complete disaster.