How much, how far do you trust your DM?

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Fuchs
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How much, how far do you trust your DM?

Post by Fuchs »

With the recent threads where the DM's role is at least tangentially covered I am wondering how much, how far you trust your DM. Not as much about whether or not the DM rolls fairly, and uses the rules, but whether or not you trust the DM to provide a fun game. If the game is fun do you care about how the DM does it?
Korwin
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Post by Korwin »

Which one?

My first (D&D) one, no (but he isnt my DM any longer).
(He keept changing the rules...)

My SR one: far

My current D&D, not so far.
(Isnt very rules wise, and is likely to allow broken stuff if presented right.
At the same time, he doesnt allow non-broken stuff, because he thinks its overpowered.)

But he learns...
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JonSetanta
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Post by JonSetanta »

Trust a DM? Oh lawdy..

There's three dilemma: the Rotating DM, the Gygaxian DM, and me.


Rotating DM

Strong trust is needed. Each time your volunteering switches DM role to you, it's your duty to not only put aside your PC by story means, but to not dish yourself items "for when my character returns".
Each session is like a kid's cartoon; intro, conflict, progress, and resolution all within a single day.
No hanging endings, those are wrapped up by the next DM.
No continued plotline unless the next DM wishes to; don't guarantee you're going to be the next DM, things always happen to stall plans.
No permanent alterations to culture or landscape without vote by the group. You also can't filibuster this.


Gygaxian DM
Fucking dickwads.
No, I don't want to argue about how your autopass crits and fumbles ruin martial combat.
No, I don't want to start a new campaign every time we reach level 3.
No, I didn't want my tiefling to get dildo-raped in the ass by a demigod.
Buy me dinner first or something.

Rocks fall, everyone dies.
... Except the DM's girlfriend because there won't be any sex that week if her rogue is damaged.


Me
I trust myself completely. It's those shifty munchkins and crit-sneaks I keep an eye on!
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NineInchNall
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Post by NineInchNall »

The word is trilemma.

First DM, from middle school, high school, and college: Absolutely.
Second DM: I trust myself.
Current DM: Far enough.
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Count Arioch the 28th
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Post by Count Arioch the 28th »

I've never played with a DM I would trust farther than I could shot-put a planet, except one I played with at a one-shot.
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Judging__Eagle
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Post by Judging__Eagle »

Hmmm.....

Honestly, there's really only one GM that I know right now that I trust to run a fun game.

All of my previous ones were either bad, or novices.
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Post by Mask_De_H »

Wouldn't trust all but one, my second DM knew his shit very well and was quite creative. The only problem was he staunchly believed that the Core was completely balanced among itself. I'm talking like the PHBII Knight was too much high power for him.

This was probably for the best, as we all were douchebags and would look for any opportunity to upend the game for our own benefit.
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Kaelik
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Post by Kaelik »

Trust what? Do I trust my DM doesn't mean anything without what I trust him to do.
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Post by Roy »

Mask_De_H wrote:Wouldn't trust all but one, my second DM knew his shit very well and was quite creative. The only problem was he staunchly believed that the Core was completely balanced among itself. I'm talking like the PHBII Knight was too much high power for him.

This was probably for the best, as we all were douchebags and would look for any opportunity to upend the game for our own benefit.
So Wizards were perfectly ok eh?
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Psychic Robot
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Post by Psychic Robot »

And druids. Though I'm not sure why anyone wouldn't trust his DM--and if one felt like one couldn't trust said DM, why anyone would spend time with that DM. Sounds like an un-fun game to me.

If trust were rated on a numeric scale of 1 to 10, with 1 being the trust level you would give to a backstabbing, power-tripping twat and 10 being the trust level you would give to yourself, I'd say that my current DM is an 8.
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