First DM-built player-controlled party member.
Weapon Material note (durability system is MTP):
Bone (Half Weight. Easy to break.)
Stone (Double weight. Hard to break.)
Obsidian (+2 damage, but dulls to -1 quickly. (maybe -1 per encounter, need a minute to sharpen back?) Tougher than bone, but still breakable)
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Name: Bavross
Race: Athasian Half-Giant
Classes: Giant2 Fighter3
Hit Points: 71
Power Points: 20
Alignment: True Neutral
Vision: Darkvision (40')
Speed: Walk 40 ft.
Languages: Common, Giant
Stat ---- Score --- Mod
STR --- 23 --- (+6)
DEX --- 12 --- (+1)
CON --- 20 --- (+5)
INT --- 8 --- (-1)
WIS --- 8 --- (-1)
CHA --- 8 --- (-1)
-------------------------- Skills --------------------------
Skill -------- Total ---- Rnk ---- Stat ---- Msc
Climb ----------- 12 --------- 6.0 --------- 6 ------ 0
Jump ----------- 18 --------- 8.0 --------- 6 ------ 4
Move Silently --- 4 --------- 3.0 --------- 1 ------ 0
Spot ------------- 4 --------- 5.0 --------- -1 ------ 0
Survival --------- 7 ---------- 8.0 --------- -1 ------ 0
-------------------------- Feats ---------------------------
Access to all Level-Appropriate Iron Heart Maneuvers
Access to all Level-Appropriate Tiger Claw Maneuvers
Improved Flanking (You get double the bonus from flanking)
Improved Initiative (+4 to Initiative checks)
Mobile Attack (You may move half your speed during a full attack)
-------------------------- Combat --------------------------
---- Total ---- Touch ---- Flat Footed
AC: ---- 14 ------ 10 -------- 13
Initiative: +5
BAB: +4
Melee tohit: +9
Ranged tohit: +4
Fortitude: +11
Reflex: +2
Will: +0
Unarmed attack:
to hit: +9
damage: 1d4+6
critical: 20/x2
Heavy Bone Sword:
to hit: +9
damage: 2d8+9
critical: 19-20/x2
special properties: (Sword (Bastard/Large))
Stone Knife:
to hit: +9
damage: 1d6+6
critical: 19-20/x2
special properties: (Dagger (Large))
Stone Knife (Thrown):
to hit: +4
damage: 1d6+6
critical: 19-20/x2
range: 10 ft.special properties: (Dagger (Large))
------------------------- Psionic Powers ------------------------
Ballistic Attack (Swift, 2 Power Points)
Quadruple the range increments of a thrown weapon and add 2d6 damage if it hits.
Flesh Armor (Move, 3 Power Points to initiate, one per round to maintain)
Increase natural armor by 3, gain 2 Hardness
Enhanced Darkvision (Move, 1 Power Point to initiate, one per minute to maintain)
Double range of Darkvision, you see in full color.
Inertial Barrier (Immediate, 2 Power Points)
Gain DR 10/- against ranged attacks for one round.
Graft Weapon (Full-round, 10 Power Points to graft or ungraft)
Fuse a held weapon with one of your arms. You can treat it as a natural weapon and also gain a +2 competence bonus to hit with it.
------------------------- Equipment ------------------------
Name QTY ---- LBS
Heavy Bone Sword 1 ---- 6lbs
Waterskin (Filled) (Large) 1 ---- 4lbs
Leather Armor(Large) 1 ---- 30lbs
Outfit (Peasant's/Large) 1 ---- 2lbs
Stone Knife 1 ---- 4lbs
Current load: Light
Encumbrance:
Light: 400
Medium: 800
Heavy: 1200
Dark Sun 3.x Houserules and adventure concepts
Moderator: Moderators
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
Last edited by Avoraciopoctules on Sun Jul 26, 2009 4:39 am, edited 1 time in total.
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
No comment on the +0 Will save?
I'm considering offsetting that by giving one or more characters a power that links them with someone within Short range so that whenever one needs to make a Will save, they both roll and only fail if both of the saves fail. Still thinking about how to price it, though.
I'm considering offsetting that by giving one or more characters a power that links them with someone within Short range so that whenever one needs to make a Will save, they both roll and only fail if both of the saves fail. Still thinking about how to price it, though.