Dark Sun 3.x Houserules and adventure concepts

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Avoraciopoctules
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Post by Avoraciopoctules »

First DM-built player-controlled party member.

Weapon Material note (durability system is MTP):
Bone (Half Weight. Easy to break.)
Stone (Double weight. Hard to break.)
Obsidian (+2 damage, but dulls to -1 quickly. (maybe -1 per encounter, need a minute to sharpen back?) Tougher than bone, but still breakable)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name: Bavross
Race: Athasian Half-Giant
Classes: Giant2 Fighter3
Hit Points: 71
Power Points: 20
Alignment: True Neutral
Vision: Darkvision (40')
Speed: Walk 40 ft.
Languages: Common, Giant

Stat ---- Score --- Mod
STR --- 23 --- (+6)
DEX --- 12 --- (+1)
CON --- 20 --- (+5)
INT --- 8 --- (-1)
WIS --- 8 --- (-1)
CHA --- 8 --- (-1)

-------------------------- Skills --------------------------
Skill -------- Total ---- Rnk ---- Stat ---- Msc
Climb ----------- 12 --------- 6.0 --------- 6 ------ 0
Jump ----------- 18 --------- 8.0 --------- 6 ------ 4
Move Silently --- 4 --------- 3.0 --------- 1 ------ 0
Spot ------------- 4 --------- 5.0 --------- -1 ------ 0
Survival --------- 7 ---------- 8.0 --------- -1 ------ 0

-------------------------- Feats ---------------------------
Access to all Level-Appropriate Iron Heart Maneuvers

Access to all Level-Appropriate Tiger Claw Maneuvers

Improved Flanking (You get double the bonus from flanking)

Improved Initiative (+4 to Initiative checks)

Mobile Attack (You may move half your speed during a full attack)
-------------------------- Combat --------------------------

---- Total ---- Touch ---- Flat Footed
AC: ---- 14 ------ 10 -------- 13

Initiative: +5
BAB: +4
Melee tohit: +9
Ranged tohit: +4

Fortitude: +11
Reflex: +2
Will: +0

Unarmed attack:
to hit: +9
damage: 1d4+6
critical: 20/x2

Heavy Bone Sword:
to hit: +9
damage: 2d8+9
critical: 19-20/x2
special properties: (Sword (Bastard/Large))

Stone Knife:
to hit: +9
damage: 1d6+6
critical: 19-20/x2
special properties: (Dagger (Large))

Stone Knife (Thrown):
to hit: +4
damage: 1d6+6
critical: 19-20/x2
range: 10 ft.special properties: (Dagger (Large))


------------------------- Psionic Powers ------------------------

Ballistic Attack (Swift, 2 Power Points)
Quadruple the range increments of a thrown weapon and add 2d6 damage if it hits.

Flesh Armor (Move, 3 Power Points to initiate, one per round to maintain)
Increase natural armor by 3, gain 2 Hardness

Enhanced Darkvision (Move, 1 Power Point to initiate, one per minute to maintain)
Double range of Darkvision, you see in full color.

Inertial Barrier (Immediate, 2 Power Points)
Gain DR 10/- against ranged attacks for one round.

Graft Weapon (Full-round, 10 Power Points to graft or ungraft)
Fuse a held weapon with one of your arms. You can treat it as a natural weapon and also gain a +2 competence bonus to hit with it.

------------------------- Equipment ------------------------
Name QTY ---- LBS
Heavy Bone Sword 1 ---- 6lbs
Waterskin (Filled) (Large) 1 ---- 4lbs
Leather Armor(Large) 1 ---- 30lbs
Outfit (Peasant's/Large) 1 ---- 2lbs
Stone Knife 1 ---- 4lbs


Current load: Light

Encumbrance:
Light: 400
Medium: 800
Heavy: 1200
Last edited by Avoraciopoctules on Sun Jul 26, 2009 4:39 am, edited 1 time in total.
User avatar
Avoraciopoctules
Overlord
Posts: 8624
Joined: Tue Oct 21, 2008 5:48 pm
Location: Oakland, CA

Post by Avoraciopoctules »

No comment on the +0 Will save?

I'm considering offsetting that by giving one or more characters a power that links them with someone within Short range so that whenever one needs to make a Will save, they both roll and only fail if both of the saves fail. Still thinking about how to price it, though.
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