4uccess SAME

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Maxus
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4uccess SAME

Post by Maxus »

This started when I was looking through the 4uccess thread and saw someone mention plugging it into SAME. I thought I'd give it a try.

Now, I couldn't find the original SAME system, but I did find the Pokemon SAME which seemed to have everything I needed.

And, okay, here's the deal:

Yes, you can freely select powers in this. But, unlike what J_E was planning, selecting powers can give you titles--a title being some stat increases and some kind of bonus. You are free to make your own powers and titles to customize your character how you want to.

Powers have tags, and I ended up writing down a LOT of tags (See below)

Powers may or may not increase stats when you take them. I haven't decided yet. What I do know is powers can provide damage or an effect or both.

Resource management is also a bit iffy right now.

But, anyway, here's the stats (Thanks to The_Taken for having an easy-to-find thread with this information in it).

Strength - Physical Damage and Soak
Agility - Physical Accuracy and Evasion
Moxy - Special Accuracy and Evasion
Elan - Special Damage and Soak

Accuracy

1d20 + Agility/Moxy + Buff Adjustments + Technique Adjustments + Item Bonus

Evasion

8 + Agility/Moxy + Buff Adjustments + Item Bonus

Speed

Moxy + Agility + Buff Adjustments + Species Bonus

Damage

Base Technique Damage + Strength/Elan + Species Bonus + Buff Adjustments + (Accuracy - Evasion)/2 + Item Bonus

Soak

1d20 + Strength/Elan + Species Bonus + Buff Adjustments + Item Bonus + Type Advantages if Damage > Soak

Type Advantages:

A character gains a +4 bonus to Soak an attack type it resists. A character takes a -4 penalty to Soak an attack type it is weak against. Multiple resistances and immunities stack.
Type immunity prevents all damage.


(Yes, I'm still keeping the type advantages. After all, people will want to play an earth dude or something, and you might as well let them and give them mechanics for it).

Weapons and armor give advantages to attacking/soaking, respectively.


Now, titles...

Titles provide a bonus which you and honestly spread out how you want. There's 5 levels of titles, depending on how many Powers you need to score that title.

Level 1: 2-4 Powers
Level 2: 5-8
Level 3: 9-12
Level 4: 13-16
Level 5: 17-20
Level 6: 21-22

Admittedly, I'd imagine someone getting a title every two powers. Then realized someone may want to mess with that a little, so, now problem.

You do not, however, pick up a title every level. It's 1st level, and then every even-numbered level thereafter.

Now, as you get higher-level titles, the numeric bonuses they provide will also increase, and the benefits they give get more and rawking.

So while Level 1 titles may be giving you some bonuses to armor or using your favorite kind of weapon or something, higher-level titles can do things like provide bonus powers (which don't count as the normal powers for determining titles, but are pretty awesome to make up for it).

Anyway, here's the tags and some explanation:

Physical
Special
(Physical uses Str/Agility, and Special uses Moxy/Elan)


Melee
Ranged
Armed
Unarmed
[Weapon]
(These describe basically whether you're hitting someone with a held weapon or shooting something at them, and there's also armed/unarmed. [Weapon] Powers only work with a specific weapon

Arcane
Divine
(Tentatively)

Fire
Ice
Lightning
Water
Earth
Air
(Got to have some elements)

Good
Evil
(And alignments)

Poison
(Thought about it)

Healing

AoE
Targeted

Light
Dark

Buff
Debuff

Skill
(Skill powers should be helpful to your sneaky-type characters, as well as for powers that don't conventionally fit into the others)

Verbal
Nonverbal

Conditional
(When he's on fire, or when I'm poisoned, or when I'm below half-HP, for example)

Now, there may be a guide being worked up making a difference between restrictive and non-restrictive tags. The more restrictions you have on them, the more awesome you could squeeze out of them.
Last edited by Maxus on Mon Aug 03, 2009 4:49 pm, edited 4 times in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Maxus
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Post by Maxus »

Character creation:

I'm having a hard time picking out some kind of character creation method...But I have to start somewhere, so here goes:

You begin with 10 in each stat, and 20 HP. You have 25 points you can add to your stats or HP. Maximum you can add to a stat or your HP is 10.

At level 1, you have 3 powers and one title, which gives (tentatively) 5 bonus HP, 2 points to spread around your stats, and some kind of bonus, like being able to move your normal speed in heavier armor or something.

You also begin with some basic gear--weapon and armor for the warrior types, some kind of magic-booster for the magicy types, and...I don't know what else for the other types.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Mask_De_H
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Post by Mask_De_H »

Yay, someone listened to me! The original SAME system is under Four Stat by the way.

What is a Badge bonus? It isn't labeled anywhere. Also, the character should probably be able to choose their items and/or have the items have inherent abilities as well.
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Maxus
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Post by Maxus »

Badge bonus is a relic of me editing this from Pokemon. It'll be fixed shortly.

And that's more or less how it works. Pick up some decent equipment--the better stuff has extra powers and bonuses...
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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CatharzGodfoot
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Post by CatharzGodfoot »

Just a couple of things:
[*] SAME does not scale well with increasing HP. This would quickly devolve into padded sumo.
[*] Immunities are better represented by higher resistance values. In my opinion (which I doubt everyone shares), a sufficiently badass fire elemental should be able to burn one of its weaker brethren.
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Maxus
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Post by Maxus »

I was wondering about the padded sumo, because it did seem to be biased towards defenses with the damage/soak. I'll think about it and work on it. It might work by having techniques scale or somethings.

And one of the things I'd like to do is let this work just fine with monsters (Also a design goal of 4uccess in general). In this, sufficiently badass fire elementals have titles and powers which let them bypass fire immunity if they want to.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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CatharzGodfoot
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Post by CatharzGodfoot »

Maxus wrote:In this, sufficiently badass fire elementals have titles and powers which let them bypass fire immunity if they want to.
So do sufficiently badass fire elementals also have titles and powers that let them ignore fire immunity bypassing if they want to?
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France

Mount Flamethrower on rear
Drive in reverse
Win Game.

-Josh Kablack

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Maxus
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Post by Maxus »

That could get complicated pretty quickly.

And part of me wants to say 'hey, why not' and the other part wants to say 'eesh, let's just leaving it at having an immunity ignored.'

Besides, it's a fire elemental. Ideally, you'd have Water or Ice or something on tap to hurt it with. But if you want to try to burn the Fire King, feel free to specialize in Fire-related powers and pick up a title for that.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Maxus
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Post by Maxus »

Also, need some basic effects to mix and match for powers. So, here's the basics:

Damage (Various levels of intensity)
Area of Effect
Buff
Debuff
Status Effect (The list to be determined later. Sleep, blind, poison, etc).
Elemental flavoring
Ranged
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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