Spaghetti Western wrote:Roy,
"
So if you don't want shields made of Fail, make them have a flat evade rate like displacement and boost saves"
I like this idea. It would especially seem to give more options for better shields beyond making them +x
So to elaborate on my earlier point...
In FF2 you got like 50% evade or more just off shield training, not counting the shield itself and not counting other sources of evade. Of course nearly everything lowered evade, because it added weight but regardless the point is shields give a lot of evade.
In FF6 they give block and mblock, allowing you an x% chance to avoid most physical and magical attacks. They were also the primary source of this, and it was possible with enough other gear to be flat out immune to blockable attacks.
In Diablo shields gave up to 100% blocking based on dexterity, but there is a block delay which prevents you from blocking again for a short time. They were also a primary source of elemental resistance and could account for over half your total amount.
In Diablo 2 shields were not as good, capping out at 75% block depending on dexterity and the individual shield but the block delay was shorter and they still were a primary source of elemental resistance even though they only accounted for around 40% of the total this time.
In Titan Quest you could get 100% blocking if you took the defense tree as one of your two classes, otherwise you just got up to 60-70% or so, and there was also a block delay which again, the defense tree does better than anyone else. Shields didn't block all damage from an attack, but they did have a large flat rate blocking which effectively reduced the damage by that much before considering your defense and such. Again, primary source for elemental resistances.
The take home point for all this is that in games where shields are worth using they not only gave evade and defense against magic, but they gave a lot of it.
So let's see...
Buckler: 10%.
Light shield: 20% (this is so there is actually a point to their existence).
Heavy shield: 30%.
Tower shield: 50% (again, they need a point to their existence).
This only applies against physical attacks.
Then the enhancement bonus of the shield adds to:
Physical evade.
Spell evade (for rays and other attack roll based effects).
Saving throws vs blockable attacks*.
At the rate of 5% per bonus. So a +5 heavy shield is giving 55% evade, 25% evade vs rays and such, and +5 saves vs blockable attacks.
This seems really high, but it isn't. You lose a LOT by using a shield, easily half your total offense or more. Also, you lose reach, which puts you at a disadvantage against the things you are expected to fight. The least they could do in return is give you a limited, always on displacement effect.
The reasons why shields are inconsequential in normal D&D is first that a couple points of AC won't even make a difference often past level 5 and a few levels later it stops mattering entirely and second, the huge offensive loss when you are already struggling to get relevant offenses means enemies just ignore you, so even if your defense did matter in the sense that it stopped things from hitting you, they have no reason to try because you are a non threat.
This fixes the first problem by giving them real defenses, just as casters get displacement, mirror image, etc. It doesn't do anything about the second, you'd probably need some sort of shield style feats for that to not just make it a lesser form of turtle fail.
So let's see...
If you changed Shield Ward so that it added your base shield evade to rays as well it would probably be fine. Maybe also give it Evasion at higher levels with a shield, reflecting the knight who completely blocks dragon breath or whatever.
Some sort of move and counter ability if an enemy attacks an ally other than them, where they take the attack in that ally's place and then get a free hit on the enemy?
Some sort of ability that boosts the save bonus?
* - Something like a fireball or dragon breath can be feasibly blocked. A targeted spell like Finger of Death could be feasibly blocked if you get past that whole 'can cast through the shield' thing and picture it as him covering his body to try to prevent the spell from hitting him. A lightning bolt can be feasibly blocked (though I hope your shield isn't metal). A gas attack is not going to be blocked. If the bartender slips something into your food, you can't block it. If you're running and get tired, you can't block the fatigue.