Lago PARANOIA wrote:What do you think the statue spell does, then?
It turns you into a solid stone statue. Whenever you are in statue form, you are an object. When you change back, you are a creature.
But it doesn't matter, because I'm not the one claiming that the designers perfectly understood all the interactions of all their rules. That's you. I'm the one saying that they wrote a lot of extra text for no damn reason because their intent didn't match what they actually wrote.
Lago PARANOIA wrote:It doesn't matter anyway; page 13 of the DMG states that animated objects gain the hardness of the object it was before it got animated. There would be absolutely no point in giving this monster a pre-defined hardness value because it's supposed to be variable. But look, there it is.
Yes. And that hardness value might matter if Animated Objects are Objects and not creatures. But if they are creatures, then they can have any damn well hardness they please and it doesn't matter what it is, because non-Objects cannot be protected by hardness.
Hardness doing something though is clearly there.
No. Hardness doing nothing at all for creatures is plainly there in the rules. It's really obvious. It's there. It's clear. Creatures do not benefit from hardness.
The fact that Animated Objects have hardness is also plainly there.
Therefore either:
a) Animated Objects are Objects, not creatures, and they benefit from hardness.
b) Animated Objects are creatures, and don't benefit from hardness.
You can't say "Intent matters when I like it, so we should just ignore the rules for hardness, but when I don't like it, intent doesn't matter, so we have to use the explicit definition of creature that prevents Animated Objects from being both."
You can't use intent, because if you do, you have to use all of it, and no one knows what half of it was.
Lago PARANOIA wrote:You're playing the intent game, too. You have two contradictory rules and you're claiming that your interpretation is the correct one. Can you give me an explanation why we should go with your interpretation that doesn't rely on intent? The Monster Manual and the PHB are on the same hierarchy of correctness. In fact, Data Vampire showed you a passage stating that the MM has precedence. What's your position on that?
Once again. I'm not playing the intent game. I'm showing that once you start bringing in intent, there are a billion possibilities, and we have no way of distinguishing between them.
I'm claiming that if you can declare something obviously true based on intent, I can claim something obviously true based on intent, and I'm just as right as you, and it has nothing to do with anything, because the rules don't say "Except when you can tell we intended something else."
Yes, the MM entry on Animated Object has precedence over whether or not it has hardness.
The Animated Object has Hardness X.
No one cares. Because the MM entry doesn't say "This hardness applies even when hardness doesn't apply."
You go look at the hardness rules, and what do they say: "Hardness reduces damage whenever and object takes damage."
Do you also think that because a MM entry says "Bears have teeth." That it means "And these Teeth are made of adamantium and force a fort save against death whenever you touch them."
Yes, Animated Objects have hardness. That hardness is exactly like all other Hardnesses, in that it does not protect creatures unless they are also objects.