TarkisFlux wrote:As much as I support fixing RNG issues, this may be pushing into pathfinder 'backwards' compatibility territory. You've eliminated racial mods (though possibly unintentionally) and would have to pull lots of things out of monster entries. And then do the same thing for any NPC with a skill item or a skill feat.Murtak wrote:I propose this: Skill ranks + stat modifier.
And this is explicitly something TarkisFlux does not want, which is where most of my post came from. Since you are seemingly unable to follow even a single thread I will put it into a single post for you.Kaelik wrote:Actually, I totally fucking raped your arguments face, you are just too stupid to actually know what the book of gears says, or understand anything I typed. If you are playing with Book of Gears, NPC items are already 100% incompatible.
1) The range of skill modifiers for a given level / CR getting too wide is deemed problematic by pretty much everyone on this thread, including you.
2) I propose to cut down the range to skill ranks + stat mod. With skill ranks fixed per HD (if maxed) this should give us a very narrow range (say about 8 points between characters of the same level).
3) You propose using the Book of Gears solution of autoscaling items, + synergy bonuses. The range is pretty much the same as in my proposal, except you also have synergy bonuses, bringing the spread to, say, 14 points, depending on the skill.
4) Tarkis Flux states he would prefer not to alter NPC stat blocks.
5) I state this is problematic at best and leads to worthless or broken skills at worst.
6) You then start yelling that there is no issue, that this never happens anyway, that this is supposed to happen, liberally add insults and ignore the very posts you quote.
Finally you post a single somehwat coherent thought.
Except it is not. I would prefer that DnD also rewarded being a jack of all trades, but at least in regards to skill the very basic system does not. So unless I want to rework the base system this is unsalvageable. So characters simply opt out on certain skills and max others. What is important is keeping those scores somewhat similar between similar characters. You are basically saying that unless you are a shrunk halfling, don't bother with stealth, since you will automatically fail anyways. Or, alternatively, you are saying that being a shrunk halfling is worthless, you autosucceed long before that point.Kaelik wrote:It's the same fucking choice you'd have to make with the regular thief and a full plated cleric.
And of course if you bothered reading my posts you would see I actually propose to have skill items grant virtual skill ranks, so a cleric could just use a cloak of stealth to keep up (excepting lower attribute modifier and armor penalties).