FrankTrollman wrote:I am in favor of going to four base stats: Strength, Dexterity, Wisdom, Intelligence.
I feel I have a pretty clear picture of what it looks like for a PC to be strong or dexterous. But "wise" makes me think of some sage that sits around dispensing quests and plot points, and "intelligent" makes me think of a bunch of divergent archetypes (trickster, scholar, leader, etc.). In fact, almost all protagonists I can think of (and most antagonists, for that matter) are portrayed as reasonably clever, unless it is a plot point that the hero is phenomenally stupid and lucky (e.g.
Inspector Clouseau) or that the antagonist is nothing but a monster. Someone who gets outsmarted, but wins anyway through sheer power doesn't seem like the heroic archetype.
How about Strength, Dexterity, Willpower/Spirit and Knowledge?
Of course, before finalizing any attribute list, you should give some thought to what the attributes are going to do mechanically.
If you tie each attack to a single attribute, you're going to encourage hyperspecialization--and if you further allow the attacker to choose the attribute the target defends with, you have high attack attributes and low defense attributes most of the time, and you
further encourage specialization (since defending requires every stat and attacking just takes one). If people attack and defend with half the attributes (e.g. with 2 attributes from a set of 4), as in SAME, those tendencies are diminished, but you still can't expect all attribute spreads to be equally good unless you're very careful. If you make attacks independent of attributes and just use the attributes for skills or something, then of course combat balance just worries about the abilities, but it makes attributes less important.
And really the only reason to tie attributes to skills is if you want to encourage people to be good at related skills, or for people who need a certain stat for their abilities to tend to have certain skills to go along with it. From that angle, you should maybe think about what categories of skills you want to have and derive a set of attributes from that, rather than the other way around.
Though I seem to recall having a "why have attributes?" discussion at least once before on this forum...