[D&D 3.x] Enhancement bonuses and improvised weapons
Moderator: Moderators
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
[D&D 3.x] Enhancement bonuses and improvised weapons
I've been wondering about this for a while. I know enhancement bonuses don't stack with masterwork weapon bonuses. Logically, since masterwork bonuses come from the weapon being exceptionally well designed, improvised weapon penalties could be viewed as a similar kind of modifier. This opens a line of argument for improvised weapons losing the attack penalty if you cast Magic Weapon or otherwise apply an enhancement bonus. Do the normal rules say anything one way or the other about this?
If I applied this as a houserule, would it break a game significantly? I know it might result in a lot more people fighting with tables.
If I applied this as a houserule, would it break a game significantly? I know it might result in a lot more people fighting with tables.
The purpose as was told to me by Tweet, was that masterwork and magic didn't stack because the enchantment needed the better quality of masterwork to become permanent. So you are not stuck with that rule if your enchantment is not meant to be permanent, as you would not be enchanting the item for long term, and duration enhancements would wear off so not bound by the stacking rule.
You could force the does not stack, but it would not break unless you had some CoDzilla or Pun-Pun wielding the item.
I would say it shouldn't lose the penalty for untrained weapon as the bonus is pretty much making it a trained weapon rather than improvised...but that is just my opinion...and you know I dislike 3rd anyway, so consider that along with the opinion.
You could force the does not stack, but it would not break unless you had some CoDzilla or Pun-Pun wielding the item.
I would say it shouldn't lose the penalty for untrained weapon as the bonus is pretty much making it a trained weapon rather than improvised...but that is just my opinion...and you know I dislike 3rd anyway, so consider that along with the opinion.
Last edited by shadzar on Wed Nov 04, 2009 6:53 am, edited 1 time in total.
Play the game, not the rules.
good read (Note to self Maxus sucks a barrel of cocks.)
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
I would say no, since people can make clubs, slings, and quarterstaves for free. Even with the magic weapons spell it would be the less optimal choice.
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
]I want him to tongue-punch my box.
The divine in me says the divine in you should go fuck itself.
-
- Knight-Baron
- Posts: 968
- Joined: Fri Mar 07, 2008 7:54 pm
Enhancement bonuses don't stack with masterwork weapon bonuses because masterwork bonuses are enhancement bonuses. The penalty due to something being an improvised weapon is an unnamed penalty. So no, there's nothing in the rules that would indicate that magic weapon would cancel the improvised weapon penalty.
The houserule would have minimal impact, and would let people who want to fight with ornate beer steins and armoires do so in a vaguely level-appropriate (meaning "not much worse than a poor choice of actual weapon") manner. You might want to generalize some of the weapon-specific feats to "improvised weaponry" rather than specific pieces. Heck, you could get away with making "battle sofas" about as good as normal weapons and be fine.
The houserule would have minimal impact, and would let people who want to fight with ornate beer steins and armoires do so in a vaguely level-appropriate (meaning "not much worse than a poor choice of actual weapon") manner. You might want to generalize some of the weapon-specific feats to "improvised weaponry" rather than specific pieces. Heck, you could get away with making "battle sofas" about as good as normal weapons and be fine.
Is that their slot/type? So you can only get one type of enhancement bonus, like only one type of item bonus? (not loading up eTools to check modifier type to see if items is one just using it as an example.)Quantumboost wrote:Enhancement bonuses don't stack with masterwork weapon bonuses because masterwork bonuses are enhancement bonuses.
Play the game, not the rules.
good read (Note to self Maxus sucks a barrel of cocks.)
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
-
- Knight-Baron
- Posts: 968
- Joined: Fri Mar 07, 2008 7:54 pm
In 3rd edition D&D, there are typed bonuses and untyped bonuses. Untyped bonuses stack with everything else, including other untyped bonuses. Typed bonuses that aren't Dodge or circumstance bonuses don't stack with other bonuses of the same type (enhancement with enhancement, morale with morale, etc.).shadzar wrote:Is that their slot/type? So you can only get one type of enhancement bonus, like only one type of item bonus? (not loading up eTools to check modifier type to see if items is one just using it as an example.)
You can have bonuses of different types apply to the same thing - like increasing your attack roll with both a magic weapon (enhancement) and a bard's inspire courage (morale). You can also have bonuses of the same type that apply to different things - like an enhancement bonus to attack from a magic weapon and a enhancement bonus to Strength from bull's strength.
Last edited by Quantumboost on Wed Nov 04, 2009 9:50 am, edited 1 time in total.
Thanks, that will help me follow reading this thread as it progresses.
Play the game, not the rules.
good read (Note to self Maxus sucks a barrel of cocks.)
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
- Psychic Robot
- Prince
- Posts: 4607
- Joined: Sat May 03, 2008 10:47 pm
It seems that you're arguing rules fluff vs. rules mechanics. As others have pointed out, improvised weapons do not lose their attack penalty when magic weapon is cast on them. Personally, I think that allowing masterwork chairs and masterwork smoked trout would be awesome, so I think that you should house rule it.I've been wondering about this for a while. I know enhancement bonuses don't stack with masterwork weapon bonuses. Logically, since masterwork bonuses come from the weapon being exceptionally well designed, improvised weapon penalties could be viewed as a similar kind of modifier. This opens a line of argument for improvised weapons losing the attack penalty if you cast Magic Weapon or otherwise apply an enhancement bonus. Do the normal rules say anything one way or the other about this?
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
I have a vague recollection of something like a table or ladder being an insanely good improvised weapon.Leress wrote:I would say no, since people can make clubs, slings, and quarterstaves for free. Even with the magic weapons spell it would be the less optimal choice.
I don't think at any rate that enchanted improvised weapons will unbalance a game, just make it sillier- which some people might enjoy more actually.
edit, oh yeah...
Found in Complete Warrior on page 159 with the improvised weapons... it is a large sized weapon so you'd need monkey grip or something too. It still made me laugh.K wrote: I'd like to present to you the perfect weapon:
--Two-handed, so it does bigger Power Attacks.
--Adds a +2 shield bonus, so you can enchant it like a magic shield and you can get your shield bonus while two-handed fighting, and without any feats used.
--Adds a +2 to bull rushes.
--damage = 3d6/x2
-Downside: must be enchanted as a +3 weapon, or else you suffer a -4 to hit with it. Also, enchanting it as armor or weapon costs double.
What is it?
A large table....., as per the Improvised Weapon rules on page 158-159 of the Complete Warrior.
Enchant it as a Karmic Table +1 (thus granting proficiiency in "Table"), then enchant it as a shield, maybe get a cleric or wizzy to boost its weapon bonus, and you are good to go.
Awesome.
Last edited by erik on Wed Nov 04, 2009 4:45 pm, edited 1 time in total.
-
- Serious Badass
- Posts: 29894
- Joined: Fri Mar 07, 2008 7:54 pm
Technically the -4 to-hit with an improvised weapon is a nonproficiency penalty (this factoid is buried in really opaque rules interactions). So if you got a nonproficiency bonus it would cancel. More importantly, if you gain proficiency with the object somehow, the penalty goes away. Complete Adventurer I think introduced some spell that gave you proficiency in whatever you happened to be holding. Master's Touch? Something stupid like that. I don't really remember because it was at the shallow end of the inane stacking buffs that allowed Wizards to out-beat-stick fighters if they decided that it wasn't awesome enough to just win battles by being a wizard.
-Username17
-Username17
-
- Journeyman
- Posts: 129
- Joined: Sun Sep 14, 2008 2:41 am
Masterwork and enhancements don't stack because if they did, and your DM said 'You find a +1 sword,' you'd be like 'You mean masterwork?' and he'd be like 'No, a magical +1 sword,' and you'd be like 'Oh you mean +2 to attack and +1 to damage, or...
' and then you'd both be like 'Fuck this +n/+n-1 shit, they don't stack from now on.'

Last edited by Tequila Sunrise on Wed Nov 04, 2009 6:14 pm, edited 1 time in total.
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
Thanks for the feedback. I now have a much better idea of what I might do if I wanted to play an improvised weapon fighter in someone else's 3.x game.
In my games, I think I'll just make the improvised weapon penalty rapidly disappear (maybe only -2 after the first encounter the weapon is used in, and reduced further if using the weapon seems vaguely easy), since the idea of someone proficient with all martial weapons having difficulty hitting someone with an oar or folding chair hurts my brain. I'm more likely to apply damage penalties.
In my games, I think I'll just make the improvised weapon penalty rapidly disappear (maybe only -2 after the first encounter the weapon is used in, and reduced further if using the weapon seems vaguely easy), since the idea of someone proficient with all martial weapons having difficulty hitting someone with an oar or folding chair hurts my brain. I'm more likely to apply damage penalties.
Weapons made of Baatorian Green Steel are treated as MW (in the same way that Adamantine is), but they give +1 Damage. Now I know nobody gives a shit about +1 damage at any level, but it's better than nothing and isn't enhancement so it stays.
Also, there is the odd (usually prestige) class that gives you proficiency in improvised weapons. The hilariously unintended effect of this is that you can pick up, say, a greatspear, and treat it as an improvised weapon that probably has the stats of a greatspear. You become proficient with everything that could ever possibly exist.
And a Tome Monk/Jester I made carried a +1 Flaming Ladder around. It was an awesome 2-H weapon - reach, tripping/disarming, could be, in a pinch, used as a makeshift ladder to reach high places*! The list is endless!
*Make sure to deactivate the flames first.
Also, there is the odd (usually prestige) class that gives you proficiency in improvised weapons. The hilariously unintended effect of this is that you can pick up, say, a greatspear, and treat it as an improvised weapon that probably has the stats of a greatspear. You become proficient with everything that could ever possibly exist.
And a Tome Monk/Jester I made carried a +1 Flaming Ladder around. It was an awesome 2-H weapon - reach, tripping/disarming, could be, in a pinch, used as a makeshift ladder to reach high places*! The list is endless!
*Make sure to deactivate the flames first.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
Koumei wrote:Weapons made of Baatorian Green Steel are treated as MW (in the same way that Adamantine is), but they give +1 Damage. Now I know nobody gives a shit about +1 damage at any level, but it's better than nothing and isn't enhancement so it stays.
Also, there is the odd (usually prestige) class that gives you proficiency in improvised weapons. The hilariously unintended effect of this is that you can pick up, say, a greatspear, and treat it as an improvised weapon that probably has the stats of a greatspear. You become proficient with everything that could ever possibly exist.
And a Tome Monk/Jester I made carried a +1 Flaming Ladder around. It was an awesome 2-H weapon - reach, tripping/disarming, could be, in a pinch, used as a makeshift ladder to reach high places*! The list is endless!
*Make sure to deactivate the flames first.
Don't forget grapple and then have your friend charge atop the ladder to dropkick the foe.
Ancient History wrote:We were working on Street Magic, and Frank asked me if a houngan had run over my dog.