To make it more like a xenomorph infestation I've written up a facehugger analogue and a bunch of quasi-templates that give kythons special shit based on what they hatch out of.
this means they're going to range from swarms of CR 1 to a burly brawl with a CR 13. I'm looking at three characters, may add in an npc to just bring it up to the standard four. Fuck, maybe he'll be a warforged named bishop...
I'd really rather have them start at a lowish level, I was thinking 3, but then EXP will have to be handed out like crazy (or levels arbitrarily given), any suggestion?
Figure I should also have people with more knowledge look at what I've written up to make sure I'm not underestimating challenges.
Implanter Kython
Diminutive Aberration
HD: 1/2d8 (2hp)
Init: +5
Spd 20', Climb 20'
AC: 20 (+4 size. +5 dex, +1 natural)
Base attack/Grapple: +0/+11
Attack: Claws +5m (1)
Space/Reach: 1'/0'
Special Attacks: Implant, Kython Weaponry, Improved Grab
Special Qualities: Grappling's What I Do, Kython Traits
Saves: Fort +0, Ref +5, Will +2
Abilities: Str 11, Dex 20, Con 10, Int 5, Wis 10, Cha 5
Skills: Jump +15, Climb +8
Feats: Weapon Finesse
CR 1(?)
Implant As Red Slaad
Kython Weaponry an implanter has a 5% chance to possess Kython Weaponry, within reason (no bone blades, bone shard crossbows or acid spitters, but most of the rest is fine)
Grappling's What I Do Dex instead of Str to Grapple, no penalty due to size, add half the number as a bonus instead.
Skills +6 racial to jump, +8 racial to climb
HD: 1/2d8 (2hp)
Init: +5
Spd 20', Climb 20'
AC: 20 (+4 size. +5 dex, +1 natural)
Base attack/Grapple: +0/+11
Attack: Claws +5m (1)
Space/Reach: 1'/0'
Special Attacks: Implant, Kython Weaponry, Improved Grab
Special Qualities: Grappling's What I Do, Kython Traits
Saves: Fort +0, Ref +5, Will +2
Abilities: Str 11, Dex 20, Con 10, Int 5, Wis 10, Cha 5
Skills: Jump +15, Climb +8
Feats: Weapon Finesse
CR 1(?)
Implant As Red Slaad
Kython Weaponry an implanter has a 5% chance to possess Kython Weaponry, within reason (no bone blades, bone shard crossbows or acid spitters, but most of the rest is fine)
Grappling's What I Do Dex instead of Str to Grapple, no penalty due to size, add half the number as a bonus instead.
Skills +6 racial to jump, +8 racial to climb
- Dwarf +2 Con, Stability,
- Elf +2 Dex, Immune to sleep
- Gnome +2 Con, -1 Size,
- Halfling +2 Dex, +2 Climb, Jump, Move Silently, All Saves +1 CR
- Orc +4 Str, Light Sensitivity
- Badger +4 Dex, Rage (as a badger)
- Bear +1 size, Scent +1 CR
- Bison[/b[ +1 Size, Gore attack +1 CR
- Boar +2 str and con, Ferocity, Gore attack +1 CR
- Cat +4 Dex, scent
- Dog +2 str, +4 dex, +10 speed, scent +1 CR
- Horse +1 size, +25 spd., +1 CR
- Rat +2 dex, Climb and Swim @ 1/2 land speed, round up
- Shark +1 size, Blindsense, Keen Scent, Swim 40' +2 CR
- Giant Preying Mantis +1 Size, Fly 20' (poor), Improved Grab +2 CR
- Giant Wasp +6 Str, Fly 60' (good), Sting Attack with Wasp Poison, +1 CR
- Monstrous Centipede +4 dex, Climb @ land speed
- Monstrous Scorpion +3 str, Stinger with Scorpion Venom, +2 Claw attacks (pincers), +2 legs, Improved Grab, Constrict, +2 CR
- Monstrous Spider Climb @ 1/2 land speed round up, Web, +6 con, Tremoursense
- Purple Worm +3 Size (max gargantuan), Burrow 20', Sting, No Limbs, Improved Grab, Swallow Whole, Tremoursense 60', -2 Dex, -6 Int