Pathfinder: the Lowdown

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Lago PARANOIA
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Post by Lago PARANOIA »

Did Pathfinder get rid of material components?
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by A Man In Black »

Lago PARANOIA wrote:Did Pathfinder get rid of material components?
No, why? It just got rid of XP components.
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Post by MGuy »

A Man In Black wrote:Paizo's continuing with their PHB2...I mean, Advanced Players' Guide playtest, and one of the latest classes is completely baffling.

Can someone read this and tell me what the fuck the alchemist is supposed to do? It's like Paizo looked at the warlock and said, "Hey, this is way too good. Let's limit everything it does to X/day and also tack on random hour-long prep time to be able to do anything. Wait, that's almost playable. Let's give it a bunch of nearly-at-will (except that you need to keep track of level+int mod daily uses) AOE fog effects with round/level duration, some of which move."

seriously what is the thinking behind this class i dont even
I thought some third party group made an alchemist for PF.
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Post by Roy »

A Man In Black wrote:Paizo's continuing with their PHB2...I mean, Advanced Players' Guide playtest, and one of the latest classes is completely baffling.

Can someone read this and tell me what the fuck the alchemist is supposed to do? It's like Paizo looked at the warlock and said, "Hey, this is way too good. Let's limit everything it does to X/day and also tack on random hour-long prep time to be able to do anything. Wait, that's almost playable. Let's give it a bunch of nearly-at-will (except that you need to keep track of level+int mod daily uses) AOE fog effects with round/level duration, some of which move."

seriously what is the thinking behind this class i dont even
I saw 'paizo class' and I saw 'thinking', and it was at that point I had my answer.
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Post by hogarth »

A Man In Black wrote:Paizo's continuing with their PHB2...I mean, Advanced Players' Guide playtest, and one of the latest classes is completely baffling.

Can someone read this and tell me what the fuck the alchemist is supposed to do? It's like Paizo looked at the warlock and said, "Hey, this is way too good. Let's limit everything it does to X/day and also tack on random hour-long prep time to be able to do anything. Wait, that's almost playable. Let's give it a bunch of nearly-at-will (except that you need to keep track of level+int mod daily uses) AOE fog effects with round/level duration, some of which move."

seriously what is the thinking behind this class i dont even
Frankly, I don't mind it that much. But then again, I don't really play at levels 8+ (say) very often, so I tend to care less about balance after a certain point.

There are plenty of annoying little details that I'd change, though:
  • the "formula" (spell) list is a bunch of spells cobbled together at random without much logic
  • some things should be tacked on for free (Brew Potion, the ability to give infusions to other PCs)
  • the mutagen bonus to Str/Dex/Con shouldn't be an enhancement bonus
  • the "discovery" progression should be faster (maybe 1/3 levels instead of 1/4 levels)
  • it should probably have something better to do at high levels, but I don't really give a rat's ass anyway
I don't have a problem with it being a warlock-like blaster, though. I certainly like it better than the Inquisitor ("Gee, I hope this fight drags on for a long, long time so that my central class feature isn't just adding a goddamn useless +1 or +2 to some kind of roll.")
Last edited by hogarth on Wed Dec 16, 2009 8:18 pm, edited 2 times in total.
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Post by Arijkos »

Oh dear... I admit freely that I liked some of SKR's stuff - mor fluff-wise than from a mechanical point of view - but that link made me cry in pain. I am ashamed, I mean, really. This guy was there when 3rd edition was made, he really should know better, especially several years afterwards. Argh...
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Post by Crissa »

So, wall of not-iron?

-Crissa
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Post by Lago PARANOIA »

Honestly, I don't know why Pathfinder would release more than one or two non-core 3.75E books and then just to correct the more egregious abuses.

If you can really get people to buy five of your RPG books then you may as well just release your own edition. I know fans of Shadowrun 4E who won't buy more than Wired/Street Magic/Core.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by virgil »

Except that it's iron in pretty much every way (melts, breaks, and rusts like iron), only you get a nebulous error message when you shape it into 'an object'. It's completely nonsensical, especially on the inability to sell it. People are willing to pay money for an iron wall/floor to be placed somewhere for numerous reasons, and it's not like it can't be moved after the fact (shrink item is key here), so does it emit some kind of Superman hypno-vision preventing sales?
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Post by Leress »

Crissa wrote:So, wall of not-iron?

-Crissa
The only way you can make that make sense is if it was pig iron.
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Post by Roy »

virgileso wrote:Except that it's iron in pretty much every way (melts, breaks, and rusts like iron), only you get a nebulous error message when you shape it into 'an object'. It's completely nonsensical, especially on the inability to sell it. People are willing to pay money for an iron wall/floor to be placed somewhere for numerous reasons, and it's not like it can't be moved after the fact (shrink item is key here), so does it emit some kind of Superman hypno-vision preventing sales?
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Post by Psychic Robot »

Jason wrote:Hey look.. a thread about damage potential that devolved into a pointless argument.

Thats odd..

Keep it civil folks. The damage scales here are different and comparing them is mostly pointless. The fighter and the inquisitor do different things and have different abilities. Comparing their max damage on a given attack is sort of a waste of time.

This thread is locked.
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Post by koz »

Psychic Robot wrote:
Jason wrote:Hey look.. a thread about damage potential that devolved into a pointless argument.

Thats odd..

Keep it civil folks. The damage scales here are different and comparing them is mostly pointless. The fighter and the inquisitor do different things and have different abilities. Comparing their max damage on a given attack is sort of a waste of time.

This thread is locked.
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Post by TOZ »

:argh:


Now that my brain has recovered, and I've looked at the inquisitor class, I've even more brain hurty.
Last edited by TOZ on Wed Dec 16, 2009 12:57 am, edited 1 time in total.
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Kaelik
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Post by Kaelik »

Wait...

So, The fact that Fighters do more damage per hit than inquisitor abilities, and they have more hits per round, and they have infinite use of hits versus the limited number of times that an inquisitor can use the ability...

Doesn't mean that Inquisitors are weaker because the "damage scales are different?"

Yes, different in that the character doing more damage per attack also does has a better damage scale.
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Post by FatR »

Psychic Robot wrote:
Jason wrote:Hey look.. a thread about damage potential that devolved into a pointless argument.

Thats odd..

Keep it civil folks. The damage scales here are different and comparing them is mostly pointless. The fighter and the inquisitor do different things and have different abilities. Comparing their max damage on a given attack is sort of a waste of time.

This thread is locked.
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Last edited by FatR on Wed Dec 16, 2009 1:07 am, edited 1 time in total.
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Post by Psychic Robot »

Well, cross-forum linking is frowned upon, but it's an interesting read. Just remember: we're criticizing the system (and its developers), not the Paizils. Jason Bulmahn is fair game, but the posters are not.
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Post by TOZ »

I don't even understand what it is supposed to be. The judgement feature gives bonuses that improve your offense or defense. One adds directly to damage. Why again are we not supposed to compare DPS between fighters and inquisitors?
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Post by Crissa »

I could understand if you said, 'Well, it's magic conjured iron. It'll rust and melt, but if you try to forge it it just crumbles because it wasn't really iron in the first place.' There's lots of things that melt and I suppose if we're violating physics you can just align available elements in any way you want without actually making new ones.

But that doesn't stop you from making buildings with it. But this does. Somehow. For some reason. I'm not even sure why we care...

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Post by Doom »

Why couldn't they give it a duration? A day, perhaps? That would cover most anything adventurers would want to do, while still being too short to be worth making a building, or anything else, out of it.

I seem to remember, in my campaigns of over a decade ago, I ruled that walls of iron were subject to dispel magic, making them bloody dangerous to use as building materials, even if conjured by a high level mage (even a level 5 mage will make that 5% roll sometime).
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Post by The Matthew »

I think that thread hurt my soul.

I still don't know if I have a soul, but I know it hurts.

Why do idiots keep arguing that a bad class is good because when it specializes enough it can compete with the fighter?
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Post by Maxus »

Something interesting here...

An online D&D buddy IMed me asking if I could see any gaps in a party he was doing in a tournament.

It was a local thing, using Pathfinder rules, and each participant could go through some insane bookkeeping and point-buy to make a party to control to use against other parties. He was going to use a level 9 Wizard, a level 7 Cleric, and six level 6 fighters (highest level possible was 10).

Pathfinder hasn't significantly gimped Will/Reflex save spells, have they? I pointed out that an enchanter could turn the Mook Squad into puppets or something similar.

Then I recommended Solid Fog for the wizard and pointed out that just about any D&D party is vulnerable to terrain + Save or Lose. I told him to be the guy to work that angle, especially for the cash prize and all.

I think he said the strategy was to mega-buff the Mook Squad and let them work as meat shields and speedbumps, while the wizard and cleric went nuts.

Are there any changes to Pathfinder which would significantly affect PvP combat?
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Post by A Man In Black »

Maxus wrote:Then I recommended Solid Fog for the wizard and pointed out that just about any D&D party is vulnerable to terrain + Save or Lose. I told him to be the guy to work that angle, especially for the cash prize and all.
Well, for one, Solid Fog got nerfed into half movement instead of 5' movement. Sleet Storm is the assumed replacement, as it wasn't changed significantly.

Dig into spells, a lot of the low- to mid-level staples got fiddled with. It doesn't matter if you have non-core stuff available, but I don't know if you do.
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Post by Psychic Robot »

Solid fog has now been nerfed into uselessness--it only halves your speed. Glitterdust allows a save each round to negate its effects. Breaking free from web is an Escape Artist or CMB (basically an attack roll) against the DC of the spell, so it's been pretty nerfed. Hideous laughter is still strong. Hold person is pretty great. Sleep, deep slumber, and so on don't allow coup-de-graces against the target creatures. Confusion got hit with a nerfbat (and rightfully so), giving the target a 25% chance to act normally. Polymorph has been divided into various transformational spells and all of the spells are about a level too high to be useful. Black tentacles also were nerfed by the whole CMB/CMD thing.

At that level, the fighters are probably going to still be useful, especially in a Pathfinder game--haste remains awesome, and fighters can do things with appropriate amounts of magic on them.
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Post by Kaelik »

Or Druid Thorn Walls or other stuff like that. But yeah, Solid Fog is a bit.
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