Pathfinder: the Lowdown
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- Invincible Overlord
- Posts: 10555
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Did Pathfinder get rid of material components?
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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- Duke
- Posts: 1040
- Joined: Wed Dec 09, 2009 8:33 am
I thought some third party group made an alchemist for PF.A Man In Black wrote:Paizo's continuing with their PHB2...I mean, Advanced Players' Guide playtest, and one of the latest classes is completely baffling.
Can someone read this and tell me what the fuck the alchemist is supposed to do? It's like Paizo looked at the warlock and said, "Hey, this is way too good. Let's limit everything it does to X/day and also tack on random hour-long prep time to be able to do anything. Wait, that's almost playable. Let's give it a bunch of nearly-at-will (except that you need to keep track of level+int mod daily uses) AOE fog effects with round/level duration, some of which move."
seriously what is the thinking behind this class i dont even
I saw 'paizo class' and I saw 'thinking', and it was at that point I had my answer.A Man In Black wrote:Paizo's continuing with their PHB2...I mean, Advanced Players' Guide playtest, and one of the latest classes is completely baffling.
Can someone read this and tell me what the fuck the alchemist is supposed to do? It's like Paizo looked at the warlock and said, "Hey, this is way too good. Let's limit everything it does to X/day and also tack on random hour-long prep time to be able to do anything. Wait, that's almost playable. Let's give it a bunch of nearly-at-will (except that you need to keep track of level+int mod daily uses) AOE fog effects with round/level duration, some of which move."
seriously what is the thinking behind this class i dont even
Draco_Argentum wrote:Can someone tell it to stop using its teeth please?Mister_Sinister wrote:Clearly, your cock is part of the big barrel the server's busy sucking on.
Juton wrote:Damn, I thought [Pathfailure] accidentally created a feat worth taking, my mistake.
Koumei wrote:Shad, please just punch yourself in the face until you are too dizzy to type. I would greatly appreciate that.
Standard Paizil Fare/Fail (SPF) Type I - doing exactly the opposite of what they said they would do.Kaelik wrote:No, bad liar. Stop lying.
Standard Paizil Fare/Fail (SPF) Type II - change for the sake of change.
Standard Paizil Fare/Fail (SPF) Type III - the illusion of change.
Frankly, I don't mind it that much. But then again, I don't really play at levels 8+ (say) very often, so I tend to care less about balance after a certain point.A Man In Black wrote:Paizo's continuing with their PHB2...I mean, Advanced Players' Guide playtest, and one of the latest classes is completely baffling.
Can someone read this and tell me what the fuck the alchemist is supposed to do? It's like Paizo looked at the warlock and said, "Hey, this is way too good. Let's limit everything it does to X/day and also tack on random hour-long prep time to be able to do anything. Wait, that's almost playable. Let's give it a bunch of nearly-at-will (except that you need to keep track of level+int mod daily uses) AOE fog effects with round/level duration, some of which move."
seriously what is the thinking behind this class i dont even
There are plenty of annoying little details that I'd change, though:
- the "formula" (spell) list is a bunch of spells cobbled together at random without much logic
- some things should be tacked on for free (Brew Potion, the ability to give infusions to other PCs)
- the mutagen bonus to Str/Dex/Con shouldn't be an enhancement bonus
- the "discovery" progression should be faster (maybe 1/3 levels instead of 1/4 levels)
- it should probably have something better to do at high levels, but I don't really give a rat's ass anyway
Last edited by hogarth on Wed Dec 16, 2009 8:18 pm, edited 2 times in total.
Oh dear... I admit freely that I liked some of SKR's stuff - mor fluff-wise than from a mechanical point of view - but that link made me cry in pain. I am ashamed, I mean, really. This guy was there when 3rd edition was made, he really should know better, especially several years afterwards. Argh...
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- Invincible Overlord
- Posts: 10555
- Joined: Thu Sep 25, 2008 3:00 am
Honestly, I don't know why Pathfinder would release more than one or two non-core 3.75E books and then just to correct the more egregious abuses.
If you can really get people to buy five of your RPG books then you may as well just release your own edition. I know fans of Shadowrun 4E who won't buy more than Wired/Street Magic/Core.
If you can really get people to buy five of your RPG books then you may as well just release your own edition. I know fans of Shadowrun 4E who won't buy more than Wired/Street Magic/Core.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
Except that it's iron in pretty much every way (melts, breaks, and rusts like iron), only you get a nebulous error message when you shape it into 'an object'. It's completely nonsensical, especially on the inability to sell it. People are willing to pay money for an iron wall/floor to be placed somewhere for numerous reasons, and it's not like it can't be moved after the fact (shrink item is key here), so does it emit some kind of Superman hypno-vision preventing sales?
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
Error 404: Giant Frog not found.virgileso wrote:Except that it's iron in pretty much every way (melts, breaks, and rusts like iron), only you get a nebulous error message when you shape it into 'an object'. It's completely nonsensical, especially on the inability to sell it. People are willing to pay money for an iron wall/floor to be placed somewhere for numerous reasons, and it's not like it can't be moved after the fact (shrink item is key here), so does it emit some kind of Superman hypno-vision preventing sales?
Draco_Argentum wrote:Can someone tell it to stop using its teeth please?Mister_Sinister wrote:Clearly, your cock is part of the big barrel the server's busy sucking on.
Juton wrote:Damn, I thought [Pathfailure] accidentally created a feat worth taking, my mistake.
Koumei wrote:Shad, please just punch yourself in the face until you are too dizzy to type. I would greatly appreciate that.
Standard Paizil Fare/Fail (SPF) Type I - doing exactly the opposite of what they said they would do.Kaelik wrote:No, bad liar. Stop lying.
Standard Paizil Fare/Fail (SPF) Type II - change for the sake of change.
Standard Paizil Fare/Fail (SPF) Type III - the illusion of change.
- Psychic Robot
- Prince
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- Joined: Sat May 03, 2008 10:47 pm
Jason wrote:Hey look.. a thread about damage potential that devolved into a pointless argument.
Thats odd..
Keep it civil folks. The damage scales here are different and comparing them is mostly pointless. The fighter and the inquisitor do different things and have different abilities. Comparing their max damage on a given attack is sort of a waste of time.
This thread is locked.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
Well, there goes all my newfound hope for humanity.Psychic Robot wrote:Jason wrote:Hey look.. a thread about damage potential that devolved into a pointless argument.
Thats odd..
Keep it civil folks. The damage scales here are different and comparing them is mostly pointless. The fighter and the inquisitor do different things and have different abilities. Comparing their max damage on a given attack is sort of a waste of time.
This thread is locked.
Everything I learned about DnD, I learned from Frank Trollman.
Kaelik wrote:You are so full of Strawmen that I can only assume you actually shit actual straw.
souran wrote:...uber, nerd-rage-inducing, minutia-devoted, pointless blithering shit.
Schwarzkopf wrote:The Den, your one-stop shop for in-depth analysis of Dungeons & Dragons and distressingly credible threats of oral rape.
DSM wrote:Apparently, The GM's Going To Punch You in Your Goddamned Face edition of D&D is getting more traction than I expected. Well, it beats playing 4th. Probably 5th, too.
Frank Trollman wrote:Giving someone a mouth full of cock is a standard action.
PoliteNewb wrote:If size means anything, it's what position you have to get in to give a BJ.

Wait...
So, The fact that Fighters do more damage per hit than inquisitor abilities, and they have more hits per round, and they have infinite use of hits versus the limited number of times that an inquisitor can use the ability...
Doesn't mean that Inquisitors are weaker because the "damage scales are different?"
Yes, different in that the character doing more damage per attack also does has a better damage scale.
So, The fact that Fighters do more damage per hit than inquisitor abilities, and they have more hits per round, and they have infinite use of hits versus the limited number of times that an inquisitor can use the ability...
Doesn't mean that Inquisitors are weaker because the "damage scales are different?"
Yes, different in that the character doing more damage per attack also does has a better damage scale.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
Oh Paizo forums. Every time I return to them I find that they drive me crazy and foaming at the mouth. But dammit, I cannot help my bile fascination. Can you give a link to this thread?Psychic Robot wrote:Jason wrote:Hey look.. a thread about damage potential that devolved into a pointless argument.
Thats odd..
Keep it civil folks. The damage scales here are different and comparing them is mostly pointless. The fighter and the inquisitor do different things and have different abilities. Comparing their max damage on a given attack is sort of a waste of time.
This thread is locked.
Last edited by FatR on Wed Dec 16, 2009 1:07 am, edited 1 time in total.
- Psychic Robot
- Prince
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- Joined: Sat May 03, 2008 10:47 pm
Well, cross-forum linking is frowned upon, but it's an interesting read. Just remember: we're criticizing the system (and its developers), not the Paizils. Jason Bulmahn is fair game, but the posters are not.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
I could understand if you said, 'Well, it's magic conjured iron. It'll rust and melt, but if you try to forge it it just crumbles because it wasn't really iron in the first place.' There's lots of things that melt and I suppose if we're violating physics you can just align available elements in any way you want without actually making new ones.
But that doesn't stop you from making buildings with it. But this does. Somehow. For some reason. I'm not even sure why we care...
-Crissa
But that doesn't stop you from making buildings with it. But this does. Somehow. For some reason. I'm not even sure why we care...
-Crissa
Why couldn't they give it a duration? A day, perhaps? That would cover most anything adventurers would want to do, while still being too short to be worth making a building, or anything else, out of it.
I seem to remember, in my campaigns of over a decade ago, I ruled that walls of iron were subject to dispel magic, making them bloody dangerous to use as building materials, even if conjured by a high level mage (even a level 5 mage will make that 5% roll sometime).
I seem to remember, in my campaigns of over a decade ago, I ruled that walls of iron were subject to dispel magic, making them bloody dangerous to use as building materials, even if conjured by a high level mage (even a level 5 mage will make that 5% roll sometime).
Kaelik, to Tzor wrote: And you aren't shot in the face?
Frank Trollman wrote:A government is also immortal ...On the plus side, once the United Kingdom is no longer united, the United States of America will be the oldest country in the world. USA!
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- NPC
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Something interesting here...
An online D&D buddy IMed me asking if I could see any gaps in a party he was doing in a tournament.
It was a local thing, using Pathfinder rules, and each participant could go through some insane bookkeeping and point-buy to make a party to control to use against other parties. He was going to use a level 9 Wizard, a level 7 Cleric, and six level 6 fighters (highest level possible was 10).
Pathfinder hasn't significantly gimped Will/Reflex save spells, have they? I pointed out that an enchanter could turn the Mook Squad into puppets or something similar.
Then I recommended Solid Fog for the wizard and pointed out that just about any D&D party is vulnerable to terrain + Save or Lose. I told him to be the guy to work that angle, especially for the cash prize and all.
I think he said the strategy was to mega-buff the Mook Squad and let them work as meat shields and speedbumps, while the wizard and cleric went nuts.
Are there any changes to Pathfinder which would significantly affect PvP combat?
An online D&D buddy IMed me asking if I could see any gaps in a party he was doing in a tournament.
It was a local thing, using Pathfinder rules, and each participant could go through some insane bookkeeping and point-buy to make a party to control to use against other parties. He was going to use a level 9 Wizard, a level 7 Cleric, and six level 6 fighters (highest level possible was 10).
Pathfinder hasn't significantly gimped Will/Reflex save spells, have they? I pointed out that an enchanter could turn the Mook Squad into puppets or something similar.
Then I recommended Solid Fog for the wizard and pointed out that just about any D&D party is vulnerable to terrain + Save or Lose. I told him to be the guy to work that angle, especially for the cash prize and all.
I think he said the strategy was to mega-buff the Mook Squad and let them work as meat shields and speedbumps, while the wizard and cleric went nuts.
Are there any changes to Pathfinder which would significantly affect PvP combat?
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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- Duke
- Posts: 1040
- Joined: Wed Dec 09, 2009 8:33 am
Well, for one, Solid Fog got nerfed into half movement instead of 5' movement. Sleet Storm is the assumed replacement, as it wasn't changed significantly.Maxus wrote:Then I recommended Solid Fog for the wizard and pointed out that just about any D&D party is vulnerable to terrain + Save or Lose. I told him to be the guy to work that angle, especially for the cash prize and all.
Dig into spells, a lot of the low- to mid-level staples got fiddled with. It doesn't matter if you have non-core stuff available, but I don't know if you do.
- Psychic Robot
- Prince
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Solid fog has now been nerfed into uselessness--it only halves your speed. Glitterdust allows a save each round to negate its effects. Breaking free from web is an Escape Artist or CMB (basically an attack roll) against the DC of the spell, so it's been pretty nerfed. Hideous laughter is still strong. Hold person is pretty great. Sleep, deep slumber, and so on don't allow coup-de-graces against the target creatures. Confusion got hit with a nerfbat (and rightfully so), giving the target a 25% chance to act normally. Polymorph has been divided into various transformational spells and all of the spells are about a level too high to be useful. Black tentacles also were nerfed by the whole CMB/CMD thing.
At that level, the fighters are probably going to still be useful, especially in a Pathfinder game--haste remains awesome, and fighters can do things with appropriate amounts of magic on them.
At that level, the fighters are probably going to still be useful, especially in a Pathfinder game--haste remains awesome, and fighters can do things with appropriate amounts of magic on them.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
Or Druid Thorn Walls or other stuff like that. But yeah, Solid Fog is a bit.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."