I can't tell you how delicious it was to hear one of the top architects for 4E D&D to have every design goal rejected except 'have it play more like WoW'.FrankTrollman wrote:It all just circularly comes back to "That's how it works in WoW."
Seriously, that makes me purr with inhuman, sadistic delight. Today is going to be a good day at the forums.
More seriously, however:
Well, no fooling, that's why clerics and wizards were so berserkly powerful while healer clerics and blaster wizards were a total joke.In short, if you don't play the game the way the playtesters did...it's not ever going to balance!
But the way they decided to fix this dissonance, by shaving away all of the options that made clerics better anything than healers and wizards anything but blasters was extremely unsatisfying. I'm now convinced that the ultimate failure of 4E that paradoxically hooked people who don't know anything better is how they did role protection.
What they SHOULD have done is come up with a huge list of monsters with wacky powers and schticks. The weirder the better. Then they should have come up with a range of possible tactics to defeat the monsters and then ranked them by universality. Tactics that were too universal would be neemed or split up, tactics that were too weak would be boosted up or kicked down a tier (so you could collect several of them and cobble together a decent character).
Where they fucked up was coming up with a list of roles, without really deciding how they would fit together or how they would help beat challenges, then hammering the classes to fit the roles. And then to prove that their system worked they neutered the tactics and schticks of monsters until 'I Divine Challenge it!' + 'I Twin Strike it!' + 'I Healing Word the people who got hurt!' became the universal answer for all challenges. So you have a bland and cookie-cutter game.
I can only imagine how much better 4E would've been if they really examined WHY people were playing outside the way the devs wanted to rather than just deciding that the way people were playing was bad and were going to be punished by having their toys taken away.