men liar wrote:I'm pretty sure that the things that are "usually" or "always" Chaotic Evil made it to the short list of Things You Don't Let In The City.
First of all, that's completely orthogonal to the discussion. The discussion being about what you do in response to something that shows up that you cannot identify. If you
can identify it, then you go into an entirely different logic puzzle where you re no longer dealing with an unknown.
Obviously you're going to shoot to kill if you see a Mind Flayer and recognize it as such.
The discussion is exclusively about things that are green and ugly and unidentified
who ask to come in. No one is discussing the philosophical implications of trying to pet carrion crawlers, because they don't talk and don't ask to come in.
But that being said, I will take umbrage with this claim of yours even though it's totally irrelevant to the rest of the discussion:
mean liar wrote:"Usually" or "always" Chaotic Evil explicitly means "these guys commit more crime".
I object because you are implying that alignment means something. The alignment descriptions are
fucked up. And while yes, the Chaotic Evil description says they commit more crime, the Chaotic Good description says they commit more crime too! The Lawful Evil description says that they are total jerks
who commit less crime!
Do I have any hands for allowing Mind Flayers and Gelugon into the city while kicking out all the High Elves and Halflings? I thought not.
The alignments, even when known, don't actually
mean anything. The descriptions of creature behavior go much farther than the alignments ever did. So while page 105 of the PHB is telling us that Mind Flayers care about "tradition, loyalty, and order" the far more important Mind Flayer
description tells us that they run around enslaving and eating every humanoid they can catch. The Neutral Alignments are even less helpful. With some Neutral beings being the impassioned protectors of the weak and innocent and other Neutral beings running around murdering everything they see without exception or discrimination.
The fact is that Evil (person) is just a guy who happens to be a jerk. The PHB includes genuine pillars of the community in its rundown of iconic Evil characters. Seriously, the "scheming baron" is not someone you're going to want to bar entry to the city to. The Evil (demon) designator is totally different and should get marked somehow. And for a number of creatures, there's no "official" answer as to what their real flavor is.
And sometimes it's not what you'd think it is. Dark Nagas are loyal, clever, and greedy (and apparently evil); while Spirit Nagas are loathsome villains who torture and murder wherever they go - but that just ears them the same "Usually Evil" that the Dark Nagas get. According to the description you can invite the Dark Naga in for a beer and he's enough of a charming selfish bastard to tell you awesome stories all night while you foot his bar tab. Ad also according the immediately adjacent description, a Spirit Naga will fucking rip you to shreds with its teeth and then roll around in your corpse in order to collect rotting man parts all over its scales.
So... yeah. Eve if we were talking about identified creatures, which we are not since FatR and RC are claiming that they can use the power of prejudice to spot dangerous creatures
without identifying them, then there'd still be the fact that the
alignment tag on a monster tells you absolutely nothing about whether they should be let into the city. It's much more complicated than that.
I will say that you are right that
a lot of the creatures on the short list of things not allowed in the city are listed as Chaotic Evil. But even that rule is not consistent. Orcs are just people, and indeed totally interbreed with humns all the time. So they get let in. They probably have family in your human town. Magmin are always Neutral, but they are definitely on the "not allowed" list, because all they do is run around setting people on fire and laughing about it.
-Username17