Sure. People play Vampire: the Masquerade, and they are not wrong to do so. That game basically doesn't have "items" - your magic is internal and powered by your own blood. But you still want and need to have the game leave an unexpected mark on your character. If you're going to have special magical equipment in your game at all, why wouldn't it be in that category?Fuchs wrote:
Items are not the only way, and not even the best way, to leave marks on your character. Relations to NPCs are one option to leave marks on a character (and the game world): Founding or joining an order or other organization, adopting an orphan, or a village, helping the true heir back on his throne - or taking the throne for oneself. Or simply creating through play an actual character history, which one can refer to in game, and of which songs are written by (N)PC Bards.
Or to put it another way: column A is things your character can do because that's how you spent your points and you are entitled to do that. Column B is things your character can do because you went on some adventure somewhere and now you can contingently do that thing. Your character is a Wizard, and he has a Crystal Orb. Why not have the Crystal Orb grated powers fall into Column B? Or rather, if you aren't going to put the Crystal Orb powers into Column B, why include the Crystal Orb at all?
-Username17