violence in the media wrote:Then why are you playing rats? I always thought that the point of Mouse World stories was that the protagonists were more moral/more noble/kinder than the average human. The small creatures that act like the humans or adopt their harmful ways are usually the bad guys.
Setting Page on TV Tropes.
Just because it's called mouse world doesn't mean you're playing mice. Yes, Mice are very commonly used, and yes, they're usually "better" than humans. Hell, maybe that's why I never really got into Nimh or Redwall.
However, there are plenty of creatures used as protagonists in Mouse Worlds, hence my second post or so in this thread. Different protagonist types are used for different reasons, and mice are used because they're innocent and vulnerable. But Dolls or Plant People are blank canvases to the point where you can use them as your story requires. If you don't want to completely design what various types of blank canvases are like, you use toys, because then there's a form and attitude to inform you. But 9 had things that have pretty much not been seen before, so they got used as the writers desired, basically the same as people, with a slightly lower inclination to violence on the whole. Plants have nothing but arbitrary decisions. At best you could look at human folk lore for clues, but even then, you're kinda on their own. Like in Mushroom Men, the tribe your character comes from is the Bolettes, and they're timid, peaceful, and vaguely spiritual. The main villain tribe is the Aminitas, who are aggressive and treacherous. Completely arbitrary. Hell, the TV Tropes page has many examples of rodent protagonists as humanoid. And of those rodent protagonists you have almost as many that don't focus on mice as that do (9:10)
Also, there's typically an assumption that if the humans were to discover the intelligence of the small world that it would be wiped out, or that it's revelation to the larger world would be harmful to the small world's human allies. So no, you can't poison crossbow dart the human exterminator because the humans will find the dart, despite your best efforts, and then the scientists at NIMH will come and capture or kill all of you. If the toys tell Andy that they're actually alive and will be watching him masturbate when he's older, that will fuck him up for the rest of his life. Even if he doesn't tell his mom or teacher and get committed to a psych hospital as a result.
and yet the occasional human
does get taken down in these stories. (and the toys did show themselves to Sid, specifically to fuck with him, so they could escape and he would stop mutilating toys).
My point is that if you're playing tiny protagonists with human intelligence, don't get pissed when they use it the same fucking way humans have.
As an aside, if the setting's strength is "the ordinary is extraordinary", that's fine, but I sure as hell want to play an extraordinary character. Joe the Dirt Farmer is not an interesting concept to me, regardless of how extraordinary the world is. and if you make me play Joe the Dirt Farmer and beseige me with gargantuan horrors, I will use every ounce of intellect at my disposal to become Joe the Badass Giant Slayer. And I'm sure there's a fairly significant portion of gamers who feel likewise.