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Maxus
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Post by Maxus »

Koumei wrote:I suppose I could do that. What do we want, a swarm-based caster, a spider knight, an assassin type?
There's enough caster in the feats... So, I'll vote full BAB Assassin.
Last edited by Maxus on Fri Apr 02, 2010 5:02 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Koumei »

Okay, Yuan-Ti is done except for the Anathema PrCl (almost done), and the Aranea now has a PrCl (almost done).
Last edited by Koumei on Fri Apr 02, 2010 12:09 pm, edited 1 time in total.
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Post by Utterfail »

If by "assassin" you mean "I'm totally playing in this campaign as Spider Man" then I want that one.
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Post by Vebyast »

Koumei wrote:WEB-SLINGING KILLER
Some questions/comments about this guy's abilities.
Koumei wrote:Sarcasm (Ex): starting at first level, the Web-slinging Killer becomes a pain in the ass. Any time they are attacked and the attack misses them (due to Armour Class, Miss Chance or whatever), they may make a sarcastic comment as a Free action. The foe becomes angry and takes a -2 Morale penalty on Armour Class and Attack rolls for one round.
Might want to clarify that this targets the foe that made the attack that missed (if that is indeed the case).
Koumei wrote:Trapdoor (Su): starting at level seven, the Web-slinging Killer learns how to vanish and reappear, almost magically. He may cast Dimension Door as a Supernatural ability at will, leaving behind a Web effect where he was standing before. Upon arrival, he may make a single attack as a Swift action.
What type of action is this (standard action, move action, etc)? Small point, but I have action timing on the brain this week.
Koumei wrote:Secret Swarm (Su): at level ten, the Web-slinging Killer perfects the art of making spiders appear in unexpected places. As a Standard action, designate one foe within 30'. They must pass a Fort save (DC 10 + half HD + Cha) or be killed. Even if they pass the save, they take 10d6 damage plus 2d6 Con damage. On the following round they take another 5d6 damage and 1d6 Con damage. After this, or immediately if slain, a Spider Swarm crawls forth, under the control of the Web-slinging Killer, with 100 bonus HP, and its Swarm attack is upgraded to 5d6. All Swarm save DCs are equal to the original DC of this effect.
[/spoiler]
This looks like it was intended as a fun "Save or Die", but as it is, it's just plain "Die". 3d6 Con damage with no save (and if you fail a save, you die instantly) is just a little on the powerful side, I think. You simply can't take that much con damage and not be severely affected, and if you're not a buffed-up melee character you'd probably just flat-out die. It could just be me, but a good chunk of no-save untyped damage (15d6) combined with a huge amount of no-save constitution damage looks a little overpowered.
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Post by Koumei »

Will clarify later but yes.

Dimension Door is the same as usual for Dimension Door.

Secret Swarm has been changed: 5d6 + 1d6 Con, then 5d6, for a total of 10d6 damage and 1d6 Con damage on a successful save. And 9,999,999,999 damage and 9,001 Con damage on a failed save.

In retrospect I should have made it a small, repeated amount of Vile damage, that way the spiders can be CRAAAAAAAAAAAAWLING IIIN their SKIIIIIIIIIIIIIIN, making WOOOOOOOUNDS that DOOOO NOT HEEEEAAAAL!

Oh well.
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Post by Vebyast »

Koumei wrote:In retrospect I should have made it a small, repeated amount of Vile damage, that way the spiders can be CRAAAAAAAAAAAAWLING IIIN their SKIIIIIIIIIIIIIIN, making WOOOOOOOUNDS that DOOOO NOT HEEEEAAAAL!
<facepalm />

Maybe also inflict a disease that does a point or two of Vile damage a day and inflicts a CHA penalty?


[edit to avoid double post] Another suggestion: give the Aranea a slow fall ability or a glide ability by using a Web to spin themselves a parachute. [/edit]
Last edited by Vebyast on Fri Apr 02, 2010 6:42 pm, edited 1 time in total.
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Post by CatharzGodfoot »

Koumei wrote:In retrospect I should have made it a small, repeated amount of Vile damage, that way the spiders can be CRAAAAAAAAAAAAWLING IIIN their SKIIIIIIIIIIIIIIN, making WOOOOOOOUNDS that DOOOO NOT HEEEEAAAAL!
It's not too late!
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Post by Koumei »

Aranea fixed (no, I'm not adding a CRAWLING reference), and Yuan-Ti Anathema is done. Next-up is the Empusa, unless I'm more mistaken than somebody who thinks Mike Mearls is a skilled game designer. COMPLETE!
Last edited by Koumei on Sat Apr 03, 2010 1:25 am, edited 1 time in total.
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Post by Prak »

Koumei wrote:It is the view of the Yuan-Ti that those clerics can suck it, and they tend to revere the Anathema as paragons of their race.
Given that they're snakes, those clerics can suck "both of 'em."

and given that thought, I find the first level ability name "better than one" all the more hilarious.
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Post by CatharzGodfoot »

Biological knowledge, motherfucker! Do you abuse it?
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Post by Maxus »

I'm assembling everything for the races in a few files.

Questions:

1) What does Soothing Presence do?

2) What does Beguile do?

3) Does the Valkyrie have to do something to recharge its stance and maneuvers, or can they just always use them?

Comments:

1) Justice Strike rocks my socks thematically.

2) I'm going to get a lot of mileage out of these races.

3) What the fuck where the WotC guys smoking to think that Prey On The Weak is an effect so awesome it only comes online at level 10+? Same thing with the other things the Valkyrie gets.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Koumei »

1. I'll type it up, then. I like referencing many books.

2. Shit, I forgot to type that one up. I'll do it.

3. I'll add that in, yeah.

---

1. I like it too. They got something right.

2. Excellent.

3. The same stuff Kev (Palladium) smokes. Him and his python.

---

Also:

1. A "Koumei Racial Stuff" pdf sounds fine, but I don't want people to get the idea that I'm actually making my own PHB, designed as a standalone thing - it's all meant to be compatible with the community material, Tomes etc. With the exception of any individual thing I haven't looked over or don't like but haven't specifically stated is out. Hell, a bunch of the Prestige Classes I made are for the Knight, so I could see difficulty involved there if my stuff was standalone.

2. Do we want PrCl for the Empusa? I figure they could possibly have a Marilith (ignore the snake half. The upper half is supposed to be sexy) or Lillend (again, ignore the snake half) progression, possibly one PrCl that allows for either, maybe separate ones. That way you could be a Valkyrie Kyton Marilith, and seriously, whatever. A snake-bodied, six-armed, winged angry Norse woman wrapped in chains isn't even the strangest shit D&D gives us.
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Post by Maxus »

PrCl for the Empusa: Sure. Although it could really go many different PrCls. Or racial ones to pick up more of the abilities of the bloodlines.

PDF: Honestly, I'm not near that right now. I'm trying to get all this stuff in places where referencing will be easier (like putting the Mechanicus PrCs in the Robot Girl file). But once I have all these done...Sure, I'll see about a PDF or a comprehensive document or something.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Koumei »

That's fair enough. I'd suggest:

Arch-Golem Execution Girlfriend

-BS flavour text about elder evils originally making them as assassins/sex toys.

Requirements:
Race: Robot Girl
BAB: +5 or whatever I said it should enter at

Then stack both PrCls on top of each other as a single 9-level class. Maybe make it 10 levels by either adding a level at the front with more tendrils/robo-arms, or a level at the end with a Cosmic Photon Beam or Neutron Blaster or the ability to transform into an Ironclad Dreadnought (with cute face) or whatever.

I admit the references to other DC stuff (the Mechanicus style feats, the weapon descriptions etc.) will be a pain. In my defence, when I wrote that up I hadn't foreseen this.

---

Seeing as Empusa is obviously my favourite, I see no problems with adding a few PrCl options, so they can go "Rawr, I'm even more of a Succubus/Erinyes/your mum!" or can say "Lookit me, I'm a giant snake lady! Yuan-Ti must love me! Actually everyone does! (Su)"
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Post by Maxus »

Not a problem. I'm working on that now...

Suggested changes for the AGEG:

Ditch the Mechadendrites. Make Gadgeteer inventions (of an appropriate level) an alternative option (and I do mean Inventions, not just the normal blueprints. At levels 1, 4, 7, and 10 work...)

Also:

-Ditch Face/Fist Augmentation

-Ditch Vice Grip

-Not sure. Maybe a high-level Neutron cannon like you suggest, or more ability to work the seduction angle. Or some nifty gizmo like the Holoprojector or a disc. Or maybe a special Assassin disk.

Some of the things can be easily altered.

-Eye Beams (Death Master ability) can just be a power-up to the Robot Girl Eyebeams (to...Hell, why not character level*3) Light Damage.

-Amplifier and some of the other abilities to boost constructs could work on the Girl herself, too. If not...

-I suggest a construct pet/animal companion/cohort which has some augments to it.

-Likewise, the abilities which work against constructs could provide a Charm or Suggestion instead of a Confuse effect.

-Maybe Razor Hair can take over the far-manipulation abilities of the Mechadendrites.
Last edited by Maxus on Sun Apr 04, 2010 6:02 am, edited 3 times in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Koumei »

Maxus wrote: Ditch the Mechadendrites. Make Gadgeteer inventions (of an appropriate level) an alternative option (and I do mean Inventions, not just the normal blueprints. At levels 1, 4, 7, and 10 work...)
Sure. Though I like the idea of elder evils (tentacled) making robot girlfriends with mechadendrites (tentacles).
-Ditch Face/Fist Augmentation
Face (a kiss of death) would be awesome, but fair enough.
-Ditch Vice Grip
No way. Call it the Spine Crushing Glomp.

Other possibilities involve the ability to nurse people to health rapidly with food ("feed someone food, treat it as a Potion of Cure _____ Wounds")

Level*3 Eye Beam damage seems fine.
-Amplifier and some of the other abilities to boost constructs could work on the Girl herself, too.
Agreed. This is preferable to the pet.
-Likewise, the abilities which work against constructs could provide a Charm or Suggestion instead of a Confuse effect.
Seems reasonable.
-Maybe Razor Hair can take over the far-manipulation abilities of the Mechadendrites.
Sounds good to me.
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Post by Utterfail »

On the topic of PDF's, I don't see why it couldn't be included in the Tome PDF in some manner when it's all done. Or at least the "Tome Suppliment" that Aktariel has suggested, since the PDF is getting... huge.
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Post by Koumei »

Okay, added some Empusa backgrounds (other races could very well get some too), and fixed/added details to the Deva/Valkyrie/Erinyes/Eladrin abilities.
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Post by Koumei »

To Do:

1) Basically everything for Vaxt
2) Empusa Prestige Classes
3) Some more backgrounds couldn't hurt.
4) Some kind of extra stuff for humans. Maybe stuff to make them more violent and genocidal (based on the mistaken belief that humans are the most bloodthirsty animals/primates, and the whole 40k and "HUMANITY FUCK YEAH!" thing on /tg/), or perhaps borrowing more from ancient Greek stuff like the ability to bust out occasional heroic acts of "Woah" or bonuses to doing things when nude. They had a fucking word for "To debate in the nude". WHO DOES THIS ON SUCH A REGULAR BASIS THAT THEY NEED SUCH A WORD?
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Post by Nachtigallerator »

Hi there! I've been lurking around this place for quite some time, and am now crawling from under my hiding stone, lured out by the fact that someone wrote spider persons (which I find awesome - both in general and this specific writeup). Which is not to say that I dislike the other races, but I sadly was not immmediately able to come up with backgrounds for them.

Speaking of which, here are my humble suggestions for Aranea backgrounds:

Spider-Born

Prereq: Aranea
You were born and at least partially raised in your kin's spider form. Don't ask how this could work, but the experience has sharpened your predatory instincts considerably. Stealth and Survival are always class skills for you, and you get +2 to intimidation rolls against arachnophobes (DM call). Also, spiders of all kinds feel you have something in common with them - more than the typical Aranea, that is - so you are always up to date on spider gossip. Given that bebiliths and other kinds of arachnids are quite involved in all kinds of interesting endeavors, this might include quest hooks.

Idea stolen from the oWoD book on werespiders, which had a character born as a completely ordinary spider. She liked gardening. I'm aware that Aranea spider-forms are bigger than that - this is, after all, D&D land.

Web Fetishist

Prereq: Aranea
All Aranea can spin webs, but you've done stuff with them that more prudish spider-persons would consider inappropriate. You are automatically proficient with either the Whip, the Weighted Rope or any one kind of strange weapon consisting mostly of rope, and can fashion such a weapon - useable only by you - from your own webbing for free, and are always considered to have the required silk material available for any craftable thing that includes "silk" in it's name. People who need specialised webbing for certain purposes might turn to you to fashion it. Also, Drow find your use of webs not inappropriate, but interesting, and you gain +2 on any social roll intent on attracting or dealing with Drow who know of your work.

I always felt that you ought to be able to make your own Spiderweb Clothing / Silk Steel Armor as a spider person.

With best regards, and eagerly awaiting moar stuff,
Nachtigallerator.
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Post by Koumei »

Thanks, Nachtigallerator! I added them straight away (and gave credit).

Added the Arch-Golem Execution Girlfriend (Robot Girl), and the "Raised by Humans" background.

There's going to be a "Raised to be the next Yuan-Ti but didn't go through with it" background for humans (and for things that can resemble humans as long as they want), as well as "Pampered Yuan-Ti Princess" for actual Yuan-Ti.
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Post by Utterfail »

The Arch-Golem Execution Girlfriend has Invention as one of its abilities. Does it get a Blueprint Progression that you haven't added yet?
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Post by Koumei »

Crap, you'll have to ask Maxus about that -.-
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Post by Maxus »

It doesn't get an actual blueprint, just inventions which are augments/extras built into them and I meant to reflavor them as such.

I also meant to look at the Gadgeteer and make a progression for the Girlfriend...But, yay for erratic brains!

Okay, it gets one Good Gadget, one Greater Gadget, one Giga Gadget, and one Galactic Gadget. At levels 1, 4, 7, and 10 respectively. So I suppose the blueprint progression is one every three levels, round up.

I went with Inventions because they 1) Provide a bonus which doesn't count for magic items 2) Can be used more often than actual blueprints.

Also, the Neutronic Death Cannon should be changed to Light damage, now that I look at it...
Last edited by Maxus on Mon Apr 05, 2010 3:34 pm, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Zeir »

This may be a stupid question, but for the Arch-Golem Execution Girlfriend, on eyebeams!, does the damage become set at character level x 3 or become 3d4 per character level? Set damage doesn't let me roll dice, which is sad, but understandable because the average goes up. 3d4 per level sounds like a lot, considering most of the per level stuff is 1d6. But then again, it's only usable every other round, so yeah...
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