Task Spirits are nothing like free. You summon them and they do a thing on your behalf. It's very good. Very very good. But you're giving up an Air spirit who rolls Force * 2 + 4 on attack rolls. Or a Guidance Spirit who can see the future. Or a Water Spirit who can make it rain. The Task Spirit trick where you can summon one to perform first aid or pick a lock is incredibly cool, but most of the other spirits you are giving up have some pretty awesome tricks up their sleeves too.Lokathor wrote:Yeah, I saw the file that listed the proper table as 1/ 2/ 3/ 5+ for each category. Now that I look at the file again I see the tiny print that says that combat spell bonus drain is optional.
Anything else in the core book that needs to be addressed? Also, any opinions on Task Spirits? They seem to be the same as all the nearly free Skill Wires you could ever want, which seems way too good to me.
It's not free. And in most of the cases where it's OMGWTFBBQ, pretty much any other spirit would be too. It's not like those things can use AR goggles. While they can "see" they don't actually have eyes, so there is nothing to project AR onto or into.
-Username17