Playtesting & Pathfinder's Crimes Against It

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hogarth
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Post by hogarth »

FrankTrollman wrote:
hogarth wrote:
FrankTrollman wrote:Unlike the WotC SRD, the Pathfinder SRD is not licensed for commercial use.
STOP BEING WRONG FRANK
That's the mandated text from the original Wizards of the Coast OGL. To use any of Pathfinder's innovations, you have to abide by THIS.

-Username17
STOP BEING WRONG FRANK.

That's if you want to use the compatibility logo. "By submitting an application to use the Pathfinder Roleplaying Game Compatibility Logo[...]"
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Post by Lich-Loved »

Their CUP, as far as I know, is the general community grant to do whatever people want with Paizo's Open Content provided that the person doing so does not try to make money from the content nor try to sully their brand with things of which Paizo would not approve (like a Pathfinder For Pedophiles site or something).

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tl;dr:
The CUP and the Fan Site Kit are designed to allow non-publishers (fans) to build non-commercial sites based on Pathfinder. If someone wants to make money by replicating any Paizo Material (or WotC Material) or by publishing that they are Pathfinder or D&D 4E-compatible, then they need an appropriate commercial license from the appropriate company.

I do not see how this is any different than it used to be.
- LL
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Post by hogarth »

Lich-Loved wrote: If someone wants to make money by replicating any Paizo Material (or WotC Material) or by publishing that they are Pathfinder or D&D 4E-compatible, then they need an appropriate commercial license from the appropriate company.
The first part of your sentence is either wrong or confused.

Necromancer Games can take WotC's Open Game Content (e.g. feats from the SRD) and use it in the Tome of Horrors and make money from it.

Paizo can take Necromancer Games's Open Game Content from the Tome of Horrors (which in turn uses WotC's Open Game Content) and use it in the Pathfinder Bestiary and make money from it.

Hogarth Games Inc. can take Paizo's Open Game Content from the Pathfinder Bestiary (which in turn uses Necromancer's and WotC's Open Game Content) and use it in Hogarth's Big Book of Monsters and make money from it.

There's nothing in the Open Game License that makes it non-commercial, if that's what you're getting at in the sentence quoted above. But you're right that I couldn't claim that it's Pathfinder/D&D compatible just using the OGL; I'd need a different license for that.
Last edited by hogarth on Fri May 07, 2010 9:06 pm, edited 1 time in total.
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Post by K »

hogarth wrote:
FrankTrollman wrote:
hogarth wrote: STOP BEING WRONG FRANK
That's the mandated text from the original Wizards of the Coast OGL. To use any of Pathfinder's innovations, you have to abide by THIS.

-Username17
STOP BEING WRONG FRANK.

That's if you want to use the compatibility logo. "By submitting an application to use the Pathfinder Roleplaying Game Compatibility Logo[...]"
Frank is right. Paizo's SRD is published under WotCs Open Gaming License, not their own. It literally says things like "9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License".

In the text, Paizo's name only appears in the revision notes. See it here: http://paizo.com/pathfinderRPG/prd/openGameLicense.html

They are covering their own asses, not third parties.

While it is impossible to copyright ideas, they can claim anything they have published as trademarks and bankrupt you in court costs. For a quick overview of the crazy things that can be trademarked, just look at what WotC has trademarked (beholders, illithid, etc).

They do offer a license, which they reserve the right to revoke at any time for any reason (which can include "making money") and which they don't clearly define what is being licensed aside from logo use and claims of compatibility.

Basically, whatever retard wrote up their licensing agreements ensured that litigation will occur because they gutted WotCs various licenses and tried to reserve their rights to things they can't actually have rights to.

Looks like they got a non-lawyer to write this up. Hope that works out for them.

---------------------

On another point, Paizo's failure to make a better game meant that they didn't make the kinds of masses of cash that WotC made on 3.0. That they made some money doesn't mean that they didn't bone their chances at making a lot of money.

And people don't need to buy Pathfinder to use the APs. The Pathfinder SRD is available if you want to use it, but you can just read the APs in the store for ideas if you want to stick to 3.0/3.5 because buying an entire new edition for cosmetic changes is a hard sell in this economy.

At best, we should thank them for botching it up so badly because now people are doing a lot of their own 3.X design because they are fusing 3.0, 3.5, Pathfinder, and various 3rd party material far more readily now.
Last edited by K on Fri May 07, 2010 9:14 pm, edited 1 time in total.
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Post by hogarth »

K wrote:Frank is right. Paizo's SRD is published under WotCs Open Gaming License, not their own. It literally says things like "9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License".
Not you too, K...

Read it again. You can't change the Open Gaming License (see point 2) except for the copyright section which you have to change (see point 6). But what they can do is specify what they want to list as Product Identity and what they want to specify as Open Game Content. That's not part of the Open Game License itself.

Everyone, please consider reading Wizard's FAQ on the Open Game License before posting again.
Last edited by hogarth on Fri May 07, 2010 9:17 pm, edited 1 time in total.
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Post by mean_liar »

I am not a lawyer. The Pathfinder/Paizo OGL mentions that their mechanical revisions (absent examples) are Open Game Content.

I don't see why this is a difficult issue.
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Post by Juton »

I'm pretty sure the OGL is pretty much a copy of one of the GPL licenses that Linux is distributed under. There is nothing WotC can do to put the genie back in the bottle, the genie being the 3.5 SRD. Related to that, any one can take and expand upon the 3.5 SRD, but they have to keep it open and free (both as in speech and in beer). So anyone could take the Pathfinder SRD, at least the content based on the 3.5 SRD and sell it in book form and it would be completely legal.
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Post by K »

hogarth wrote:
K wrote:Frank is right. Paizo's SRD is published under WotCs Open Gaming License, not their own. It literally says things like "9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License".
Not you too, K...

Read it again. You can't change the Open Gaming License (see point 2) except for the copyright section which you have to change (see point 6). But what they can do is specify what they want to list as Product Identity and what they want to specify as Open Game Content. That's not part of the Open Game License itself.

Everyone, please consider reading Wizard's FAQ on the Open Game License before posting again.
Listen, this is not a license. There are a number of legal problems with it that make it nonfunctional as a license, not the least of which is that it's WotC's license that has been changed by Paizo in deliberate violation of the license's own terms. When taken with the Paizo's other published licenses, it effectively has no legal protections for third-party publishers.

Also, WotC's own interpretations of its OGL has no bearing on Paizo's abortion of a OGL. Those are two separate documents, despite one being a copypasta of sections of the other. In a very literal sense, it's not even Paizo's license since their name never appears anywhere in any of the legally binding sections.

This is the point where I point out that I am not a lawyer and I am not licensed to practice law in this or any state, but as someone who went to law school and specifically took a class in licensing, this is my opinion.
Any practicing and licensed IP lawyers in the house are free to offer their own opinions.
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Post by hogarth »

K wrote: Listen, this is not a license. There are a number of legal problems with it that make it nonfunctional as a license, not the least of which is that it's WotC's license that has been changed by Paizo in deliberate violation of the license's own terms.
Please tell us which part of items 1-14 has changed between this and this.
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Post by K »

hogarth wrote:
K wrote: Listen, this is not a license. There are a number of legal problems with it that make it nonfunctional as a license, not the least of which is that it's WotC's license that has been changed by Paizo in deliberate violation of the license's own terms.
Please tell us which part of items 1-14 has changed between this and this.
Nice false dichotomy. Sections 1-14 aren't the problem.

By adding the following sections in the beginning, they have altered the license dramatically:
Paizo wrote:Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License 1.0a, Seection 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artworks, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.)

Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.
Now, altering the license is forbidden in the license, unless you are WotC. And by adding those definitions, the license has been dramatically altered. Incomprehensibly so, in my opinion.

Second, this is WotC's license. It doesn't bind Paizo to anything because Paizo is not named anywhere but in the definitions before section 1-14, so you can make the argument that this is not even a license at all, just gibberish with no legality.

Third, it opens the trademark argument over anything Paizo wants to claim as a trademark. Remember, WotC has a trademark on illithids despite them being Lovecraft's Star Spawn, so the range of trademarkable things is vast and unlikely and not the thing you want to mess around in court over.

In a very real way, this is a wildly bad license, and any litigation might actually involve sanctions against the lawyer that drafted it (though I suspect Paizo just handed it over to an editorial intern and asked them to work something up).

So yeh. At the minimum, it's non-functional. At best, it's something you can spend thousands of dollars fighting in court over with WotC's own OGL and history of use probably invalidating any claims Paizo would try to make. I don't know what the outcome would be, since I can't read the future minds of every judge in the US. The fact that Paizo's other licenses would have to been taken in consideration with this license also comes into play.

Feel free to seek qualified legal advice, since this is just the opinion of someone who is not a lawyer.
Last edited by K on Fri May 07, 2010 11:47 pm, edited 3 times in total.
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Post by Crissa »

Well, according to those documents, Paizo is not claiming product identity in spells, enchantments, etc. Whereas they're allowed to. So their product identity isn't as large as allowed in Wizards' license.

There is no change to 1-14 as regards product not theirs.

-Crissa
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Post by K »

Crissa wrote:Well, according to those documents, Paizo is not claiming product identity in spells, enchantments, etc. Whereas they're allowed to. So their product identity isn't as large as allowed in Wizards' license.

There is no change to 1-14 as regards product not theirs.

-Crissa
They can claim those as trademarks. Paizo is trying to claim more than WotCs license, though in a way that may not be legally binding.

I mean, you can always claim trademark. Actually getting a judge to agree is something different.
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Post by Lokathor »

Juton wrote:I'm pretty sure the OGL is pretty much a copy of one of the GPL licenses that Linux is distributed under. There is nothing WotC can do to put the genie back in the bottle, the genie being the 3.5 SRD. Related to that, any one can take and expand upon the 3.5 SRD, but they have to keep it open and free (both as in speech and in beer). So anyone could take the Pathfinder SRD, at least the content based on the 3.5 SRD and sell it in book form and it would be completely legal.
Not true. You only have to specify that any open content you used directly is still open content. You DO NOT need to specify that new material you write is open content, even if it is using or based off of open content. It's like a weak-ass version of the GPL that "sucks a barrel of cocks". You can be a cool guy like the Swords and Wizardry or Dark Dungeons teams, and say that everything you'd made in your game is also open content. You can also be a jerk-face bitch like the guy who wrote OSRIC; you write a game using the SRD and then reserve all the good parts of the game as Product Identity that others can't copy "because you actually did work on that section".
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Post by Lokathor »

K wrote:By adding the following sections in the beginning, they have altered the license dramatically:
Paizo wrote:Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License 1.0a, Seection 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artworks, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.)

Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.
Now, altering the license is forbidden in the license, unless you are WotC. And by adding those definitions, the license has been dramatically altered. Incomprehensibly so, in my opinion.
Wait what the hell? Aren't you supposed to define what's Product Identity and what's Open Game Content for each and every work you release under the OGL? Where exactly did they screw up? By simply not being clear enough in the definitions?
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Post by hogarth »

Lokathor wrote: Wait what the hell? Aren't you supposed to define what's Product Identity and what's Open Game Content for each and every work you release under the OGL?
Yes; section 1(d) explains that "any additional content clearly identified as Open Game Content by the Contributor" is Open Game Content. The identification of material as Open Game Content (or conversely as not Open Game Content) isn't part of the license itself.
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Post by K »

Lokathor wrote: Wait what the hell? Aren't you supposed to define what's Product Identity and what's Open Game Content for each and every work you release under the OGL? Where exactly did they screw up? By simply not being clear enough in the definitions?
Sure, terms of art like that should be defined in any good license.

The problem is that they've defined it in a way that negates the entire license. And, they issued a license for the rights of a third-party (WotC) in the process, which is weird and they can't do.

Bad form on both counts.

In a very real sense, these kinds of issues are why people pay lawyers to write contracts and should not do it themselves. I understand that it will confuse most people.
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Post by Lich-Loved »

K wrote:
Lokathor wrote: Wait what the hell? Aren't you supposed to define what's Product Identity and what's Open Game Content for each and every work you release under the OGL? Where exactly did they screw up? By simply not being clear enough in the definitions?
Sure, terms of art like that should be defined in any good license.

The problem is that they've defined it in a way that negates the entire license. And, they issued a license for the rights of a third-party (WotC) in the process, which is weird and they can't do.
You raise some interesting points. If I am following you properly, Paizo's phrase:
Paizo wrote:Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License 1.0a, Seection 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artworks, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.)
is overly broad because they have not clearly defined what they mean by the terms "art", "trademark" and the like. So, in the future, Paizo may be able to claim some spell text or something else as a trademark and haul you into court over it, where a judge would have to determine if such a thing really were a trademark. Win or lose, that would sting in terms of legal expenses. Ok, I get your point, though there are objections to this reasoning (like Paizo not defending this supposed "trademark" vigorously wherever the issue arose as they became aware of it. If I were the defending attorney, I would go right for a summary dismissal on the laches doctrine but I will table this objection for now. ).

What I do not get and I think still confuses us non-lawyers here, are these questions:

1. The License seems to begin with the text "OPEN GAME LICENSE Version 1.0a". Isn't this correct?
2. The License requires only a few things relative to newly contributed content (not an exhaustive list): you have to make sure you have authority to distribute the work under the OGL and you have to clearly identify what part of your work is Open Content and what part of your work is Product Identity. This certainly seems to be what Paizo is doing in the sections above the text "OPEN GAME LICENSE Version 1.0a". How is this an issue?
3. Where does Paizo obligate Wizards to anything? That is, how do you reach the conclusion that "... they issued a license for the rights of a third-party (WotC)..." I am just not seeing it. Can you please explain?
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Post by Lich-Loved »

hogarth wrote:
Lich-Loved wrote: If someone wants to make money by replicating any Paizo Material (or WotC Material) or by publishing that they are Pathfinder or D&D 4E-compatible, then they need an appropriate commercial license from the appropriate company.
The first part of your sentence is either wrong or confused.
I think we are talking past each other. The CUP is specifically for the following:
CUP wrote:While copyright and trademark laws protect our property, they also prevent you from using our intellectual properties in most circumstances. That means that you are generally prohibited from using any of our logos, images, or other trademarks or copyrighted content without our consent. This policy grants you the consent to use some of our intellectual property under certain circumstances.

This policy authorizes certain non-commercial use of the Paizo-related material specifically identified in the Permissions section of this policy ("Paizo Material").
So what I meant by "Paizo Material" is what the CUP specifically defines as Paizo Material,that is their trademarked images and other intellectual property. I was absolutely not referring to "Paizo Material" in the broad sense, like their OGL stuff, which as you rightly point out, I can repackage and resell if I want. However, if I use the Materials defined in the CUP in any way, that way must not be commercial. By definition nothing in the CUP can be Open Content and thus it has nothing to do with the OGL.

I like to look at it this way. If I want to do something creative with Paizo's Pathfinder rules, I can (in order of increasing cost):

(1 - Free, uses OGL) Base my stuff off their Open Content, reference their copyright, include a copy of the OGL and either declare my new stuff all Open Content, all new stuff my own Product Identity or I can clearly disambiguate which parts of my new stuff are Open Content and which are Product Identity. I can sell any of this if I want without needing permission from anyone.

(2 - Free, uses CUP) I can create a fan site with no commercial aspects (save for a donate button and ads) that uses "Paizo Materials" as defined in the CUP, like their logos and so forth. Normally use of their logos would be prohibited to me, but the CUP gives me special access to "Paizo Material" (intellectual property) as long as I don't try to make some money from it

(3 - Needs Compatibility License) - I want to publish something that I want to mark as "compatible with pathfinder"I have to license this under the Compatibility License so they get a cut of my use of their name and industry recognition

(4 - Needs Commercial License) - I want to make a product that says Pathfinder right on the front cover, like a mini's line, novels set in Golarion or I just want to use their logo and other intellectual property (Paizo Material as the CUP calls it, though technically the Paizo Material available under the CUP is a subset of all Paizo IP. Which parts of their entire IP portfolio I could use are up for negotiation, but people in this group will want the CUP defined Paizo Materials and more, I would wager) for commercial purposes. This requires a specially crafted commercial license with Paizo.

It really is not that complicated, though K is now calling Paizo's use of the OGL into question.
Last edited by Lich-Loved on Sat May 08, 2010 4:57 am, edited 2 times in total.
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Post by Windjammer »

People disagreeing with hogarth on PF being completely open gaming content - except for: location and deity names that are Golarion-specific - are frankly RIDICULOUS.

I've personally had a HUGE flamewar with the German translators of Pathfinder (Ulisses) because I proposed to COPY-PASTE the OGL portions of their rulebook on the 'net. It was never disputed by them for one moment that I could do this, print it, all legally, and they were SHIT SCARED precisely because, apart from a handful of sentences of no consequence (those containing the word "Golarion") and a SINGLE table on the deities of Golarion that go with the cleric class entry, I could COPY the whole book.

Here's the catch: Paizo would have to WITHDRAW the OGL from its books to prevent such practice. Which would mean they self-destruct, as without the OGL they can't print their own books - not even one, not even the measly, mostly rules-free, Chronicles books.
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Post by Lokathor »

You also can't withdraw the OGL from a thing once it's been released under the OGL. The best you can do is to stop distributing something yourself, and then really hope that others do the same.
Last edited by Lokathor on Sun May 09, 2010 4:19 pm, edited 1 time in total.
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Post by Username17 »

Windjammer wrote:People disagreeing with hogarth on PF being completely open gaming content - except for: location and deity names that are Golarion-specific - are frankly RIDICULOUS.

I've personally had a HUGE flamewar with the German translators of Pathfinder (Ulisses) because I proposed to COPY-PASTE the OGL portions of their rulebook on the 'net. It was never disputed by them for one moment that I could do this, print it, all legally, and they were SHIT SCARED precisely because, apart from a handful of sentences of no consequence (those containing the word "Golarion") and a SINGLE table on the deities of Golarion that go with the cleric class entry, I could COPY the whole book.

Here's the catch: Paizo would have to WITHDRAW the OGL from its books to prevent such practice. Which would mean they self-destruct, as without the OGL they can't print their own books - not even one, not even the measly, mostly rules-free, Chronicles books.
...unless they decide to claim that CMB is a "trademark" because they have not defined that term. Paizo's problem is not that they would have to withdraw from the license - their problem is that they don't have a snowball's chance in hell in court because they failed to live up to section 1 of the OGL. They haven't "clearly identified" anything as being Open Content or not. And because of that, if they actually went to court and lost, they could very plausibly have WotC take them to court and shut them down.

As long as their material doesn't get copied and they don't challenge anyone, everything is gravy. They can claim that any particular thing they are asked about is either "mechanics" (open content) or "unregistered trademarks" (closed content) as the whim takes them. If it actually goes to court, the fact that fucking nothing is actually listed anywhere as being one or the other means that their stance in a legal case is laughable. And the OGL actually precludes making such distinction unclear.

It would be one thing if they claimed only registered trademarks. You could go to the damn list of trademarks they registered and check to see if CMB was on it. But they didn't. They claimed anything they could take out a registered trademark on but haven't yet. Which is... basically anything. Or nothing.

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Post by hogarth »

FrankTrollman wrote: ...unless they decide to claim that CMB is a "trademark" because they have not defined that term. Paizo's problem is not that they would have to withdraw from the license - their problem is that they don't have a snowball's chance in hell in court because they failed to live up to section 1 of the OGL. They haven't "clearly identified" anything as being Open Content or not.
STOP BEING WRONG FRANK.

"Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d)."
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Post by IGTN »

hogarth wrote:
FrankTrollman wrote: ...unless they decide to claim that CMB is a "trademark" because they have not defined that term. Paizo's problem is not that they would have to withdraw from the license - their problem is that they don't have a snowball's chance in hell in court because they failed to live up to section 1 of the OGL. They haven't "clearly identified" anything as being Open Content or not.
STOP BEING WRONG FRANK.

"Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d)."
STOP BEING WRONG HOGARTH

The license designates anything that they can possibly trademark and want to as product identity. An "unregistered trademark" isn't something that has a solid definition, and you can't look up what their unregistered trademarks are; it's something that you have to prove in a court of law. Every single phrase coined in that book (or first used in reference to RPGs in that book) is a potential "unregistered trademark" until there's a lawsuit about it.

If the use of a phrase means that someone somewhere might mistake your product for an official pathfinder product or that people associate specifically with the pathfinder brand, it's a potential trademark. That's what trademark law is for. An "unregistered trademark" is a potential trademark that they want to trademark that isn't listed anywhere. That's what makes it unregistered. So, since any D&Der would know that the phrase "Combat Maneuver Bonus" is a Pathfinder thing, it's trademarkable. And until you get taken to court over it, it's a potential trademark.

So, yeah, it's very clear, if you're psychic. Except for things they might want to trademark, you can copy anything.
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Post by mean_liar »

Frank doesn't like being wrong. A few more pages and he'll get it.
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Post by hogarth »

mean_liar wrote:Frank doesn't like being wrong. A few more pages and he'll get it.
I don't know how much more punching that wet paper bag can take.
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