I cannot determine whether or not you are being facetious.Torko wrote:But the fire spell shouldn't actually cause someone to catch on fire. Just make them a little tired.
The Official "4e Critique and Rebuttal" Thread
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Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
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Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
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If I may nitpick, "true" Vancian (that is, like it worked in the fiction written by Vance) doesn't require a rest at all; spells simply take a certain time to prepare, and you can re-prepare as many times as you want.hogarth wrote:If you're talking to Gary Gygax, you're about 30 years too late. Like it or not, the D&D wizard's bullshit Vancian system of memorizing spells and then needing to rest in order to rememorize them has been constant across all editions.violence in the media wrote: If you want characters to sleep each day, put in rules for not doing so. If you want them only using certain powers once a day, do that. Don't try and conflate the two goals.
That being said, I despise any mechanic based on scenes/plot points/etc..
EDIT: Want to know MORE? WAY MORE?
Last edited by Hieronymous Rex on Fri Jul 30, 2010 4:28 am, edited 1 time in total.
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"True" Vancian is also awesome because your spells are more like small air-to-ground missiles or surreal ongoing mutations you pick up. You only get like 4 and every one of them will be completely fucking astounding.Hieronymous Rex wrote:If I may nitpick, "true" Vancian (that is, like it worked in the fiction written by Vance) doesn't require a rest at all; spells simply take a certain time to prepare, and you can re-prepare as many times as you want.
PR, I can see a lot of reasons for hating 4rries in that thread.
Was there any one in particular you wanted to point out? Or are we just supposed to seethe in fury at the thread in general?
Was there any one in particular you wanted to point out? Or are we just supposed to seethe in fury at the thread in general?
Mask wrote:And for the love of all that is good and unholy, just get a fucking hippogrif mount and pretend its a flying worg.
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You got trolled, you stupid fuck.Psychic Robot wrote:Here's why I fucking hate 4rries. This is probably too close to a laugh/cry/whatever thread, but my rage. Oh, my rage.
Quit getting mad at /tg/ posts.
FrankTrollman wrote: Halfling women, as I'm sure you are aware, combine all the "fun" parts of pedophilia without any of the disturbing, illegal, or immoral parts.
K wrote:That being said, the usefulness of airships for society is still transporting cargo because it's an option that doesn't require a powerful wizard to show up for work on time instead of blowing the day in his harem of extraplanar sex demons/angels.
Chamomile wrote: See, it's because K's belief in leaving generation of individual monsters to GMs makes him Chaotic, whereas Frank's belief in the easier usability of monsters pre-generated by game designers makes him Lawful, and clearly these philosophies are so irreconcilable as to be best represented as fundamentally opposed metaphysical forces.
Whipstitch wrote:You're on a mad quest, dude. I'd sooner bet on Zeus getting bored and letting Sisyphus put down the fucking rock.
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a) That might be true, Mask, but the comments sound normal enough. A bunch of people who barely skim the responses, repeat what was said before, and reboot the whole argument... looks like your average forum to me.
b) What's /tg/?
b) What's /tg/?
Mask wrote:And for the love of all that is good and unholy, just get a fucking hippogrif mount and pretend its a flying worg.
oh.... that's why none of the responses are unreasonable not worth shit.
Last edited by For Valor on Sat Jul 31, 2010 3:32 am, edited 1 time in total.
Mask wrote:And for the love of all that is good and unholy, just get a fucking hippogrif mount and pretend its a flying worg.
http://boards.4chan.org/tg/For Valor wrote:b) What's /tg/?
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TIME FOR SOME THREAD NECROMANCY.
I will occasionally head over to the 4e general forums just to see what kind of crazy shit they're cooking up, and believe it or not, we've got a lot of it today. I'm not going to link the threads, but I'm going to quote some of the most egregious "4e is a shitty videogame" offenders.
I will occasionally head over to the 4e general forums just to see what kind of crazy shit they're cooking up, and believe it or not, we've got a lot of it today. I'm not going to link the threads, but I'm going to quote some of the most egregious "4e is a shitty videogame" offenders.
Some Newbie About to Get Sodomized wrote:I'm new to 4e, but it seems to me like most of the powers are entirely focused on combat. I tried to use one of my powers (Chill Wind) to blow away some smoke that was obscuring my view and the DM asked me what does it say on the power card. Obviously the real effects of the power are not described, just the combat advantages. I play to role play more than for combat gaming and I think my powers should have real life effects outside of combat. How do other people feel on this topic?
Cancer wrote:I believe that going off of the flavor text is a very poor method of deciding what powers "really" do, because a basic assumption is that you take mechanical actions and the effects are then made to jibe with the mechanical results. Trying to run it the other way is where you get the guys whining that "hamstring" doesn't eternally cripple anyone it hits.
Cancer wrote:They can certainly be useful as inspirations, but trying to use attack powers to do things cultivates an excessively limiting mindset on the one hand and throws the math out of whack on the other.
4e is a videogame written for autistics.Cancer wrote:Because the smoke is an obstacle, therefore overcoming it requires effort, not having picked an at-will that happens to have a vaguely related name.
Which isn't to say that the use of your more impressive abilities doesn't have its place out of combat. You want to blow a daily power on the thing? Yeah, in that case, automatic success against a related obstacle is probably warranted.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
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While this thread is a fine sentiment, those who contribute lack the focus required for it's deliberation.
My critique of 4e is that it is a cheap, and rather transparent marketing ploy, to increase income via system overhaul.
This will ideally lead to the reproduction of all 3e books with new and, in some cases, inferior playability, and their subsequent purchase by the victims.
Thereafter, the hapless lemmings will be railroaded into buying 4e, the 4e magic card, add ons, 4.5e, the associated books and cards, 5e, and so on...
How distasteful.
My critique of 4e is that it is a cheap, and rather transparent marketing ploy, to increase income via system overhaul.
This will ideally lead to the reproduction of all 3e books with new and, in some cases, inferior playability, and their subsequent purchase by the victims.
Thereafter, the hapless lemmings will be railroaded into buying 4e, the 4e magic card, add ons, 4.5e, the associated books and cards, 5e, and so on...
How distasteful.
"Come... Submit... Obey... I am your friend and master. Your thoughts are like water to me."
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Honestly, 4E or something like it needed to happen anyway. Even though I like 3E, the fact is that by the end of its lifecycle it had become a near-unplayable kludge of crap due to people compounding on its initial errors.Molochio wrote: My critique of 4e is that it is a cheap, and rather transparent marketing ploy, to increase income via system overhaul.
Of course the morons who started out making 3.5E worse than 3.0E and then driving it into the ground ended up running the asylum anyway. So our dream edition didn't happen. Even though I firmly believe that RPG writing is a skill that you have to practice, the lack of improvement in the usual stable of WotC idiots (Collins, Slavicsek, Mearls, Wyatt, Cordell) and the baffling shark-jumping of a couple of others (Heinsoo, Noonan) I would rather take my chances with an entirely new crew than give them another chance.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
I am wondering, with all the big names failing to make true improvements on their systems why there hasn't been a flood of third party publishers flooding the market with better quality/ innovative and new / self styled improvements on systems that already exist. If I recall there was a bunch of shit flying out with 3rd why haven't we seen the same with WW, SR, and WOTC all collectively fucking up?