So I've run a lot of D&D 3.5e and even some 4e more recently, but every game I've run has (thankfully) lasted for at least a school semester or so, anywhere from 12 to 18 sessions. I used to run a lot more episodic games when the majority of my roleplaying was online, but I had a tendency to tie episodes together and the characters were carried over from episode to episode, so it still felt like there was a coherent and lasting story.
However, I'm going to a convention in a couple weeks and it's been suggested that I should run a one-shot con-style 3.5e game for some people. I'm not really sure how to maximize the entertainment value of a single game where no one is ever likely to play the same characters again.
Does anyone have experience running that kind of game that might be able to give me some pointers on crafting a memorable one-shot adventure?
Running a good one-shot
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Running a good one-shot
P.C. Hodgell wrote:That which can be destroyed by the truth should be.
shadzar wrote:i think the apostrophe is an outdated idea such as is hyphenation.
Make it absolutely ridiculous as far as the RP goes. That's what the people are going to remember. For instance, create normal characters then write the names of the five original power rangers on the sheets (possibly print them on colored paper to make it even more clear) and then have fight the evil witch or whatever.
Basically, the more ridiculous the better. Just keep the actual rules simple.
Basically, the more ridiculous the better. Just keep the actual rules simple.
That's a really good suggestion. I might have to take a leaf out of Koumei's book and do something N1-inspired--that ought to go over really well with a bunch of cRPG geeks.
P.C. Hodgell wrote:That which can be destroyed by the truth should be.
shadzar wrote:i think the apostrophe is an outdated idea such as is hyphenation.
There's a thread where Koumei ran a con gameArchmage wrote:That's a really good suggestion. I might have to take a leaf out of Koumei's book and do something N1-inspired--that ought to go over really well with a bunch of cRPG geeks.
Edit: And apparently made it fun for the players.
Last edited by Maxus on Sat Jul 31, 2010 2:53 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!