The Christmas Tree effect is where you have to fill all your slots with small magic items that have an overall decent effect. Now that annoys people.Lago PARANOIA wrote:Are you kidding?K wrote: The only model that hasn't met huge resistance has always been the magic item model.
While all of the other systems have their fair share of detractors and adherents, practically no one likes the Christmas Tree effect.
Basically, magic item ownership tends to cap out at about three items before it annoys the shit out of people. However, you can have more than one effect coming out of a single item and people seem fine with that.
Give people a choice, and they tend to go Thundercats on stuff where the Sword of Thundara is a divination device, a laser blaster, grants strength, and powers up various other people's powers on top of being a switchblade. And he has a shield that is a grappling device. And he has natural enhanced Strength. That's three, where one is inherent.
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Low-magic settings are really a product of three things:
1. Making adventures that make sense with DnD magic at play is super hard. I mean, mazes are pointless once you get Dimension Door, so people who want mazes often think the easiest path to just to cut out magic rather than making every maze immune to transport magic, and wall-smashing magic, and divination magic, and all the other ways that DnD has for maze problem solving.
2. Fighting guys blow when compared to magic, so when people want fighters to mean anything they take out the magic.
3. They actually want to play low-level setting, but do it for many levels..... so rather than admit the LotR caps out at level 4 or 5, they just extend it all the way to 20.