

As you can see, it's a three ring binder with pages stuck into it. I guess you could add more monsters to it, or take monsters out while you were using them and then lose them or get them out of order or something. I'm not sure that would make much difference, because the monsters are only in loose alphabetical order and even that only within categories, and the categories don't make any sense. Anděl (Angel) is listed under Nemrtvými (Undead), but Dabel (Devil) is not (it is a Magické bynosti).
The basic monster entries look pretty familiar. You have a stat block next to a picture and below that is a text block that tells you what they look like, what they do, and how they fight. If you quint and don't try to read the actual words, it looks exactly like any RPG Monster Book published since 1977:

But we should probably take a look in at the stat line itself, and for reasons of tradition, I will use the Giant Fucking Crab:

So monsters have pretty much the same stats that player characters do, which is almost disappointing in its lack of insanity. Some of the numbers seem a bit... off, but that is only to be expected. Truly surprising is that in general the game is pretty reasonable about keeping Agility and Dexteriy inflation down. Indeed, if you walk in with a Bojovnik of really any level you are probably much much more coordinated than pretty much anything you are expected to fight. Strength scores get pretty damn large, as you might expect, and oddly Charisma values are fucking through the roof for just about everything. It's not just that your beautiful lady Hobbit Cleric has met her match in like the Common Ghoul (Charisma +8), or that Drago-Wank is in full swing and that the eight different types of Dragons in the book have Charismas that range from +13 to +20 (on, recall, a 2d6 scale); I mean seriously Charisma inflation is off the charts all over the place. The Giant Fucking Crab has a Charisma of five. The lowest I've seen in this whole book is the deer, whose Charisma is 2. Player Character charisma values start at zero and some people get race or sex penalties.
But the rest of the stats are much less inflated. Possibly too much so. Our Giant Crab comes in with a Willpower and Intelligence of negative ten. As in, it seriously pushes itself off the RNG the other way against starting commoners with no points spent at all. A Dexterity of negative 10 as well, which seems to mean that it can't use bows. But as far as I can tell, that also means it can't throw things or climb, which is pretty damn weird.
The next thing we see is some of DrD+'s arcane combat figured characteristics. Recall that for PCs, your combat value is figured from your Agility and some relevant stat to your class. For every monster and animal, there is a completely arbitrary set of stats that determine their combat values. For the Crow, it's their Intelligence and Willpower. Seriously, there is no rhyme or reason to any of this. The numbers might as well be totally arbitrary, since the formula already is for each entry. But below that is a list of the monster's five senses. Yes, all five. Giant Crabs have a -5 penalty to detect things by taste. Hejkals (some sort of Jackal man thingy) have a +7 to taste tests. I'm not even sure what all the other numbers mean yet, more on that later.
Now, there was some question as to whether the list f monsters would have crazy Czech stuff or if it would all just be D&D rip monsters. The monster list, I can safely say, has some weird shit in it:

They get points for having seven flavors of Lýkantropů without bothering to cover Werewolves. But you can turn into a Crow, a Boar, a Rat, a Swan, a Tiger, a Snake, or a Bear. Changing form because of a near fatal swan bite is pretty epic. That picture of the vole with the glowing tentacles sticking out of its back while it flies around is apparently a Scintila, and it is a half meter long magical beast whose main power is an aura and uses magic somehow (I sill don't know how magic actually works, so it's hard for me to evaluate). There is also a giant frog made of stone whose main power seems to be that it can explode. It is called a Detonátor.
Other people speculated that there would be weird RNG breaking and DNS effects here and there. Oh, hell yes. I haven't read it all or anything, but in addition to the fact that monsters who have Charismas that are more than yours by the entire die is extremely common, there is a general lack of concern for the fact that the RNG is 2d6. The DC to notice giant mosquitoes draining your spinal fluid is 13. As in, if you don't have a relevant bonus you are seriously down for rolling a 12 and then trying to get a positive result on the unlocked open ended coin flip.
-Username17