Lago PARANOIA wrote:Can you make a gish or the cleric archer equivalent in ME2?
Vanguards are the "Gish" of ME2. They are essentially Soldiers with fewer ammo powers, fewer weapon proficiencies, and a Biotic Charge that allows them to fly across the battlefield like M. Bison to smack an enemy in the fact, which is immediately followed by a shotgun blast (or two) to the face (depending on what shotgun you are using). Some players consider them to be the hardest class in the game to play through on Insanity, but I suspect that has more to do with the fact that they are charging in like Bizzaro Superman instead of using their Biotic Charge for rapid tactical movement or to instantly replenish their shields when engaged in close combat with enemy units. You can either build them so that they are specialists in high-risk, up-close wetwork, or you can choose a more "well-rounded" build that shores up the inherent weaknesses of the class. I chose the latter option, and I was very pleased with the outcome.
Soldiers are probably going to be the closest thing the game has to Archer Clerics. They have a wide variety of Ammo Powers that they can use to boost their own damage and the damage of teammates, and they can use Adrenaline Rush to slow down time and compensate for poor aim (and to minimize recoil and maximize damage for some of the guns in the game).
Lago PARANOIA wrote:Bioware just lurves their Magic>swords paradigm and all.
I have completed Insanity with an Adept and a Vanguard, and I'm about to do beat the game again with a Soldier. They are all very well balanced against one another and are all equally powerful. The question of how effective they are ultimately depends on your playstyle. Do you want to blow people up with Warp Explosions, get up close to them and shoot them in the face, or wave an assault rifle in their general direction and make them disappear? It's your call!
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