I've started thinking about how the "cost" of resources will be done; and I'm thinking that having "ranks" in a skill allows the harvesting of the amount ranks in the skill in units of the product.
Cost of Items:
Right now, "equipment" in FAR is bought with a 1 to 10 rank scale. Each rank allows the maximum value in each rank to be raised to the item's base rank; so, you can't have a Hardness 3 sword, if you have a Standard (Rank 2) Sword.
Value: Ranks
Mundane
1 Poor
2 Standard
3 Exceptional
Magical/High Tech
4 Masterwork
5 Imbued [Made of Special parts/materials; covered/decorated in special substances]
6 Enchanted [Full of Powerful Forces; Data/Lore, Nano-Machines; Magically enchanted items]
Legendary/Protoype
7
8
9
Epic/Epic
10 Epic [JLU Space Headquarters
Stages of Production
Nice and simple. Producing comes in three different stages: raw material; processed material; and fonished products.
The differences in these three is that a character gets up to 3x as much "resources" when they buy processed materials, over finished products. Raw materials yields x9 as much as finished products.
So, smithing costs X amount of resources (. Getting the metal for smithing ready yields 3X amount of
Characters who specialize in a speci
Crafting, and crafting resources
Moderator: Moderators
- Judging__Eagle
- Prince
- Posts: 4671
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: Lake Ontario is in my backyard; Canada
Crafting, and crafting resources
The Gaming Den; where Mathematics are rigorously applied to Mythology.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.