Lago PARANOIA wrote:So, Josh (and others) brought this up in another thread but he raises such a good point that I think it's time to resurrect this thread.
We need a new fantasy race paradigm. The default races we get are, quite frankly, pretty lame. With all of the wild and crazy crap that keeps popping up in fantasy sticking to the human/dwarf/elf/halfling/orc paradigm has been done to death. I mean no one is serious about not keeping at least those five because they have so much inertia, but the default campaign setting of 5E D&D should at least start leaning towards weaning people off of them.
I think that this was FrankTrollman's idea now, from several years back, but he always comes up with the good stuff so I don't feel bad about stealing from him. The idea was: can anyone think of anything really wrong with compressing all of the standard D&D races into like two or three, making them all subtribes? All subtribes could interbreed with everyone from the same branch. For example, you would have something like:
Human: Elves, Tieflings, Devas (better name than Assimar).
Halfling: Dwarves, Goblins, Gnomes
Shifters: Felinoids, Canids, Lizardmen, Orcs, Fishmen, Minotaurs/Centaurs. You're going to need some A Wizard Did It for this one; maybe they all have a unique totem and crossbreeds would just spit out someone of the same totem rather than half-and-half?
And the subraces would just have minor stat differences from the 'main' races.
Honestly, that should be enough to start a new edition with but the important thing is that you have enough conceptual space to put in things people haven't, you know, actually seen. Once you've established that elves are just humans who lived in the wild for the past one thousand years rather than their own separate species with their own biology you don't really need to put in things about population dynamics and eating habits and whatever. They're just snooty hippie humans.
That's similar to what I'm doing for Heartbreaker: Asymmetric Threat. A couple of things though:
No one gives a fuck about halflings outside of the extremely nitch group of people who want to rip off Tolkien but are prevented by copyright lawsuits from doing so. People outside that circle know Dwarves and Elves. You can have a Dwarf type called "halfling" that is more like a human and lives mostly above ground. But the general
type would be "Dwarf". And you can throw in Azers, Gnomes, and Duergar.
Secondly, you have a fuck tonne of Elves. It doesn't make any sense to not have "elf" be one of your main types. Like seriously, none at all. It doesn't matter how fucking sick you are of elves, "Elf" is the fucking natural English word for "magical humanoid". If you
don't put something called an "Elf" front ad center, people will call every fucking thing an Elf. I am not joking. The Mbari in Babylon 5 are called Elves by real people. The Navi are called elves too. You are required by law to have one of your main categories of forehead aliens be called "Elf". That law is actual natural English word usage and it is
way bigger than whatever your personal race choices are.
Then you're going to want Goblins. You can make Orcs be a type of human
or a type of Elf. Orcs stand on their own without needing to be a whole category. They don't even need to be the same as Goblins.
But you could have something like:
- Humans: Tieflings, Orcs, Daeva
Elves: Drow, Eladrin, Wood Elves (need a catchy name)
Dwarves: Gnomes, Halflings, Duergar
Goblins: Hobs, Bugbears, Forestkith (needs a better name)
Then you put out a couple of iconic 4-person parties. You have the Human Cleric, the Elvish Wizard, the Dwarven Fighter, and the Goblin Rogue; but you also have the Tiefling Rogue, the Drow Cleric, the Gnome Wizard and the Hob Fighter.
But yes, on top of that you want to put in a small smattering of apeshit races. Gnolls, Warforged, Lizardfolk, Kobolds, that sort of thing.
-Username17