Brobdingnagian at [unixtime wrote:1175325314[/unixtime]]I put this up on the WotC boards some time back, but I got absolutely no responses. I figure here I might get something.
plus you'll actually get a knowledgable critique or two... and it won't turn into a giant flamefest...
So here it is, the Dragon Disciple fix. Also, just for reference (though it should be obvious), this does not use the skill system fix I placed up earlier.
Dragon Disciple
Insert flavour text here
Prequisites:
Race: Any non-dragon
Skills: Knowledge (arcana) 11 ranks
Spellcasting: Able to cast arcane spells spontaneously.
Special: Choose a dragon variety. Don't let your DM limit you. DM, don't limit the DD. That's just being a dick.
any reason you made it only accesible past 8th level?
Hit Die: d12
Class Skills: Concentration, Craft, Diplomacy, Gather Information, Knowledge (all skills, taken individually), Listen, Profession, Search, Speak Language, Spellcraft, Spot
Skill Points/Level: 4 + INT Mod
I could see it being a bit higher, based on the near-omniscience of dragons, but I don't know how that'd affect balance...
BAB: Full Saves: Fort: Good; Reflex: Good; Will: Good
Level, Benefit
1 Natural armour increase +1, Ability boost (Str +2), Claws and bite
2 Natural armour increase +2, Ability boost (Int +2), Breath weapon (d4), Low-Light Vision, +1 Spellcasting
3 Blindsense 30ft, Ability boost (Str +2), +1 Spellcasting,
4 Natural armour increase +3, Ability boost (Cha +2), Breath weapon (d6), Darkvision +60ft., +1 Spellcasting
5 Blindsense 60ft, Dragon Apotheosis, Wings, +1 Spellcasting
Weapon and Armour Proficiency: Dragon Disciples gain no proficiencies.
Ability Boost (Ex): As a Dragon Disciple gains levels, his ability scores increase. At first level, he gains a +2 bonus to his Strength score. At second level, he gains a +2 bonus to his Intelligence score. At 3rd level, he gains another +2 bonus to his Strength score. At 4th level, he gains a +2 bonus to his Charisma score. These increases are gained as if through level advancement (meaning, bam, you get a bonus, it's always there, happy birthday).
Claws and Bite (Ex): A Dragon Disciple gains claw and bite attacks. Use the damage values presented for a half-dragon or the base creature's, whichever is greater.
Natural Armour Increase (Ex): A Dragon Disciple gets scales, and his armour increases. At 1st, 2nd, and 4th level, a Dragon Disciple's natural armour increases by 1.
Breath Weapon (Su): At 2nd level, a Dragon Disciple get a breath weapon based off his dragon variety. Look it up in the Monster Manual, I'm lazy. A Dragon Disciple must wait five rounds between each use. When first gained, the breath weapon deals 1d4 points of damage per character level of the appropriate energy type. At 4th level, it instead deals 1d6 points of damage per character level of the appropriate energy type. A Reflex save (DC = 10 + 1/2 HD + Con mod) halves this damage.
very nice, I've always hated that a half-dragon can only use it's breath weapon 1/day
Blindsense (Ex): DMG pg. 185. 30ft range at 3rd level, 60 ft range at 5th. I'm lazy.
Spellcasting: At 2nd, 3rd, 4th, and 5th level, a Dragon Disciple gains spellcasting as if he had gained a level in a previous arcane casting class. He doesn't get any other benefits that class would get, just better spellcasting. Congratulations, you're not totally useless now.
nice, I don't tink it'd be too unbalancing to make it a full casting class, but the MM dragons
do have surprisingly sucktastic spellcasting for such mythic creatures of magic... maybe after Frank and K get the Tome of Tiamat done, we can take another look at the spellcasting
Low-Light Vision (Ex): You gain low-light vision. If you already have low-light vision, you gain superior low-light vision.
Darkvision: You gain 60-foot Darkvision, or your existing Darkvision increases by 60 feet.
Wings (Ex): At 5th level, you get wings. You can fly at your land speed with average manoeuverability.
Dragon Apotheosis: For all intents and purposes, you're a half-dragon at fifth level (except better). Your breath weapon damage increases to 1d8 per character level, your Strength increases (again) by 4, your Constitution increases by 2, your natural armour bonus increases by another 1 (to a total of +4 from this class), and you gain immunity to sleep effects, paralysis effects, and the energy type of your dragon variety. Now stop sucking and kill something.
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So there it is. I know it's not worded very well; I'm very tired and would like to go to bed, so it's kinda rough. You'll notice I got rid of that dumb bonus spell thing the DMG one has (seriously, what's up with that?) replacing it with proper spellcasting advancement (albeit not much), and I essentially just condensed the rest of the class. The skill requirement may seem odd (eighth level to qualify), but it seemed about proper for a level thirteen character.
Also, the original class had Escape Artist. I don't know. I just don't.
What do you guys think?
and now I see you explained the level thing(sorta)..
ok, it looks good, very nice, though I would suggest making it a full-casting class.