TheFlatline wrote:So remember how White Wolf decided that they were going to allow oWoD LARP games to rejoin the Camarilla?
And Remember how WW and CCP said actually, we'll give said fanclub back to themselves so we no longer have to divert any of our own resources into the running of these collectives. (the camarilla is now the midnight dance BTW)
TheFlatline wrote:And remember how the announced World of Darkness MMO is going to be based on the old world of darkness?
Based on, in the same way that requiem was based on masquerade. and the same way that kindred the embraced was based on VTM. seriously, based on means jack when ww says it.
TheFlatline wrote:Well, we have the next sign of a back-door ressurection of oWoD: The Vampire Translation Guide.
AKA more tools for the toolbox.
TheFlatline wrote:
It's strange to see what was once a strong contender in the RPG market relegated to servicing the ghost of a game that is years and years out of print. I wonder where they're going next? Reprints? Resurrecting the old line with new mechanics?
Reprints is a very loose term, if you cared enough to pay attention to ww's site you would know
their next step is print on demand.
the books are printed as you order them (and are bound to a better standard than many Revised edition books, or at least the ones through lulu were, I'm assuming the ones they are doing via drivethru will be too)
and they are looking at getting their entire back catalogue on there. no more oop books going for £100+ ($159+) on amazon and ebay, ww is allowing it's fans to choose and print what books they want.
TheFlatline wrote:Oh bullshit. White Wolf doesn't even make the top 5, and probably not even the top 10 in the RPG industry sales numbers. It used to be a big player, but the last six years have been unkind.
Wow, FL, can I see this magical computer that gives you insider knowledge on the ins and outs of the gaming market? or did someone publish it on wikileaks because you obviously have some way to access unpublished data.
your entire argument on this point is based on guesses. and as you seem to not have been paying any attention to any Published industry news I would make it a safe wager that you have no clue as to what is actually going on in the games market.
what we do know. WoTC gave up on the PDF market when they released 4th. alienating a lot of the fan base by even withholding the free 2nd & 1st ed downloads from the website. They still have a core of reliable fans who are still making d&d a viable venture.
also the fact that they still have a very strong place in the market thanks to magic the gathering means that they are not likely to lose their top spot.
FFG are quite strong too, but thats mainly because they are piggybacking on the popularity of GW's IP. not saying thats a bad thing, I liked their re release of WFRPS, and i like Dark heresy.
WW are hanging in there but there are new contenders to the throne too like pazio.
the fate system is a personal favorite, but they are only just creeping above the indy developers.
TheFlatline wrote:I know of *nobody* in two counties who is running a nwod LARP or table game.
Oh wait, I have a
map
TheFlatline wrote:However, I know of 3 oWOD LARPs that each are running 20-30 players, and about a dozen table games, mostly Masquerade. Granted, I don't have omniscient knowledge, but when none of the gaming shops even *carry* more than two or three WW books that are in print any more (and during oWOD probably a quarter of each of the stores' RPG offerings were dedicated to WW), you have struggling product lines. Hell, my FLGS has more out of print oWOD books for sale than it does nWOD books. That's a bad sign.
Quite a few of my FLGS (and by local i mean in the cities around where I live) have closed down due to slumping sales.
the thing you may note is the internet has made many of these books cheaper and easier to get. Just saying.
Expect to see it carry even less as ww brings in the Print on demand program.
TheFlatline wrote:To reiterate: Requiem is a game that was released without inherent setting conflict, which is a good part of why it tanked. They said "make it up yourself" and they hinted at two factions that required splat books to even have any concept of what they were, both of which were hardcovers released at the time for around 30 bucks a pop. While it had some good ideas (clans & covenants were a cool concept I thought), it was intentionally designed and stated to be as hostile to setting conflict as possible. The gamble didn't work.
this is the old toolbox vs metaplot argument.
and I will answer simply with, yes with requiem you have to put the bits together yourself, and yes with masquerade you didn't have to do as much work before a game because it held your hand through the whole thing. but the problem with masquerade is if you said "I dont like that bit, I'm not using it" you would always have at least one player call BS on it because that is their favourite bit (by favourite, read less fun for other players, but gave them more to exploit). Requiem gives you more toys, but you don't have to use them all. it's the difference between my (or your) world of darkness and WW's world of darkness
TheFlatline wrote:Werewolf the Forsaken? Okay so you're hunted by the purebreds and you clean up rogue spirits. The scope was toned down but they nerfed the werewolves anyway and sort of became boring. While I've seen attempted Requiem games that lasted for some time, I've never seen an attempt at WTF (appropriate acronym).
WTF is the best of the core 3. and locally has the better following than VTR or MTA. basically its a game of holy war, there is the side that believes they can recreate the primal earth if they destroy the divide between the spirit world and the physical one.
and there is the side that believe that the spirit and physical should never crossover (that's the side WTF focuses on)
it's a game that gives itself over to conflict quite nicely, I personally can't see your problem with it.
TheFlatline wrote:Mage I heard was the best of the three but I was burned out on WW by the time it came out. I won't comment on it.
The major thing that (nWod) M:TAw has over (oWod) M:TAc is that they give a list of what you can do with what powers at what levels.
TheFlatline wrote:Changeling is confusing and hard to understand why I want to care or play the game.
It's the game of political refugee's and asylum seekers. you have escaped from somewhere that was really bad for you to be, but they want you back, and where you are either doesn't want you or cant accept you. add powers.
I actually really like changeling, some of the courtly intrigue can far surpass any Cam set VTM game.
TheFlatline wrote:Promethean is literally a game that is unplayable if you adhere to the flavour and intent of the themes.
I agree, or rather, it's a game for one gm and 2 or 3 players max. not one for big or even average groups. I would put Geist in the same catagory of needing a small group.
TheFlatline wrote:Sensing a pattern here? White Wolf is writing games that *don't* want to be played.
You are forgetting hunter, and that is a game far superior in it's nWod edition. the toolbox nature of the world and crossover friendly mechanics really come into their own.
TheFlatline wrote:Nobody doubts that the next WOD edition is going to be a hybrid, but the point is, for years White Wolf loudly, vocally decried how *bad* everything about oWOD was, and how nWOD was so much better in every single way.
Again, Source? any direct quotes from press releases WW gave. failing that anything that the staffers there have said during an interview.
I have a feeling that you are confusing WW with the fans who are arguing over who's favourite edition is best.
TheFlatline wrote:Now they're going back on that.
See above, Nothing to go back on.
TheFlatline wrote:Masquerade et al are coming in through the back door and while it won't be a straight reprint, I wouldn't be surprised to see more and more playing with what was supposed to be over, dead, and done with.
Except WW are still a Company, and there is still profit to be made.
magnuskn wrote:
1.) What the fuck took them so long? Everybody I know hates nWoD with a burning passion and remembers oWoD fondly.
Depends on the game, and the grognard in question. admittedly requiem is a bit vanilla, but most people who do dislike it dislike it because "They took out my favourite clan" or some other equally feeble reason.
but it's up to you what you play. most RPG's look a bit naff until you actually play them though. imo.
magnuskn wrote:2.) Will they be wise enough to shitcan Achilli, who, IMO, was the driving force for every shitty change in both versions of the WoD ( including erasing Robert Weinbergs contribution to canon and not having him write the third trilogy of novels )?
Well as Achilli is the driving force behind the games themselves, and as most of the material for said games is pretty much all written by freelancers. and as he is one of a very small core of ww employees who are actually on the books full time. and as he is still helping them turn a profit.
you see where i'm going here? long and short answer is no, no they wont.
FrankTrollman wrote:It's actually surprisingly not so bad for the kind of game where you are Sailor Scouts or other "anime inspired" super heroes. The mechanics of nWoD ensure that pretty much any time you do anything, it works. You're rolling fairly large piles of dice, and you only need one 8+ to get a "success". Now, if you are attacking someone for damage that "success" is that you just inflicted bullshit damage no one cares about, but it is nominally considered to have been a successful action.
But for a Sailor Moon style game where you shout out the names of your attacks and weird shit happens to enemies, it's not that bad. You announce that you are using grasping mists to make your enemies be unable to see, and then you roll dice and it works and then the next player announces that they are using a Black Band of Anullment to stunlock a demon and that works too!
-Username17
There are Three better systems for that (all in the ww catalogue too)
1) Exalted (especially the siderials)
2)Big Eyes Small Mouth (BESM for short, Tri stat system, very good, very flexible rules)
3) Aberrant (WW's own Supers game)
I could add Scion to that list, but it's pretty much exalted anyway.
Sorry for the long post.