The rest of the party consists of an oni street samurai, dwarf rigger, and elf utility mage/face. I create a covert-ops ork focused on thievery and subtlety. For combat I decide to go Adept and focus on martial arts and throwing things. While the idea of throwing playing cards and billiard balls for more damage (and farther) than most bullets is plenty cool- I did it mostly because it means I'm never without "weapons" so I don't have to worry about trying to sneak around while carrying an arsenal of guns. Because of the adept thing I've tried to limit my cyber/bio-ware. All I've got is a half-cyber arm (with the drone-hand mod) containing an implanted grapple-gun plus orientation and radar systems. The arm is only .45 essence so I've got more I could use to go the full point.
The thing is, after playing a couple of sessions, it's obvious the other characters have something they are awesome at (shooting things, rigging/hacking, and social respectively) with handfuls of dice to back their shtick up. While my character could kill someone with anything I can throw- I've yet to actually hit someone to show that off. Plus, like I said, after reading a few SR threads here now, I'm pretty sure there are other things I should have done differently (more IPs, synthcardium?). Since we're just starting out, and the GM knows we're pretty new to the game, I'm pretty sure I could reboot my character, no harm-no foul, but I'd really appreciate some advice on what I should change or do better. Thanks.
Here's the full character:
Metatype: Ork (20 BP)
Attributes: (210 BP)
Bod: 4 | Wil: 2
Agi: 5 | Log: 4
Rea: 4 | Int: 4
Str: 4 | Cha: 3
Magic: 5 >> 4
Active Skills: (136 BP)
Climbing (urban): 1 (3)
Con: 1
Dodge: 3
Electronic Warfare: 1
Escape Artist: 2
Etiquette: 1
Gymnastics (parkour): 1 (3)
Infiltration (urban): 2 (4)
Locksmith: 1
Palming: 1
Perception: 4
Pilot Ground Craft: 1
Running (sprinting): 1 (3)
Shadowing: 1
Throwing Weapons: 4
Unarmed Combat: 2
Group: Electronics: 2
Knowledge Skills/Languages: (24 free)
Street Gangs: 1
Criminal Organizations: 2
Vendetta Corp: 2
Architecture: 1
Security Procedures: 4
Security Design: 3
Zen Philosophy: 1
History: 1
Parkour routes: 2
LoneStar Procedures: 1
Area Fences: 2
Japanese: N
English: 3
Spanish: 1
Positive Qualities: (30 BP)
Adept, Ambidexterous, Martial Arts (Krav Maga- Take Aim & Ready Weapon as free actions), Blandness
Negative Qualities: (-35 BP)
Geas (Meditation), Nano-intolerance, Scorched, SINner, Poor Self Control (thrill-seeker), Vendetta (corp)
Adept Powers:
Missile Mastery
Power Throw 4
Critical Strike 2
Eidetic Sense Memory
Multi-Tasking
Three-Dimensional Memory
Contacts: (15 BP)
Fixer (Loyalty 3, Contact 3)
Decker (Loyalty 6, Contact 3)
Resources: (24 BP)
Mainly armor (w/ chameleon and thermal dampening mods), thief gear, tricked out goggles/contacts/ear buds, and a decent comm-link. I can provide the whole list if anyone cares.