Ok, that's good, but that's the sort of thing that isn't typically mentioned, even though it probably should be. Hell, a single moderately-powered dragon probably has several villages like this, and rotates between them so he doesn't deplete any one of them of cattle or virgins unnecessarily. None of these settlements answer to a Baron or Duke in the traditional sense, they're all a part of the nation of Sharpfang the Rapacious.CatharzGodfoot wrote:Towns don't try to fend off dragons. They try to placate them. Basically, a dragon can come and kick over your town at no real cost to itself, but there isn't a huge incentive to do so. So what a town tries to do is attract a dragon and make it want to keep them alive rather than kill them for 'lulz'.
So, you know, virgin sacrifices, tribute of fine craftsmanship, cattle, and servants.
When a hero comes and 'liberates' the village, all she's done is ensure that the next time a band of gnoll bandits happens by, the town gets razed. So at that point the hero has the responsibility to replace the dragon--unless she's an evil 'hero', in which case she stabs the dragon in the face, takes its stuff, and tells the town to go fuck itself.
D&D land should be constructed with this sort of thing in mind. This is the sort of thing PCs should know and not be surprised by. Dragons aren't rare and mysterious in this paradigm, they're the thing that swoops into town every year and eats someone's sibling. As a corollary to this situation, if the dragon wants virgins, how is it decided who gets to fuck?