The seven heavenly virtues are just aristotles 4 cardinal virtues plus the three theological virtues. The monks stole aristoles philsophical explanation of positive action wholesale because unfortuanely the new testament is heavy on doctrine and whose in/whose out and while it offers a metaphsyiscs (do it or god is mad) it offers very little epestimeology and only a nuiance of ethics.FrankTrollman wrote: That's great, but nWoD doesn't use the cardinal virtues, it uses the Seven Heavenly Virtues from Catholic teachings.
All I am really saying is that I think its a strech to say that the seven deadly sins/seven heavenly virtues are really that Christian. They simply aren't.Now don't get me wrong, there was clear Christian thought processes going into Masquerade. It just wasn't that in-your-face about it.
ESPECIALLY if the kind of christianity you are familiar with is one that isn't stuck in the 12th century.
The virtues/vices contain nothing about being batpticed. They contain nothing about the golden rule, which is actually the ONLY commandment that Christians are bound to that they can all agree on. There is nothing about Jesus in them at all. The deadly sins have no direct link to original sin, they were devised as a sort of medevil psychology of the ID. They don't have any refeences to biblical passages, they do not match any of the numerious passages in the old testament were god lists all the crap that makes him mad.
What they are is very OLD WORLD. It seems stale and chafing because its practically a pre-enlightment view of morality and sin. You might even call it a Gothic morality. I think that was part of the reason it was chosen.
The table as usual for White Wolf is super subjective. Its hard to think of a way in which thoughts of violence are not selfish. They defiantly constitute premeditation which is at the low end of the table. The sex is not in Masquarde. However the table has enough weasle words that a storyteller can probably draw a line between it and something on the table.This is not true. You can only lose humanity when you make a sin against the level you are on or below. And thinking about sex or violence isn't a sin at any point.
Selfishness is really the antithises of all morality (unless you are nietzeche or Ayn Rand [who is little more than a second rate Nietzche]). Using the requirements you have there there is also nothing christian about the virtues/vices.The first thing to notice is that the enlightenment you get at the end of the path of Humanity is actually pop-culture Buddhism. You don't transcend gluttony, you don't accept Jesus, you escape selfishness.
However, the OWOD book also discussed the idea of a possible state of vampiric enlightenment where you might even get to be human again that viewed the humanity scale as a "ten-step" program and assumed a higher power.
Infact, the OWOD books often felt like there were a lot of new agers on their writing staffs.
And NWOD says that players are free to make up additional vices and virtues. So What.The second thing to note is this piece:You should be aware, however, that vampire embraced in other cultures or other eras of the world will probably have a different view of humanity. This was just an example of what Humanity would be like for a average citizen of the world today. A vampire who used to be a Viking raider or Samurai in life would probably have a very different set of "morals" than those mentioned above.
Um, in NWOD you get a BONUS for acting your vice. True you get a bigger bonus for acting your Virtue, but your vice is not a penalty. Hell your not even really supposed to sturggle against it. Your supposed to indulge it. Thats pretty much counter to the "christain" use of the vices.And the third thing to note is that Humanity wasn't even mandatory. You were totally allowed to go apeshit and follow other moral codes that had been made up by power gamers. Like the Path of Typhon:
Yeah. If you can find the deep Christian message in that, I'll be very impressed.
-Username17
Also I never read anywhere that humanity/OWOD morality scales were any more or less "optional" than NWOD vices and virtues. Now I think as an NWOD player you would want a vice and virtue because they mechanically benefit you and as an OWOD player I wouldn't want my character taken over by the DM because he can on a whim.
And now I am aruging for a game I don't even LIKE against another game that I also don't like.
But while I really don't like a lot of things in NWOD "the overt and heavy handed christian message" is not one of things I find annoying becuase I can't freaking find it. And I hate that crap, I don't like Narnia for exactly that reason.