FatR wrote:Darwinism wrote:
Realism is not a lofty goal, or any goal at all, in most tabletops, because realism is boring.
I know I'm being trolled, but fuck this stawman. When we say, that 4E doesn't make an ounce of sense, we're not arguing for "realism", we're arguing for
verisimilitude. You know, stuff like internal consistency, believability and system actually interfacing with the world. Which is totally a goal in any game that does not slave itself to a narrow genre. Although internal consistency is a goal even then. Because people actually like to have, you known,
causality in their games. Or, if this word is too smart for you, to have the ability to predict possible effects of their actions. And not only when the combat music plays.
Also, every author with two brain cells to rub together (I know, this excludes most of 4E crew) undertand that if they are going to openly ask for WSOD from their audience, they better have damn good reasons for that. And "we can't write a loot system that is not stupid" doesn't count as one.
verisimilitude
[ver-uh-si-mil-i-tood, -tyood]
–noun
1.
the appearance or semblance of truth; likelihood; probability: The play lacked verisimilitude.
2.
something, as an assertion, having merely the appearance of truth.
None of that directly indicates internal consistency, which 4E has, or interacting with the world, which 4E again has. And how does 4E not have the semblance of truth? It works and draws largely on works of fiction for inspirations behind the powers players use. Why does it all of a sudden become unbelievable when you don't like the system it's a part of?
Also, I know you like to
claim that causality is negated, somehow, but that claim has no basis in any sort of reality and is just the sort of strawman you're claiming that I have made. Also verisimilitude is completely subjective; I, personally, find that 4E is perfectly believable for a fantasy setting that includes heroic characters. If you don't that's perfectly fine but it starts being really stupid when you try to claim that 4E has objectively no verisimilitude.
Oh and:
causality   
[kaw-zal-i-tee]
–noun, plural -ties.
1.
the relation of cause and effect: The result is the same, however differently the causality is interpreted.
2.
causal quality or agency.
Seriously do you just apply random definitions to actual words and roll with them because your actions (the cause) have effects (the effect) in the game world both in and out of combat. I mean come on at least
try to stick to actual definitions here.
Doom wrote:
To make it even more simple: Asserting that 4e has the same flaws as an older game does NOT dispute the flaws. At best, you're simply saying that 4e is repeating the mistakes of the past...so not a good rebuttal.
How are you this dumb and still breathing? It wasn't a point on 4E's merits or flaws; it was a point negating the validity of his argument. But you just want it to fit into the box of, "well since you made this statement you must be trying to use it to validate your opinion of 4E even though you've already explicitly stated that was not the goal and acknowledged that, 'he did it first,' is not an argument for a system."
Let's go over this again; the comparison between 4E and other systems was to disprove that 4E is inherently more MMO-like, because other systems have used very similar systems but that is always ignored because claiming that 4E is MMO-like is some bizzaro-insult favored by idiots.
MGuy wrote:
Now I don't like 4E but the only thing that rings loud and clear that makes 4E into an MMO wannabe (above all the other issues I had with it when I tried to play it) and indeed the thing that stopped me from playing it in the end is that Powers don't work out of combat. They do not interact with the world in any meaningful way beyond playing "Mother may I?" with your MC.
Just gonna focus on this because.... what? Powers work fine outside of combat. Christ, there are powers specifically focused on out of combat uses and many powers, like those including teleportation or flying, have tons of uses outside of combat. If you're not interacting with the world that's not the game's fault at all. It's either you believing you can't or your GM not actually moderating the game by the rules.