Sashi wrote:
Literally the only thing that makes archers viable is stacking minor damage boosts with ROF boosts and making a full attack action every round. They'll have something like:
Point Blank Shot
Precise Shot
Rapid Shot
Improved Rapid Shot
Weapon Focus/Greater Weapon Focus
Weapon Spec/Greater Weapon Spec
Bracers of Archery (or greater bracers of archery)
Elemental damage bow
GMW arrows
And is going to be doing full attacks every round with 1d8+2d6+7 or so.
I believe I already scoffed at the usefulness for Point Blank Shot and Precise Shot (as a feat that's useful in this circumstance). I'll now scoff at Weapon Focus as well.
Rapid Shot
is useful but its an advantage that gets eroded as characters get more attacks from extra BAB. At 1st level it doubles your attacks but by +6 BAB its effectiveness halves (as you from 2 attacks to 3) and by +16 you're only going from 4 attacks to 5.
So 'Opponent has Rapid Shot so fighter is boned' and 'Fighter is down on DPS because at range he can't dual-wield Mjolnir and Stormbringer like usual, while opponent has magic arrows and a magic bow and bracers of archery' are somewhat incompatible arguments.
Right, there's no ranged PA, so all that excess BAB the fighter usually turns into damage is being wasted and his damage goes even further in the toilet. So it's a cripple fight, like I said.
The 3E fighter is also dropped from layering all his charge++ or THF++ feats onto his bow. So he's down to "just basic attacks" since he doesn't get feat augmentation.
Melee damage is generally superior to ranged damage in 3.5, whereas in 4.0 I believe the damage is fairly even between the types, so there's no tradeoff for the tactical benefits here.
In the flying monkey example, the 3.5 fighter loses his melee advantage, but this only puts him on an even keel with the monkeys: they never had power attack or anything equivalent to charge+++ or THF++ feats.
I'm going to stop you right there. Thrown heavy weapons in 4E use Str for attack and damage.
and being dropped back to basic attacks.
OK - true. Albeit this is limited to quite short range. A mighty composite longbow is still better than being reduced to javelining or throwing handaxes at people.
[quote/]
And he doesn't get his magic easter egg artifact sword. I'm not saying that the 4E fighter is in a better situation than the 3E fighter on the switch from melee to ranged, I'm saying it's hypocritical to claim that fighters suck and need easter egg artifact swords to be competitive in one thread, then also claim that 3E fighters can pick up a mundane bow with no feat support and twang their way through a CR-appropriate encounter.
To my recollection I actually haven't claimed this anywhere.
A couple of other points:
*On the magic weapon thing, I'll also say 'go buy some magic arrows'. (Your DMF may well have gotten some of these the last time the flying monkeys attacked even, and if you sold them to get a bigger artifact sword, as MC I am unsympathetic).
*Also as far as comparing '3E' and 4E here, note we're actually explicitly comparing 3.5 and 4. Wings of Flying were 5500 GP in 3.0 and the melee fighter at higher levels could probably just go beat up his monkeys hand to hand.